Scout Albert Mahon permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 2 (-2) 7 (0) 4 (-1) 9 (1) 7 (0)
Selfless
 
Skills
Animals (Handling) 1
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Electronics (Computers) 1
Explosives 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 2
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Melee (Blade) 1
Navigation 1
Persuade 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Drifter Wanderer 0 1
Scout Surveyor Scout 1 4
Rogue Thief 0 2
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Wanderer at age 22
2Offered job by a patron. Now owe him a favor.
3Became a Surveyor at age 26
3You survey an alien world.
4Continued as Surveyor at age 30
4Perform an exemplary service for the scouts.
5Continued as Surveyor at age 34
5Spend several years jumping from world to world in your scout ship.
5Promoted to rank 1
5Is now a Scout
6Continued as Surveyor at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Nearly killed. Owe 15,000 for medical bills.
6Forced to muster out.
7Became a Thief at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Thief at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.