Dewitt George permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 5 (-1) 4 (-1) 4 (-1) 5 (-1) 5 (-1)
Dependable
 
Skills
Astrogation 0
Carouse 2
Drive 0
Flyer 0
Gun Combat (Energy) 2
Mechanic 0
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 2
Pilot 0
Profession 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Rogue Enforcer 4 5
Drifter Wanderer 0 1
Agent Intelligence 0 1
 
TermHistory
1Became a Courier at age 18
1Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
2Became a Enforcer at age 22
2Backstab a fellow rogue for personal gain.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Backstab a fellow rogue for personal gain.
3Promoted to rank 2
4Continued as Enforcer at age 30
4Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4Promoted to rank 3
5Continued as Enforcer at age 34
5Involved in a feud with a rival criminal organization.
5Promoted to rank 4
6Continued as Enforcer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Intelligence at age 46
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.