Wastrel Axel Buena permalink

Age Str Dex End Int Edu Soc
79 1 (-2) 1 (-2) 1 (-2) 1 (-2) 1 (-2) 11 (1)
Domineering
 
Skills
Admin 2
Advocate 1
Astrogation 0
Drive 0
Electronics 0
Flyer (Rotor) 1
Gambler 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 0
Persuade 1
Pilot 0
Profession (Polymers) 1
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Noble Dilettante Wastrel 1 7
Rogue Pirate Lackey 0 1
Agent Intelligence 0 1
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Dilettante at age 22
2Is now a Wastrel
2Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
2Promoted to rank 1
3Continued as Dilettante at age 26
3Lightly injured, no permanent damage,
4Continued as Dilettante at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Forced to muster out.
5Became a Pirate at age 34
5Is now a Lackey
5A job goes wrong, forcing you to flee off-planet.
6Returned to Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Returned to Dilettante at age 46
8Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
9Continued as Dilettante at age 50
9Gained a contact.
10Continued as Dilettante at age 54
10You manipulate and charm your way through high society. Gain a Rival and an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Dilettante at age 58
11Refuse to join a conspiracy of nobles. Gain an Enemy.
11Forced to muster out.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.