Agent Sydney Dickman permalink

Age Sex Str Dex End Int Edu Soc
60 M 4 (-1) 1 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)
Pleasing
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Computers) 1
Medic 0
Melee 0
Pilot (Spacecraft) 1
Recon 2
Science (Chemistry) 1
Science (Xenology) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 3
Merchant Free Trader 0 1
Scout Courier 0 3
Drifter Wanderer 0 1
Agent Corporate Agent Agent 1 2
 
TermHistory
1Became a Barbarian at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Free Trader at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Courier at age 26
3You survey an alien world.
4Continued as Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5Psychologically damaged by your time in the scouts.
6Returned to Barbarian at age 38
6A new romantic starts. Gain an Ally.
7Continued as Barbarian at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Switched to Wanderer at age 46
8Nearly killed. Owe 15,000 for medical bills.
9Became a Corporate Agent at age 50
9Advanced training in a specialist field.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Corporate Agent at age 54
10Go undercover to investigate an enemy.
10Your business expands, your corporation grows, or the colony thrives.
10Promoted to rank 1
10Is now a Agent
11Aging Crisis. Owe 10,000 for medical bills.