Master Chief Isidore Dickman permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 8 (0) 10 (1) 11 (1) 11 (1) 6 (0)
Nuanced, Pacifistic
 
Skills
Animals 0
Athletics (Endurance) 2
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat 2
Gunner (Capital) 2
Gunner (Ortillery) 1
Gunner (Screen) 2
Gunner (Turret) 1
Mechanic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Seafarer 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Master Chief 6 8
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
5Promoted to Engineer/Gunner rank 4
5Is now a Petty Officer, 1st class
6Continued as Engineer/Gunner at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to Engineer/Gunner rank 5
6Is now a Chief Petty Officer
7Continued as Engineer/Gunner at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Engineer/Gunner rank 6
7Is now a Master Chief
8Continued as Engineer/Gunner at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.