Henchman Ettie Turner permalink

Age Sex Str Dex End Int Edu Soc
52 F 8 (0) 1 (-2) 6 (0) 5 (-1) 8 (0) 7 (0)
Consistent, Heavy Hearted
 
Skills
Athletics (Endurance) 1
Broker 0
Deception 0
Drive 0
Electronics 0
Gambler 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Persuade 1
Profession (Belter) 1
Science (Psionicology) 1
Science (Psychology) 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Scholar Field Researcher 1 2
Agent Corporate Agent 0 2
Rogue Pirate Henchman 1 2
 
TermHistory
1Became a Free Trader at age 18
1Embroiled in legal trouble.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Field Researcher at age 26
3Advanced training in a specialist field.
4Continued as Field Researcher at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 1
5Voluntarily left Field Researcher
5Became a Corporate Agent at age 34
5Go undercover to investigate an enemy.
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Continued as Corporate Agent at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Pirate at age 42
7Is now a Lackey
7Involved in a gambling ring.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8You spend months in the dangerous criminal underworld.