| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
4 (-1) |
1 (-2) |
3 (-1) |
10 (1) |
11 (1) |
7 (0) |
| Unmotivated, Sultry |
| Skills |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 0 |
| Medic 0 |
| Profession 0 |
| Science (Biology) 1 |
| Science (Cybernetics) 1 |
| Science (Philosophy) 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
4 |
5 |
| Scholar |
Scientist |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Win a prestigious prize for your work. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Refused to perform research that goes against your conscience. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Switched to Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Voluntarily left Scientist |
| 7 | Became a Worker at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Became a Scavenger at age 46 |
| 8 | Find Ancient Technology. |
| 9 | Voluntarily left Scavenger |
| 9 | Became a Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Continued as Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |