| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
4 (-1) |
2 (-2) |
3 (-1) |
9 (1) |
8 (0) |
4 (-1) |
| Righteous, Senile |
| Skills |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 1 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Gun Combat 1 |
| Investigate 0 |
| Mechanic 0 |
| Medic 3 |
| Pilot 0 |
| Science (History) 1 |
| Science (Linguistics) 1 |
| Science (Planetology) 1 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
4 |
| Drifter |
Barbarian |
|
0 |
2 |
| Navy |
Flight |
Crewman |
0 |
2 |
| Scholar |
Physician |
|
1 |
1 |
| Agent |
Intelligence |
Agent |
1 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Barbarian at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 7 | Became a Physician at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Physician |
| 8 | Returned to Flight at age 46 |
| 8 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 9 | Returned to Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Intelligence at age 54 |
| 10 | Established a network of contacts. Gain 3 contacts. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |