Crewman Murray Oshea permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 2 (-2) 1 (-2) 4 (-1) 5 (-1) 10 (1)
Mean
 
Skills
Athletics (Dexterity) 1
Deception 0
Drive 0
Electronics (Comms) 1
Gambler 1
Gun Combat 0
Language 0
Mechanic 0
Recon 0
Science (Robotics) 1
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Scout Surveyor 0 1
Merchant Merchant Marine Crewman 0 4
Retired 0 4
 
TermHistory
1Became a Enforcer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Surveyor at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 1 Enemies.
3Became a Merchant Marine at age 26
3Is now a Crewman
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
5Continued as Merchant Marine at age 34
6Aging Crisis. Owe 10,000 for medical bills.
6Continued as Merchant Marine at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Aging Crisis. Owe 20,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 20,000 for medical bills.
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.