Term | History |
1 | Became a Thief at age 18 |
1 | Good fortune |
2 | Voluntarily left Thief |
2 | Became a Colonist at age 22 |
2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
3 | Became a Wanderer at age 26 |
3 | Promoted to rank 1 |
4 | Continued as Wanderer at age 30 |
4 | Suffer from a life-threatening illness. |
5 | Became a Explorer at age 34 |
5 | Spend several years jumping from world to world in your scout ship. |
5 | Promoted to rank 1 |
5 | Is now a Scout |
6 | Continued as Explorer at age 38 |
6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
7 | Continued as Explorer at age 42 |
7 | Lost eye or limb. Owe 5,000 for medical bills. |
8 | Became a Free Trader at age 46 |
8 | Injured. Fully recovered. Owe 2,500 for medical bills. |
9 | Switched to Surveyor at age 50 |
9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 | Promoted to rank 1 |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Surveyor at age 54 |
10 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
10 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Voluntarily left Surveyor |
11 | Retired at age 58 |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Betrayal. Convert an Ally into a Rival or Enemy. |
15 | Aging Crisis. Owe 20,000 for medical bills. |