Settler Theo Bramer permalink

Age Sex Str Dex End Int Edu Soc Psi
47 F 2 (-2) 4 (-1) 6 (0) 4 (-1) 8 (0) 8 (0) 4 (-1)
Reliable
 
Skills
Animals (Handling) 1
Animals (Training) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Awareness 0
Carouse 2
Drive 0
Electronics 0
Flyer 0
Gambler 1
Jack-of-All-Trades 1
Melee 0
Seafarer 0
Stealth 0
Survival 1
Telekinesis 0
Telepathy 0
Teleportation 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 3
Citizen Colonist Settler 3 4
 
TermHistory
1Became a Barbarian at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Continued as Barbarian at age 22
2Attempted a risky adventure and was injured.
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Promoted to rank 1
3Continued as Barbarian at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 1
5Continued as Colonist at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
6Promoted to rank 3
7Continued as Colonist at age 42
7Hard times caused by a lack of interstellar trade costs you your job.