Able Spacehand Earl Crawford permalink

Age Sex Str Dex End Int Edu Soc
61 M 6 (0) 2 (-2) 1 (-2) 7 (0) 5 (-1) 9 (1)
Excitable, Promiscuous, Nervous
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 1
Gunner (Ortillery) 1
Mechanic 1
Persuade 0
Seafarer 0
Steward 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Navy Engineer/Gunner Crewman 0 2
Agent Law Enforcement Rookie 0 1
Navy Line/Crew Able Spacehand 1 6
 
TermHistory
1Became a Free Trader at age 18
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Engineer/Gunner at age 26
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Law Enforcement at age 30
4Is now a Rookie
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Switched to Line/Crew at age 34
5Vessel participates in a diplomatic mission.
6Continued as Line/Crew at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Line/Crew at age 42
7Commanding officer takes an interest in your career.
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Line/Crew at age 50
9Vessel participates in a notable military engagement.
9Attempt at commissioned failed.
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 54
10Severely injured. Fully recovered. Owe 3,750 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.