Field Agent Burl Cox
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
7 (0) |
11 (1) |
10 (1) |
6 (0) |
9 (1) |
8 (0) |
| Guarded, Rigid |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Recon 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
2 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | You go above and beyond the call of duty. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |