| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Injured. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Graduated at age 22. |
| 3 | Became a Line/Crew at age 22 |
| 3 | Is now a Crewman |
| 3 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 4 | Became a Merchant Marine at age 26 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Voluntarily left Merchant Marine |
| 5 | Switched to Explorer at age 30 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 2 Enemies. |
| 6 | Returned to Line/Crew at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 38 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Line/Crew at age 42 |
| 8 | Find an Alien Artifact. |
| 9 | Continued as Line/Crew at age 46 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Line/Crew rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |