| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
10 (1) |
3 (-1) |
9 (1) |
4 (-1) |
7 (0) |
7 (0) |
| Focused, Interrupting, Inept |
| Skills |
| Athletics 0 |
| Drive (Track) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Gun Combat 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Profession 0 |
| Recon 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Drifter |
Wanderer |
|
2 |
4 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 2 | Voluntarily left Law Enforcement |
| 2 | Became a Wanderer at age 22 |
| 2 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Returned to Wanderer at age 30 |
| 4 | Contact with Government. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Good fortune |
| 6 | Continued as Wanderer at age 38 |
| 6 | Find valuable salvage. |
| 6 | Promoted to rank 2 |