Scout Albert Bryant
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
8 (0) |
1 (-2) |
2 (-2) |
5 (-1) |
6 (0) |
11 (1) |
| Ill-Bred, Refined |
| Skills |
| Astrogation 1 |
| Broker 0 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Electronics 0 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 3 |
| Pilot 0 |
| Seafarer 0 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
Scout |
2 |
4 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
| Entertainer |
Performer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Surveyor at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Surveyor at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 3 Contacts. Gain 3 Enemies. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Risk your fortune on a possibility lucrative deal and win. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Performer at age 46 |
| 8 | Works is especially well received and popular, making you a minor celebrity |