| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Made lifelong friends. Gain 3 Allies. |
| 3 | Graduated at age 26. |
| 4 | Became a Star Marine at age 26 |
| 4 | Is now a Marine |
| 4 | On the front lines of a planetary assault and occupation. |
| 4 | Promoted to Star Marine rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Star Marine at age 30 |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Scavenger at age 34 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Intelligence at age 38 |
| 7 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 42 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |