Corporal Sybil Murray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
6 (0) |
2 (-2) |
3 (-1) |
8 (0) |
6 (0) |
9 (1) |
| Compassionate, Clumsy |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 2 |
| Electronics (Remote Ops) 2 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Gunner (Capital) 1 |
| Gunner (Screen) 1 |
| Investigate 1 |
| Leadership 0 |
| Medic 0 |
| Melee (Blade) 1 |
| Melee (Bludgeon) 1 |
| Science (Sophontology) 1 |
| Seafarer 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
2 |
3 |
| Rogue |
Pirate |
Corporal |
2 |
4 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Birth or Death involving a family member or close friend. |
| 3 | Forced to muster out. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 34 |
| 5 | Involved in a gambling ring. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Pirate at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 7 | Continued as Pirate at age 42 |
| 7 | A job goes wrong, forcing you to flee off-planet. |
| 8 | Became a Corporate at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |