Agent Elmo Kerran permalink

Age Sex Str Dex End Int Edu Soc
55 M 6 (0) 1 (-2) 1 (-2) 12 (2) 11 (1) 7 (0)
Poor, Cheerless, Grandiose
 
Skills
Animals 0
Art (Holography) 1
Art (Instrument) 1
Art (Perform) 1
Carouse 0
Deception 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Investigate 1
Language (Oynprith (Droyne)) 1
Melee (Blade) 1
Profession 0
Recon 0
Science (Robotics) 1
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Citizen Colonist 0 1
Scholar Field Researcher 2 3
Agent Intelligence Agent 1 2
Retired 0 2
 
TermHistory
1Became a Barbarian at age 18
1Suffer from a life-threatening illness.
2Became a Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Forced to muster out.
3Became a Field Researcher at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Lightly injured, no permanent damage. Fully recovered.
6Became a Intelligence at age 38
6Birth or Death involving a family member or close friend.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Severely injured. Owe 12,500 for medical bills.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 60,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.