Crewman Robert Watts permalink

Age Sex Str Dex End Int Edu Soc
51 F 3 (-1) 1 (-2) 8 (0) 6 (0) 3 (-1) 5 (-1)
Night Owl
 
Skills
Diplomat 0
Drive (Mole) 1
Electronics 0
Gambler 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Medic 0
Persuade 0
Science (History) 1
Science (Robotics) 1
Seafarer 0
Steward 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 0 4
Merchant Free Trader 0 1
Merchant Broker 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
2Continued as Scientist at age 22
2A disaster or war strikes.
2Lightly injured, no permanent damage. Fully recovered.
2The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
3Continued as Scientist at age 26
3Refuse to join a cheat in some fashion.
4Continued as Scientist at age 30
4Win a prestigious prize for your work.
4Forced to muster out.
5Became a Free Trader at age 34
5Lost eye or limb. Fully recovered.
6Switched to Broker at age 38
6Imperial trade restrictions force you out of business.
7Switched to Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Merchant Marine at age 46