| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Scavenger at age 18 |
| 2 | Attacked by enemies and injured. |
| 2 | Lost eye or limb. Owe 5,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 22 |
| 3 | Find valuable salvage. |
| 4 | Continued as Scavenger at age 26 |
| 4 | Amnesia. |
| 5 | Continued as Scavenger at age 30 |
| 5 | Amnesia. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Scavenger |
| 6 | Became a Explorer at age 34 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 38 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Free Trader at age 42 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 46 |
| 9 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 10 | Became a Pirate at age 50 |
| 10 | Is now a Lackey |
| 10 | Crime pays off. Gain victim as Enemy. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Henchman |
| 11 | Continued as Pirate at age 54 |
| 11 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |