Henchman Ettie Turner
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
8 (0) |
1 (-2) |
6 (0) |
5 (-1) |
8 (0) |
7 (0) |
| Consistent, Heavy Hearted |
| Skills |
| Athletics (Endurance) 1 |
| Broker 0 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Gambler 1 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Profession (Belter) 1 |
| Science (Psionicology) 1 |
| Science (Psychology) 1 |
| Seafarer 0 |
| Stealth 1 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
1 |
2 |
| Scholar |
Field Researcher |
|
1 |
2 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Rogue |
Pirate |
Henchman |
1 |
2 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Field Researcher |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Involved in a gambling ring. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Continued as Pirate at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |