Crewman Alida Williamson permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 11 (1)
Night Owl
 
Skills
Admin 0
Athletics (Strength) 1
Deception 0
Drive (Mole) 1
Electronics 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Medic 0
Profession (Civil Engineering) 1
Profession (Hydroponics) 1
Recon 1
Science 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Scholar Scientist 0 1
Scout Explorer 0 1
Navy Line/Crew Crewman 0 1
Citizen Corporate 1 3
Retired 0 4
 
TermHistory
1Became a Wanderer at age 18
1Birth or Death involving a family member or close friend.
1Promoted to rank 1
2Continued as Wanderer at age 22
3Continued as Wanderer at age 26
3Good fortune
4Voluntarily left Wanderer
4Became a Scientist at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Voluntarily left Scientist
5Became a Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Corporate at age 46
8Your business expands, your corporation grows, or the colony thrives.
9Continued as Corporate at age 50
9Moved to a new world.
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.
10Voluntarily left Corporate
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Injured. Fully recovered. Owe 5,000 for medical bills.
14Aging Crisis. Owe 40,000 for medical bills.