| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
3 (-1) |
8 (0) |
4 (-1) |
10 (1) |
7 (0) |
7 (0) |
| Available, Knowledgeable, Candid |
| Skills |
| Advocate 1 |
| Art 0 |
| Astrogation 0 |
| Broker 0 |
| Carouse 1 |
| Flyer 0 |
| Gun Combat 0 |
| Mechanic 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Science (Robotics) 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
3 |
| Merchant |
Free Trader |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Entertainer |
Performer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 3 Enemies. |
| 4 | Became a Free Trader at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Performer at age 46 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 8 | Promoted to rank 1 |
| 9 | Continued as Performer at age 50 |
| 9 | Public opinion turns on you. |