Crewman Frank Donaldson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
3 (-1) |
1 (-2) |
6 (0) |
8 (0) |
7 (0) |
7 (0) |
| Bossy, Amusing |
| Skills |
| Admin 1 |
| Advocate 1 |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 3 |
| Engineer (Power) 1 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Language 0 |
| Medic 0 |
| Science (Cosmology) 2 |
| Science (Physics) 1 |
| Science (Psionicology) 1 |
| Science (Robotics) 1 |
| Science (Xenology) 1 |
| Seafarer 0 |
| Stealth 1 |
| Survival 1 |
| Tactics (Naval) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
5 |
8 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Marine |
Star Marine |
Marine |
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Scientist at age 26 |
| 3 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Continued as Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Work leads to a considerable breakthrough. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 4 |
| 8 | Continued as Scientist at age 46 |
| 8 | Refuse to join a cheat in some fashion. |
| 8 | Promoted to rank 5 |
| 8 | Forced to muster out. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | Nearly killed. Fully recovered. |
| 10 | Became a Star Marine at age 54 |
| 10 | Is now a Marine |
| 10 | Trapped behind enemy lines. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |