Crewman Shannon Lewis permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 2 (-2) 2 (-2) 4 (-1) 6 (0) 3 (-1)
Childish, Brotherly
 
Skills
Admin 2
Animals 0
Art (Instrument) 1
Art (Perform) 1
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Investigate 0
Leadership 0
Medic 0
Persuade 1
Science (Sophontology) 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Merchant Merchant Marine Crewman 0 1
Citizen Corporate 0 2
Scholar Scientist 0 3
Merchant Free Trader 0 1
 
TermHistory
1Became a Artist at age 18
1Moved to a new world.
2Continued as Artist at age 22
2Invited to take part in a controversial event or exhibition that improves your social standing.
2Promoted to rank 1
3Voluntarily left Artist
3Became a Merchant Marine at age 26
3Is now a Crewman
3Embroiled in legal trouble.
4Voluntarily left Merchant Marine
4Became a Corporate at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Continued as Corporate at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Scientist at age 38
6Advanced training in a specialist field.
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
8Continued as Scientist at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Scarred.
9Switched to Free Trader at age 50
9Given advanced training in a specialist field