Settler Theo Bramer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 47 |
F |
2 (-2) |
4 (-1) |
6 (0) |
4 (-1) |
8 (0) |
8 (0) |
4 (-1) |
| Reliable |
| Skills |
| Animals (Handling) 1 |
| Animals (Training) 1 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Awareness 0 |
| Carouse 2 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gambler 1 |
| Jack-of-All-Trades 1 |
| Melee 0 |
| Seafarer 0 |
| Stealth 0 |
| Survival 1 |
| Telekinesis 0 |
| Telepathy 0 |
| Teleportation 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
1 |
3 |
| Citizen |
Colonist |
Settler |
3 |
4 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 2 | Continued as Barbarian at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |