| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
8 (0) |
4 (-1) |
5 (-1) |
4 (-1) |
11 (1) |
7 (0) |
| Kittenish, Imaginative, Disorganized |
| Skills |
| Admin 1 |
| Animals (Training) 1 |
| Art (Instrument) 1 |
| Athletics 0 |
| Broker 2 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Medic 0 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Merchant |
Broker |
|
1 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Broker at age 26 |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Continued as Broker at age 34 |
| 5 | Embroiled in legal trouble. |
| 6 | Continued as Broker at age 38 |
| 6 | Forced to muster out. |
| 7 | Became a Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |