Crewman Betsy Fletcher
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
2 (-2) |
1 (-2) |
4 (-1) |
5 (-1) |
11 (1) |
10 (1) |
| Nut |
| Skills |
| Animals 0 |
| Broker 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Investigate 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Medic 0 |
| Science (Cosmology) 1 |
| Science (Economics) 1 |
| Science (Physics) 1 |
| Science (Sophontology) 1 |
| Science (Xenology) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
5 |
| Scholar |
Physician |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Rogue |
Thief |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Continued as Scientist at age 22 |
| 2 | Win a prestigious prize for your work. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Continued as Scientist at age 30 |
| 4 | Refused to perform research that goes against your conscience. |
| 5 | Continued as Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 6 | Voluntarily left Scientist |
| 6 | Switched to Physician at age 38 |
| 6 | Nearly killed. Owe 8,750 for medical bills. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Thief at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |