Able Spacehand Arthur Phillips permalink

Age Sex Str Dex End Int Edu Soc
60 M 3 (-1) 1 (-2) 1 (-2) 6 (0) 3 (-1) 9 (1)
Sincere
 
Skills
Astrogation 0
Athletics (Strength) 1
Deception 2
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Mechanic 2
Profession (Belter) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Rogue Enforcer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Navy Flight 1 1
Scout Courier 0 2
Drifter Wanderer 2 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Enforcer at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Switched to Flight at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Wanderer at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 1
9Continued as Wanderer at age 50
9You do not know what happened to you. There is a gap in your memory.
9Promoted to rank 2
10Continued as Wanderer at age 54
10Injured. Fully recovered. Owe 5,000 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.