Agent Sydney Dickman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
4 (-1) |
1 (-2) |
1 (-2) |
7 (0) |
5 (-1) |
7 (0) |
| Pleasing |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Drive (Track) 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Medic 0 |
| Melee 0 |
| Pilot (Spacecraft) 1 |
| Recon 2 |
| Science (Chemistry) 1 |
| Science (Xenology) 1 |
| Seafarer 0 |
| Stealth 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
3 |
| Merchant |
Free Trader |
|
0 |
1 |
| Scout |
Courier |
|
0 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Free Trader at age 22 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Returned to Barbarian at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Barbarian at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Nearly killed. Owe 15,000 for medical bills. |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |