| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Free Trader at age 22 |
| 4 | Continued as Free Trader at age 26 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 30 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Free Trader at age 34 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Forced to muster out. |
| 7 | Switched to Engineer/Gunner at age 38 |
| 7 | Good fortune |
| 7 | Commissioned in Navy/Engineer/Gunner |
| 7 | Is now a Ensign |
| 7 | Promoted to Engineer/Gunner officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | Advanced training in a specialist field |
| 8 | Forced to continue current assignment |
| 8 | Promoted to Engineer/Gunner officer rank 3 |
| 8 | Is now a Lieutenant |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 10 | Became a Scavenger at age 50 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Scavenger at age 54 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |