Crewman Pedro McDonald permalink

Age Sex Str Dex End Int Edu Soc
43 M 4 (-1) 7 (0) 1 (-2) 4 (-1) 11 (1) 10 (1)
Sincere, Effervescent
 
Skills
Advocate 1
Art (Holography) 1
Art (Instrument) 1
Athletics (Endurance) 2
Athletics (Strength) 1
Carouse 1
Gambler 1
Gun Combat 5
Gunner (Turret) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Profession 0
Stealth 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Entertainer Artist 3 5
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Made lifelong friends. Gain 2 Allies.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Artist at age 22
3Works is especially well received and popular, making you a minor celebrity
4Continued as Artist at age 26
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Promoted to rank 1
5Continued as Artist at age 30
5Invited to take part in a controversial event or exhibition that improves your social standing.
5Promoted to rank 2
6Continued as Artist at age 34
6Win a prestigious prize.
6Promoted to rank 3
7Continued as Artist at age 38
7Refused to criticise a questionable political leader on your homeworld.
7Forced to muster out.