Commander Cary Tow permalink

Age Sex Str Dex End Int Edu Soc
41 M 3 (-1) 4 (-1) 5 (-1) 7 (0) 8 (0) 9 (1)
Tacky
 
Skills
Athletics (Strength) 1
Deception 1
Electronics 0
Engineer (J-drive) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Seafarer 0
Tactics (Military) 1
Tactics (Naval) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander 4 / 2 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Refuse to abuse your position for profit
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4Display heroism in battle, saving the whole ship.
4Promoted to Engineer/Gunner officer rank 3
4Is now a Lieutenant
5Continued as Engineer/Gunner at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Forced to continue current assignment
5Promoted to Engineer/Gunner officer rank 4
5Is now a Commander