Able Spacehand Zack Shorten permalink

Age Sex Str Dex End Int Edu Soc
43 M 6 (0) 7 (0) 10 (1) 6 (0) 9 (1) 8 (0)
Ornery, Alert
 
Skills
Admin 0
Art 0
Astrogation 1
Broker 0
Deception 1
Drive 0
Gambler 1
Gun Combat 1
Mechanic 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Citizen Corporate 0 2
Navy Flight Able Spacehand 1 2
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Severely injured. Fully recovered. Owe 25,000 for medical bills.
3Became a Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Corporate at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Flight at age 34
5Is now a Crewman
5You join a gambling circle on board.
5Attempt at commissioned failed.
6Continued as Flight at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Flight rank 1
6Is now a Able Spacehand