| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Scavenger at age 18 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Merchant Marine at age 22 |
| 3 | Is now a Crewman |
| 3 | A good deal ensures you are living the high life for a few years. |
| 4 | Continued as Merchant Marine at age 26 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Pirate at age 30 |
| 5 | Is now a Lackey |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Voluntarily left Pirate |
| 6 | Became a Physician at age 34 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Gain an Enemy |
| 6 | Forced to muster out. |
| 7 | Became a Engineer/Gunner at age 38 |
| 7 | Is now a Crewman |
| 7 | Gained a contact. |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | Special assignment or duty on board ship. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Voluntarily left Engineer/Gunner |
| 9 | Retired at age 46 |
| 9 | Victim of a crime |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |