| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
2 (-2) |
5 (-1) |
3 (-1) |
11 (1) |
9 (1) |
2 (-2) |
| Productive, Plotting, Heart Broken |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics 0 |
| Deception 1 |
| Drive (Wheel) 1 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 2 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
3 |
6 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a gambling ring. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Enforcer at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Scavenger at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 8 | Became a Field Researcher at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Became a Worker at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 9 | Promoted to rank 1 |