| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
6 (0) |
2 (-2) |
4 (-1) |
3 (-1) |
9 (1) |
7 (0) |
| Unsure, Trustworthy |
| Skills |
| Advocate 1 |
| Art 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Drive (Walker) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Persuade 1 |
| Recon 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
2 |
| Merchant |
Free Trader |
|
1 |
3 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 4 | Became a Free Trader at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Free Trader at age 38 |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 7 | Became a Colonist at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 1 |