Able Spacehand Elbert Montgomery permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 11 (1) 7 (0) 7 (0) 10 (1) 2 (-2)
Simian, Mercurial
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Electronics 0
Gun Combat 1
Mechanic 2
Navigation 1
Profession (Belter) 1
Recon 1
Science 0
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Barbarian 1 3
Merchant Free Trader 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Nearly killed. Owe 7,500 for medical bills.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Voluntarily left Engineer/Gunner
3Became a Barbarian at age 26
3Attacked by enemies and injured.
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
4Continued as Barbarian at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Nearly killed. Owe 12,500 for medical bills.
6Became a Free Trader at age 38
6A good deal ensures you are living the high life for a few years.
7Continued as Free Trader at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.