Able Spacehand Philip Hamilton permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 5 (-1) 4 (-1) 6 (0) 7 (0) 4 (-1)
Enduring, Forgetful, Placid
 
Skills
Admin 0
Advocate 0
Broker 0
Diplomat 0
Electronics 0
Flyer (Grav) 1
Investigate 0
Jack-of-All-Trades 1
Leadership 0
Mechanic 1
Medic 1
Pilot (Capital Ships) 1
Science (Cybernetics) 1
Stealth 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Intelligence 0 1
Scholar Physician 0 2
Drifter Wanderer 0 3
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Corporate at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Intelligence at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Physician at age 26
3Make a breakthrough in your field.
4Continued as Physician at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Wanderer at age 34
5Spend time with an alien race. Gain a contact.
6Continued as Wanderer at age 38
6Attacked by enemies and injured.
6Lightly injured, no permanent damage. Fully recovered.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7Attacked by enemies and injured.
7Nearly killed. Fully recovered. Owe 45,000 for medical bills.
7Gain Enemy if you don't already have one.
7Forced to muster out.
8Became a Flight at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Flight rank 1
8Is now a Able Spacehand