Settler Winnie Hall permalink

Age Sex Str Dex End Int Edu Soc
47 F 8 (0) 8 (0) 6 (0) 9 (1) 7 (0) 5 (-1)
Energetic
 
Skills
Art 0
Astrogation 0
Deception 0
Drive (Hovercraft) 1
Drive (Mole) 1
Electronics 0
Gun Combat 0
Mechanic 1
Medic 0
Pilot 0
Profession 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Rogue Thief 0 1
Citizen Colonist Settler 2 3
Scout Courier 0 1
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Thief at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Colonist at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 1
4Continued as Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6Became a Courier at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
7Promoted to rank 1
7Is now a Senior Crewman