Herman Waddell permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 7 (0) 6 (0) 8 (0) 2 (-2) 5 (-1)
Boring, Frightened
 
Skills
Art 0
Athletics 0
Deception 0
Electronics (Computers) 1
Gun Combat 0
Investigate 1
Medic 1
Recon 0
Science (Genetics) 1
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Scholar Scientist 0 5
Scout Courier 0 1
Retired 0 1
 
TermHistory
1Became a Thief at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Scientist at age 22
2Your work is sabotaged by unknown parties. You start again from scratch.
3Continued as Scientist at age 26
3A rival researcher blackens your name or steals your research. Gain a Rival.
4Continued as Scientist at age 30
4Advanced training in a specialist field.
5Continued as Scientist at age 34
5A rival researcher blackens your name or steals your research. Gain a Rival.
6Continued as Scientist at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Became a Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 6 Contacts. Gain 1 Enemies.
8Aging Crisis. Owe 50,000 for medical bills.
8Voluntarily left Courier
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 20,000 for medical bills.