Crewman Edythe Ames
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
3 (-1) |
12 (2) |
8 (0) |
6 (0) |
6 (0) |
9 (1) |
| Bored, Orcish |
| Skills |
| Admin 0 |
| Broker 0 |
| Drive 0 |
| Electronics (Computers) 2 |
| Electronics (Sensors) 1 |
| Investigate 1 |
| Mechanic 0 |
| Persuade 0 |
| Science (Economics) 1 |
| Science (Psionicology) 1 |
| Science (Sophontology) 1 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Continued as Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 3 |