Sue Harrington permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 7 (0)
Unsympathetic, Meek
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Medic 0
Persuade 1
Profession (Belter) 1
Recon 0
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Merchant Free Trader 1 3
Citizen Worker 0 1
Retired 0 7
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Forced to muster out.
3Became a Free Trader at age 26
3Gained a contact.
3Promoted to rank 1
4Continued as Free Trader at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Free Trader at age 34
5Embroiled in legal trouble.
6Voluntarily left Free Trader
6Switched to Worker at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 10,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.