| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
6 (0) |
6 (0) |
6 (0) |
8 (0) |
8 (0) |
9 (1) |
| Bored, Cheerless, Loud |
| Skills |
| Astrogation 0 |
| Broker 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 0 |
| Pilot 0 |
| Profession 0 |
| Science (Physics) 1 |
| Science (Psychology) 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
1 |
3 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You survey an alien world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Good fortune |
| 3 | Continued as Explorer at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Established a network of contacts. Gain 2 contacts. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |