| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 3 Contacts. Gain 3 Enemies. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Explorer at age 22 |
| 3 | Nearly killed. Owe 35,000 for medical bills. |
| 4 | Became a Thief at age 26 |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 30 |
| 5 | Amnesia. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Thief at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Performer at age 38 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Performer at age 42 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Performer at age 46 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Performer at age 50 |
| 10 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |