Crewman Alicia Blakely
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
6 (0) |
3 (-1) |
2 (-2) |
6 (0) |
2 (-2) |
6 (0) |
| Helpful, Childish |
| Skills |
| Art (Instrument) 1 |
| Athletics 0 |
| Broker 0 |
| Deception 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Investigate 1 |
| Language (Zdetl (Zhodani)) 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Science (Xenology) 1 |
| Steward 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Entertainer |
Artist |
|
2 |
2 |
| Scout |
Surveyor |
|
0 |
2 |
| Scholar |
Scientist |
|
0 |
2 |
| Merchant |
Free Trader |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Artist at age 22 |
| 2 | Works is especially well received and popular, making you a minor celebrity |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Artist |
| 4 | Became a Surveyor at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Surveyor at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Scientist at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Continued as Scientist at age 42 |
| 7 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 8 | Switched to Free Trader at age 46 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |