Sergeant Elige Curtis permalink

Age Sex Str Dex End Int Edu Soc
59 M 4 (-1) 8 (0) 2 (-2) 2 (-2) 9 (1) 8 (0)
No Self Confidence
 
Skills
Animals 0
Art 0
Athletics (Endurance) 1
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Medic 0
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Recon 1
Stealth 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Merchant Merchant Marine Senior Crewman 1 4
Rogue Pirate Sergeant 3 5
 
TermHistory
1Became a Intelligence at age 18
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
4Continued as Merchant Marine at age 30
4A good deal ensures you are living the high life for a few years.
5Continued as Merchant Marine at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Voluntarily left Merchant Marine
6Became a Pirate at age 38
6Is now a Lackey
6Crime pays off. Gain victim as Enemy.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7Crime pays off. Gain victim as Enemy.
8Continued as Pirate at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Promoted to rank 2
8Is now a Corporal
9Continued as Pirate at age 50
9You spend months in the dangerous criminal underworld.
9Promoted to rank 3
9Is now a Sergeant
10Continued as Pirate at age 54
10Crime pays off. Gain victim as Enemy.
10Forced to muster out.