| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
7 (0) |
6 (0) |
6 (0) |
8 (0) |
7 (0) |
9 (1) |
| Vivacious, Moody |
| Skills |
| Admin 0 |
| Advocate 0 |
| Astrogation 1 |
| Athletics 0 |
| Broker 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computer) 1 |
| Electronics (Computers) 1 |
| Engineer (M-drive) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Leadership 0 |
| Mechanic 0 |
| Pilot (Spacecraft) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Switched to Colonist at age 22 |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Continued as Courier at age 38 |
| 6 | Gained a contact. |