Crewman Zachary Hooligan permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 4 (-1) 1 (-2) 7 (0) 8 (0) 2 (-2)
Brash, Grieving, Conversational
 
Skills
Animals (Veterinary) 1
Athletics (Dexterity) 1
Deception 1
Drive (Mole) 2
Drive (Wheel) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Investigate 0
Persuade 1
Pilot 0
Recon 0
Science (Cybernetics) 1
Science (Robotics) 1
Science (Sophontology) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Rogue Enforcer 2 3
Drifter Barbarian 0 1
Drifter Scavenger 0 1
Scholar Scientist 1 3
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Enforcer at age 22
2You commit a legendary crime.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 2
4Continued as Enforcer at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Scavenger at age 38
6Severely injured. Fully recovered. Owe 7,500 for medical bills.
7Became a Scientist at age 42
7Advanced training in a specialist field.
8Continued as Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Scientist at age 50
9Win a prestigious prize for your work.
9Forced to muster out.
10Became a Merchant Marine at age 54
10Is now a Crewman
11Aging Crisis. Owe 10,000 for medical bills.