| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | On the front lines of a planetary assault and occupation. |
| 2 | Commissioned in Marine/Ground Assault |
| 2 | Is now a Lieutenant |
| 2 | Promoted to Ground Assault officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Ground Assault at age 26 |
| 3 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 3 | Report commander and gain an Enemy. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to Ground Assault officer rank 3 |
| 3 | Is now a Force Commander |
| 4 | Continued as Ground Assault at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Ground Assault officer rank 4 |
| 4 | Is now a Lieutenant Colonel |
| 5 | Continued as Ground Assault at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to Ground Assault officer rank 5 |
| 5 | Is now a Colonel |
| 6 | Continued as Ground Assault at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 6 | Promoted to Ground Assault officer rank 6 |
| 6 | Is now a Brigadier |
| 7 | Continued as Ground Assault at age 42 |
| 7 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A good deal ensures you are living the high life for a few years. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |