Crewman Edith Lord permalink

Age Sex Str Dex End Int Edu Soc
57 F 6 (0) 5 (-1) 9 (1) 4 (-1) 10 (1) 8 (0)
Dubious, Cheerful, Defiant
 
Skills
Admin 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Investigate 1
Medic 1
Melee 0
Profession 0
Science (Biology) 1
Science (Psionicology) 1
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 4
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 2
Merchant Free Trader 0 2
 
TermHistory
1Became a Physician at age 18
1Gained a contact.
2Continued as Physician at age 22
2Make a breakthrough in your field.
2Promoted to rank 1
3Continued as Physician at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Physician at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Free Trader at age 42
7Given advanced training in a specialist field
8Continued as Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Returned to Barbarian at age 50
9Promoted to rank 1