Able Spacehand Philip Hamilton
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
5 (-1) |
4 (-1) |
6 (0) |
7 (0) |
4 (-1) |
| Enduring, Forgetful, Placid |
| Skills |
| Admin 0 |
| Advocate 0 |
| Broker 0 |
| Diplomat 0 |
| Electronics 0 |
| Flyer (Grav) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Leadership 0 |
| Mechanic 1 |
| Medic 1 |
| Pilot (Capital Ships) 1 |
| Science (Cybernetics) 1 |
| Stealth 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Scholar |
Physician |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
3 |
| Navy |
Flight |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Intelligence at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Physician at age 26 |
| 3 | Make a breakthrough in your field. |
| 4 | Continued as Physician at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Wanderer at age 34 |
| 5 | Spend time with an alien race. Gain a contact. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Forced to muster out. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |