Scout Albertha Ward
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
6 (0) |
6 (0) |
6 (0) |
8 (0) |
11 (1) |
6 (0) |
| Sensitive |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Carouse 0 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (Life Support) 1 |
| Explosives 1 |
| Gun Combat (Energy) 1 |
| Mechanic 0 |
| Navigation 1 |
| Pilot (Capital Ships) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
2 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
| Scout |
Courier |
|
0 |
3 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Became a Corporate at age 30 |
| 4 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 5 | Switched to Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 4 Contacts. Gain 3 Enemies. |
| 7 | Continued as Courier at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | Lightly injured, no permanent damage. Fully recovered. |