Crewman Edythe Ames permalink

Age Sex Str Dex End Int Edu Soc
40 F 3 (-1) 12 (2) 8 (0) 6 (0) 6 (0) 9 (1)
Bored, Orcish
 
Skills
Admin 0
Broker 0
Drive 0
Electronics (Computers) 2
Electronics (Sensors) 1
Investigate 1
Mechanic 0
Persuade 0
Science (Economics) 1
Science (Psionicology) 1
Science (Sophontology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 3 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Scientist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Scientist at age 26
3Make a breakthrough in your field.
3Promoted to rank 2
4Continued as Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
5Continued as Scientist at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
5Promoted to rank 3