Crewman Antonio Bishop permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 2 (-2) 1 (-2) 10 (1) 5 (-1) 7 (0)
Goal Orientated
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive (Hovercraft) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Jack-of-all-Trades 1
Profession (Construction) 1
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Merchant Merchant Marine Crewman 0 2
Scout Explorer 0 1
Drifter Scavenger 1 1
Army Cavalry Private 0 1
Scout Surveyor 0 1
Drifter Wanderer 0 1
Retired 0 1
 
TermHistory
1Became a Thief at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Merchant Marine at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Explorer at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Scavenger at age 34
5Offered job by a patron. Now owe him a favor.
5Promoted to rank 1
6Became a Cavalry at age 38
6Is now a Private
6Forced out after co-operating with military investigation in commanding officer's illegal activity.
7Switched to Surveyor at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Switched to Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.