Scout Finley Cooper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
4 (-1) |
4 (-1) |
6 (0) |
7 (0) |
3 (-1) |
5 (-1) |
| Apathetic |
| Skills |
| Athletics 0 |
| Deception 0 |
| Electronics (Comms) 1 |
| Engineer (J-drive) 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 1 |
| Language 0 |
| Mechanic 1 |
| Medic 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Lackey |
0 |
1 |
| Scout |
Explorer |
Scout |
1 |
3 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 4 Contacts. Gain 2 Enemies. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 7 | Voluntarily left Line/Crew |
| 7 | Became a Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |