Agent Artie Gilbert permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 4 (-1) 4 (-1) 4 (-1) 6 (0) 8 (0)
Organized, Sweet, Flirty
 
Skills
Admin 1
Deception 1
Diplomat 0
Drive (Track) 1
Electronics (Computers) 1
Flyer (Rotor) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Language 0
Mechanic 1
Profession 0
Recon 0
Science (Cosmology) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 0 2
Drifter Scavenger 1 2
 
TermHistory
1Became a Corporate Agent at age 18
1An investigation takes on a dangerous turn.
1Life ruined by a criminal gang. Gain the gang as an Enemy
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3Nearly killed. Owe 12,500 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Scientist at age 38
6Advanced training in a specialist field.
6Forced to muster out.
7Became a Scavenger at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Continued as Scavenger at age 46
8Lightly injured, no permanent damage. Fully recovered.