Henchman Kirby Martin permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 2 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0)
Messy
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 2
Broker 0
Deception 1
Diplomat 0
Drive (Track) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Turret) 1
Investigate 0
Persuade 1
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Recon 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 1 4
Merchant Free Trader 2 3
Citizen Corporate 0 1
Rogue Pirate Henchman 1 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Wanderer at age 22
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attempted a risky adventure and was injured.
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Continued as Wanderer at age 30
4Survived a risky adventure but gained nothing.
5Continued as Wanderer at age 34
5Forced to muster out.
6Became a Free Trader at age 38
6Promoted to rank 1
7Continued as Free Trader at age 42
7Given advanced training in a specialist field
7Promoted to rank 2
8Continued as Free Trader at age 46
8Imperial trade restrictions force you out of business.
9Became a Corporate at age 50
9You gain experience in a technical field as a computer operator or surveyor.
10Voluntarily left Corporate
10Became a Pirate at age 54
10Is now a Lackey
10Backstab a fellow rogue for personal gain.
10Promoted to rank 1
10Is now a Henchman
11Aging Crisis. Owe 30,000 for medical bills.