| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Find Ancient Technology. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Attempted a risky adventure and was wildly successful. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to muster out. |
| 5 | Became a Performer at age 34 |
| 5 | Contact with Government. |
| 6 | Voluntarily left Performer |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | Nearly killed. |
| 7 | Became a Courier at age 42 |
| 7 | You spend a great deal of time on the fringes of Charted Space. |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Voluntarily left Courier |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |