| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Artist at age 18 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Courier at age 22 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 26 |
| 4 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Continued as Courier at age 30 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Aging Crisis. Owe 20,000 for medical bills. |
| 6 | Continued as Courier at age 34 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Psychologically damaged by your time in the scouts. |
| 6 | Forced to muster out. |
| 7 | Retired at age 38 |
| 7 | Good fortune |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |