| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Line/Crew at age 22 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 26 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Scavenger at age 30 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Merchant Marine at age 34 |
| 6 | Is now a Crewman |
| 6 | A good deal ensures you are living the high life for a few years. |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | A good deal ensures you are living the high life for a few years. |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Embroiled in legal trouble. |
| 9 | Continued as Merchant Marine at age 46 |
| 9 | Given advanced training in a specialist field |
| 9 | Forced to muster out. |
| 10 | Became a Artist at age 50 |
| 10 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |