Albert Day permalink

Age Sex Str Dex End Int Edu Soc
47 M 8 (0) 7 (0) 6 (0) 5 (-1) 9 (1) 9 (1)
Healthy, Eminent, Funny
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Investigate 2
Medic 0
Melee (Unarmed) 2
Persuade 0
Profession (Belter) 1
Science (Linguistics) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Scholar Field Researcher 2 3
Prisoner Fixer 0 1
Prisoner Thug 0 1
Prisoner Inmate 0 1
 
TermHistory
1Became a Performer at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Field Researcher at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 2
4Continued as Field Researcher at age 30
4Accused of a crime
5Became a Fixer at age 34
5A guard takes a dislike to you.
6Switched to Thug at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Switched to Inmate at age 42
7Accused of assaulting a prison guard.