Lieutenant Maud Sims permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 6 (0) 4 (-1) 4 (-1) 10 (1) 9 (1)
Formal, Carefree
 
Skills
Admin 0
Art 1
Athletics (Strength) 1
Diplomat 1
Gun Combat 3
Gunner (Capital) 1
Leadership 1
Medic 0
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 0
Science 0
Survival 0
Vacc Suit 5
CareerAssignmentTitleRankTerms
Navy Line/Crew Lieutenant 3 / 0 4
Scout Courier 0 1
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 1
Prisoner Thug 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Commissioned in Navy/Line/Crew
2Is now a Ensign
2Promoted to Line/Crew officer rank 2
2Is now a Sublieutenant
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
3Promoted to Line/Crew officer rank 3
3Is now a Lieutenant
4Continued as Line/Crew at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Forced to muster out.
5Became a Courier at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 5 Contacts. Gain 3 Enemies.
6Became a Colonist at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Accused of a crime
8Became a Thug at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.