Able Spacehand Birtie McDonald permalink

Age Sex Str Dex End Int Edu Soc
53 F 6 (0) 4 (-1) 4 (-1) 7 (0) 6 (0) 8 (0)
Immobile, Savage, Overweight
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Flyer (Grav) 1
Gambler 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Turret) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Stealth 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 2
Rogue Enforcer 0 1
Scout Courier 0 4
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Journalist at age 18
1Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
2Continued as Journalist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Enforcer at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Courier at age 30
4Serve as the courier for an important message from the Imperium.
5Continued as Courier at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Courier at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Gain a contact in an alien race.
7Continued as Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7Severely injured. Fully recovered. Owe 15,000 for medical bills.
7Forced to muster out.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You join a gambling circle on board.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand