| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
2 (-2) |
1 (-2) |
1 (-2) |
6 (0) |
7 (0) |
8 (0) |
| Worthless, Pleasant, Paces |
| Skills |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Science 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
2 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Scientist at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Barbarian at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Explorer at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Continued as Worker at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |