| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
6 (0) |
6 (0) |
7 (0) |
| Sexual, Glum |
| Skills |
| Astrogation 0 |
| Diplomat 1 |
| Drive (Track) 1 |
| Electronics (Computer) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (J-drive) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Pilot (Small craft) 1 |
| Science 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
4 |
| Citizen |
Corporate |
|
1 |
3 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Corporate at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Corporate at age 42 |
| 7 | Nearly killed. Owe 7,500 for medical bills. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |