| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Wanderer at age 26 |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Switched to Thief at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Abuse your position for profit |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |