Settler Martha Connor permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 3 (-1) 1 (-2) 10 (1) 10 (1) 7 (0)
Composed, Cowering, Cautious
 
Skills
Animals 0
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Diplomat 1
Drive (Mole) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gambler 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 1
Navigation 1
Profession (Biologicals) 1
Recon 0
Science (Philosophy) 1
Seafarer 0
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Scholar Physician 0 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2Moved to a new world.
3Continued as Colonist at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Physician at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
6Continued as Physician at age 38
6Make a breakthrough in your field.
7Voluntarily left Physician
7Became a Flight at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Switched to Engineer/Gunner at age 46
8You join a gambling circle on board.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.