| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
4 (-1) |
7 (0) |
1 (-2) |
5 (-1) |
8 (0) |
8 (0) |
| Changeable, Selfish, Disciplined |
| Skills |
| Animals 0 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Investigate 1 |
| Language (Anglic (3rd Imperium)) 2 |
| Medic 1 |
| Science (Cybernetics) 1 |
| Science (Xenology) 1 |
| Seafarer 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Continued as Scientist at age 22 |
| 2 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 3 | Continued as Scientist at age 26 |
| 3 | Moved to a new world. |
| 3 | Forced to muster out. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Find Ancient Technology. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |