3rd Officer Paul Reekey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
2 (-2) |
2 (-2) |
5 (-1) |
10 (1) |
9 (1) |
7 (0) |
| Petty, Smart |
| Skills |
| Admin 0 |
| Advocate 1 |
| Animals (Training) 2 |
| Athletics (Endurance) 2 |
| Carouse 0 |
| Drive (Track) 1 |
| Drive (Wheel) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Profession (Hydroponics) 1 |
| Vacc Suit 4 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Ensign |
1 / 0 |
1 |
| Merchant |
Merchant Marine |
3rd Officer |
3 |
5 |
| Education | Graduated |
| University |
Honors |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Graduated with honors at age 22. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Flight |
| 2 | Is now a Ensign |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 3 |
| 7 | Is now a 3rd Officer |