Able Spacehand Russell Newman permalink

Age Sex Str Dex End Int Edu Soc
60 M 6 (0) 6 (0) 1 (-2) 6 (0) 4 (-1) 10 (1)
Carefree
 
Skills
Athletics 0
Deception 1
Diplomat 1
Drive 0
Electronics (Comms) 2
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Turret) 1
Investigate 0
Language 0
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Science (Biology) 1
Science (Linguistics) 1
Seafarer 0
Stealth 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Navy Line/Crew Able Spacehand 1 4
Rogue Thief 2 3
 
TermHistory
1Became a Scientist at age 18
1Assigned to work on a secret project for a patron or organisation.
2Continued as Scientist at age 22
2Your work is sabotaged by unknown parties. You may salvage what you can and give up.
3Became a Line/Crew at age 26
3Is now a Crewman
3Gained a contact.
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Thief at age 42
7A crime lord considers you his protégé.
7Promoted to rank 1
8Continued as Thief at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 2
9Continued as Thief at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Returned to Scientist at age 54
10Moved to a new world.
10Promoted to rank 1