Crewman Mattie Jackson permalink

Age Sex Str Dex End Int Edu Soc
52 F 2 (-2) 2 (-2) 5 (-1) 4 (-1) 7 (0) 5 (-1)
Fresh, Direct, Stingy
 
Skills
Admin 0
Diplomat 1
Electronics 0
Gun Combat 0
Investigate 0
Mechanic 1
Medic 1
Persuade 1
Pilot (Capital Ships) 2
Pilot (Spacecraft) 2
Science (Archaeology) 1
Science (Cybernetics) 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scholar Field Researcher 0 1
Merchant Merchant Marine Crewman 0 3
Agent Corporate Agent 0 1
Scholar Physician 1 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Scarred.
2Became a Field Researcher at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Lightly injured, no permanent damage. Fully recovered.
3Became a Merchant Marine at age 26
3Smuggle illegal items onto a planet.
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
5Continued as Merchant Marine at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Forced to muster out.
6Became a Corporate Agent at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Physician at age 42
7Refused to perform research that goes against your conscience.
8Continued as Physician at age 46
8Advanced training in a specialist field.
8Promoted to rank 1