Field Agent Twila Mcandrew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
2 (-2) |
9 (1) |
10 (1) |
6 (0) |
7 (0) |
10 (1) |
| Noble |
| Skills |
| Admin 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Persuade 0 |
| Recon 2 |
| Stealth 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
2 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Severely injured. Owe 20,000 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Journalist at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Switched to Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |