Lieutenant Furman Carpenter permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 5 (-1) 4 (-1) 8 (0) 11 (1) 7 (0)
Suspicious, Tardy, Observant
 
Skills
Astrogation 1
Athletics 0
Deception 0
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Gun Combat 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Small craft) 1
Recon 2
Science (Xenology) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Army Army Support Lance Corporal 1 1
Scout Explorer 0 2
Navy Flight Sublieutenant 2 / 0 2
Navy Line/Crew Lieutenant 3 / 0 2
 
TermHistory
1Became a Wanderer at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Army Support at age 22
2Is now a Private
2Advanced training in a specialist field
2Promoted to Army Support rank 1
2Is now a Lance Corporal
3Voluntarily left Army Support
3Became a Explorer at age 26
3You survey an alien world.
4Continued as Explorer at age 30
4Psychologically damaged by your time in the scouts.
5Became a Flight at age 34
5Is now a Crewman
5Display heroism in battle, saving the whole ship.
5Commissioned in Navy/Flight
5Is now a Ensign
5Promoted to Flight officer rank 2
5Is now a Sublieutenant
6Continued as Flight at age 38
6Severely injured. Fully recovered. Owe 15,000 for medical bills.
7Switched to Line/Crew at age 42
7Advanced training in a specialist field
7Promoted to Line/Crew officer rank 3
7Is now a Lieutenant
8Continued as Line/Crew at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Returned to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.