Agent Edith Davies permalink

Age Sex Str Dex End Int Edu Soc
61 F 6 (0) 1 (-2) 1 (-2) 7 (0) 8 (0) 4 (-1)
Accepting
 
Skills
Athletics (Dexterity) 1
Carouse 0
Deception 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Gun Combat 1
Investigate 1
Medic 0
Science (Cybernetics) 1
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 4
Agent Corporate Agent Agent 1 1
Navy Flight Crewman 0 1
Citizen Colonist 0 1
Retired 0 3
 
TermHistory
1Became a Field Researcher at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
2Continued as Field Researcher at age 22
2Good fortune
2Promoted to rank 1
3Continued as Field Researcher at age 26
3Your work is sabotaged by unknown parties. You start again from scratch.
4Continued as Field Researcher at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Corporate Agent at age 34
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Corporate Agent
6Became a Flight at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Colonist at age 42
7Birth or Death involving a family member or close friend.
7Forced to muster out.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.