Corporal Seymour Larson permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 3 (-1)
Agreeable, Neat
 
Skills
Advocate 1
Art 0
Athletics 0
Carouse 1
Deception 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Mechanic 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Pirate Corporal 2 5
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in a gambling ring.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Crime pays off. Gain victim as Enemy.
3Continued as Pirate at age 26
3Involved in a feud with a rival criminal organization.
3Nearly killed. Fully recovered. Owe 20,000 for medical bills.
4Continued as Pirate at age 30
4Involved in a feud with a rival criminal organization.
4Lightly injured, no permanent damage. Fully recovered.
4Promoted to rank 2
4Is now a Corporal
5Continued as Pirate at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Barbarian at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 10,000 for medical bills.