Henchman Joseph Atkins DECEASED permalink

Age Sex Str Dex End Int Edu Soc
50 M 0 (-3) 4 (-1) 1 (-2) 8 (0) 2 (-2) 3 (-1)
Appreciative, Insightful
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Deception 1
Flyer 0
Gambler 1
Gun Combat 0
Language 0
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Agent Law Enforcement Rookie 0 1
Rogue Pirate Henchman 1 2
Prisoner Fixer 0 1
Prisoner Inmate 0 2
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Continued as Courier at age 22
2Psychologically damaged by your time in the scouts.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Pirate at age 30
4Is now a Lackey
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5Arrested
6Became a Fixer at age 38
6A guard takes a dislike to you.
7Switched to Inmate at age 42
7Nearly killed. Owe 35,000 for medical bills.
8Continued as Inmate at age 46
8Nearly killed. Owe 35,000 for medical bills.
9Died at age 50