Able Spacehand Vivian Hughes permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 1 (-2)
Art 0
Astrogation 0
Athletics (Endurance) 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Gunner (Screen) 1
Heavy Weapons 0
Mechanic 1
Melee 0
Pilot 0
Profession 0
Recon 0
Science (Archaeology) 1
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 2
Drifter Scavenger 0 2
Navy Line/Crew Able Spacehand 1 3
Scout Explorer Scout 1 3
Retired 0 6
Army Academy Failed
1Became a Scavenger at age 18
1Attacked by enemies and injured.
1Severely injured
1Gain Enemy if you don't already have one.
2Continued as Scavenger at age 22
2A new romantic starts. Gain an Ally.
2Forced to muster out.
3Entered Army Academy at age 26
3Join a social movement.
3Dropped out of military academy.
4Voluntarily left Scavenger
4Became a Line/Crew at age 26
4Is now a Crewman
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Line/Crew at age 30
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 34
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Explorer at age 38
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Psychologically damaged by your time in the scouts.
7Forced to continue current assignment
7Promoted to rank 1
7Is now a Scout
8Continued as Explorer at age 42
8Spend several years jumping from world to world in your scout ship.
9Continued as Explorer at age 46
9You spend a great deal of time on the fringes of Charted Space.
9Nearly killed
9Forced to muster out.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 50
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 40,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.