| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
1 (-2) |
1 (-2) |
6 (0) |
6 (0) |
5 (-1) |
4 (-1) |
| Disturbed, Feisty |
| Skills |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer 0 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Mechanic 0 |
| Persuade 1 |
| Profession (Belter) 1 |
| Science 0 |
| Stealth 0 |
| Steward 2 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
4 |
| Rogue |
Enforcer |
|
1 |
4 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Voluntarily left Worker |
| 5 | Became a Enforcer at age 34 |
| 5 | Involved in a gambling ring. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 8 | Continued as Enforcer at age 46 |
| 8 | Good fortune |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Contact with Government. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |