Crewman Alicia Blakely permalink

Age Sex Str Dex End Int Edu Soc
51 F 6 (0) 3 (-1) 2 (-2) 6 (0) 2 (-2) 6 (0)
Helpful, Childish
 
Skills
Art (Instrument) 1
Athletics 0
Broker 0
Deception 1
Drive (Track) 1
Electronics 0
Investigate 1
Language (Zdetl (Zhodani)) 1
Persuade 1
Pilot (Spacecraft) 1
Science (Xenology) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 2 2
Scout Surveyor 0 2
Scholar Scientist 0 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Artist at age 22
2Works is especially well received and popular, making you a minor celebrity
2Promoted to rank 1
3Continued as Artist at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 2
4Voluntarily left Artist
4Became a Surveyor at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
5Continued as Surveyor at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Scientist at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
7Continued as Scientist at age 42
7Your work is sabotaged by unknown parties. You may salvage what you can and give up.
8Switched to Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy