| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Became a Wanderer at age 30 |
| 4 | Nearly killed. Owe 20,000 for medical bills. |
| 5 | Became a Physician at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 6 | Continued as Physician at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Physician at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Physician at age 46 |
| 8 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 8 | A disaster or war strikes. |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 8 | Gain an Enemy |
| 8 | Forced to muster out. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |