| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
10 (1) |
2 (-2) |
10 (1) |
7 (0) |
6 (0) |
10 (1) |
| Innocent, Simple, Flexible |
| Skills |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 0 |
| Drive (Mole) 1 |
| Electronics (Computers) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Heavy Weapons (Vehicle) 1 |
| Leadership 1 |
| Medic 0 |
| Recon 1 |
| Stealth 2 |
| Tactics (Military) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Marine Support |
Captain |
2 / 0 |
1 |
| Army |
Infantry |
Private |
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Marine Support at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 1 | Commissioned in Marine/Marine Support |
| 1 | Is now a Lieutenant |
| 1 | Promoted to Marine Support officer rank 2 |
| 1 | Is now a Captain |
| 2 | Voluntarily left Marine Support |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Journalist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Became a Wanderer at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |