Crewman Audie Murray permalink

Age Sex Str Dex End Int Edu Soc
44 F 5 (-1) 7 (0) 3 (-1) 6 (0) 9 (1) 5 (-1)
Inflexible, Demanding
 
Skills
Admin 0
Animals 0
Athletics 0
Broker 0
Drive 0
Explosives 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Merchant Free Trader 1 3
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Colonist at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 1
3Voluntarily left Colonist
3Became a Free Trader at age 26
3Smuggle illegal items onto a planet.
4Voluntarily left Free Trader
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Severely injured.
5Returned to Free Trader at age 34
5Befriend a useful ally in one sphere. Gain an Ally.
5Promoted to rank 1
6Continued as Free Trader at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy