Crewman Mattie Jackson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
2 (-2) |
2 (-2) |
5 (-1) |
4 (-1) |
7 (0) |
5 (-1) |
| Fresh, Direct, Stingy |
| Skills |
| Admin 0 |
| Diplomat 1 |
| Electronics 0 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 1 |
| Medic 1 |
| Persuade 1 |
| Pilot (Capital Ships) 2 |
| Pilot (Spacecraft) 2 |
| Science (Archaeology) 1 |
| Science (Cybernetics) 1 |
| Steward 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Scholar |
Physician |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. |
| 2 | Became a Field Researcher at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Smuggle illegal items onto a planet. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Given advanced training in a specialist field |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Forced to muster out. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Switched to Physician at age 42 |
| 7 | Refused to perform research that goes against your conscience. |
| 8 | Continued as Physician at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |