Crewman Lucile Sims permalink

Age Sex Str Dex End Int Edu Soc
52 F 2 (-2) 2 (-2) 5 (-1) 4 (-1) 8 (0) 4 (-1)
Glorious, Irreverent
 
Skills
Animals 0
Athletics (Dexterity) 2
Athletics (Strength) 1
Broker 0
Diplomat 1
Drive 0
Gunner (Capital) 1
Investigate 1
Medic 0
Pilot (Spacecraft) 1
Science (Chemistry) 2
Science (Cybernetics) 1
Science (Genetics) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Scholar Scientist 1 4
Navy Engineer/Gunner 0 1
Citizen Corporate 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Nearly killed. Fully recovered. Owe 8,750 for medical bills.
2Became a Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Scientist at age 26
3Refuse to join a cheat in some fashion.
4Continued as Scientist at age 30
4Gained a contact.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Switched to Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Corporate at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Wanderer at age 46
8Scarred. Owe 2,500 for medical bills.