Crewman Betsy Fletcher permalink

Age Sex Str Dex End Int Edu Soc
53 F 2 (-2) 1 (-2) 4 (-1) 5 (-1) 11 (1) 10 (1)
Nut
 
Skills
Animals 0
Broker 0
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Investigate 1
Language (Anglic (3rd Imperium)) 1
Medic 0
Science (Cosmology) 1
Science (Economics) 1
Science (Physics) 1
Science (Sophontology) 1
Science (Xenology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 5
Scholar Physician 0 1
Merchant Merchant Marine Crewman 0 1
Rogue Thief 0 1
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
2Promoted to rank 1
3Continued as Scientist at age 26
3Assigned to work on a secret project for a patron or organisation.
4Continued as Scientist at age 30
4Refused to perform research that goes against your conscience.
5Continued as Scientist at age 34
5Make a breakthrough in your field.
6Voluntarily left Scientist
6Switched to Physician at age 38
6Nearly killed. Owe 8,750 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Imperial trade restrictions force you out of business.
8Became a Thief at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.