Able Spacehand Merritt Hare
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
2 (-2) |
3 (-1) |
4 (-1) |
4 (-1) |
4 (-1) |
7 (0) |
| Lascivious, Shy |
| Skills |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Broker 1 |
| Carouse 0 |
| Drive (Track) 1 |
| Electronics (Comms) 2 |
| Gambler 2 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Vehicle) 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Melee (Unarmed) 1 |
| Pilot (Capital Ships) 1 |
| Science (Psychology) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
4 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Special assignment or duty on board ship. |
| 3 | Forced to muster out. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Risk your fortune on a possibility lucrative deal and win. |
| 5 | Continued as Merchant Marine at age 34 |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Forced to muster out. |
| 7 | Returned to Line/Crew at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Established a network of contacts. Gain 1 contacts. |