| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
5 (-1) |
5 (-1) |
8 (0) |
6 (0) |
7 (0) |
| Quixotic, Compliant |
| Skills |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Gambler 1 |
| Language (Vilani (1st Imperium)) 1 |
| Profession 0 |
| Recon 1 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
2 |
5 |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
1 |
| Scholar |
Scientist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Voluntarily left Worker |
| 4 | Returned to Wanderer at age 30 |
| 4 | Attempted a risky adventure and was wildly successful. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Amnesia. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 7 | Forced to muster out. |
| 8 | Became a Scientist at age 46 |
| 8 | Advanced training in a specialist field. |