2nd Officer Maurice Boyd permalink

Age Sex Str Dex End Int Edu Soc
61 M 5 (-1) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0)
Limited
 
Skills
Admin 0
Animals 0
Athletics (Endurance) 1
Broker 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Mechanic 3
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer 4 7
Drifter Wanderer 0 1
Citizen Corporate 0 1
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
4Continued as Merchant Marine at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Became a Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Corporate at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Returned to Merchant Marine at age 46
8Contact with Government.
8Promoted to rank 3
8Is now a 3rd Officer
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Merchant Marine at age 50
9Moved to a new world.
9Promoted to rank 4
9Is now a 2nd Officer
9Forced to muster out.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.