Explorer Same Palmer
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
2 (-2) |
1 (-2) |
6 (0) |
10 (1) |
11 (1) |
4 (-1) |
| Fretful |
| Skills |
| Animals 0 |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive (Track) 1 |
| Drive (Walker) 1 |
| Engineer (Life Support) 1 |
| Flyer (Airship) 1 |
| Gun Combat 1 |
| Jack-of-all-Trades 1 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Navigation 1 |
| Pilot (Capital Ships) 1 |
| Profession (Construction) 1 |
| Recon 0 |
| Stealth 2 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Marine |
Marine Support |
Marine |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Colonist |
Explorer |
4 |
4 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Marine Support at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 3 | Became a Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Colonist at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Explorer |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |