Corporal Hermon Rice permalink

Age Sex Str Dex End Int Edu Soc
44 M 5 (-1) 3 (-1) 1 (-2) 3 (-1) 7 (0) 4 (-1)
Relaxed, Uncontrolled
 
Skills
Animals 0
Astrogation 0
Athletics (Strength) 1
Diplomat 0
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat 0
Mechanic 0
Pilot 0
Science (Cosmology) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Agent Law Enforcement Corporal 1 2
Citizen Colonist 0 1
Scholar Physician 0 1
 
TermHistory
1Became a Courier at age 18
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Forced to muster out.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Corporal
4Continued as Law Enforcement at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Physician at age 38
6Assigned to work on a secret project for a patron or organisation.
7Aging Crisis. Owe 10,000 for medical bills.