Explorer Same Palmer permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 1 (-2) 6 (0) 10 (1) 11 (1) 4 (-1)
Fretful
 
Skills
Animals 0
Art (Instrument) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Drive (Track) 1
Drive (Walker) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gun Combat 1
Jack-of-all-Trades 1
Melee (Blade) 1
Melee (Unarmed) 1
Navigation 1
Pilot (Capital Ships) 1
Profession (Construction) 1
Recon 0
Stealth 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Marine Marine Support Marine 0 1
Agent Intelligence 0 1
Citizen Colonist Explorer 4 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Marine Support at age 22
2Is now a Marine
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Colonist at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 3
7Continued as Colonist at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 4
7Is now a Explorer
8Aging Crisis. Owe 30,000 for medical bills.