Crewman Alvin Rogers permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 4 (-1) 5 (-1) 8 (0) 7 (0) 8 (0)
Decisive
 
Skills
Athletics (Strength) 1
Deception 2
Drive 0
Electronics 0
Gambler 1
Gun Combat 2
Gunner (Screen) 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Stealth 0
Steward 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 1 1
Prisoner Inmate 0 3
Prisoner Fixer 0 1
Prisoner Thug 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Nearly killed. Owe 10,000 for medical bills.
2Became a Merchant Marine at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Wanderer at age 26
3Attempted a risky adventure and was sent to prison.
3Promoted to rank 1
4Became a Inmate at age 30
4Joined a prison gang
5Continued as Inmate at age 34
5Persecuted by a prison gang.
6Switched to Fixer at age 38
6Disgraced. Word of your criminal past reaches your homeworld.
7Returned to Inmate at age 42
7A guard takes a dislike to you.
8Switched to Thug at age 46
8Beaten by a prison gang.
8Severely injured. Owe 20,000 for medical bills.
9Continued as Thug at age 50
9Saved a guard or prison officer. Gain an Ally.