Field Agent Sina Kennedy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
1 (-2) |
6 (0) |
4 (-1) |
7 (0) |
5 (-1) |
7 (0) |
| Feisty, Mild, Pitiful |
| Skills |
| Art 0 |
| Astrogation 0 |
| Carouse 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
2 |
3 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Forced to muster out. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |