| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Merchant Marine at age 18 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 22 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Journalist at age 26 |
| 4 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 5 | Became a Corporate Agent at age 30 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Surveyor at age 34 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Surveyor at age 38 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 5 Contacts. Gain 3 Enemies. |
| 8 | Became a Scavenger at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Scavenger at age 46 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Retired at age 50 |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |