Minister Minna Walker permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 10 (1)
Smooth, Sore
 
Skills
Admin 4
Advocate 2
Art (Visual Media) 1
Athletics 0
Broker 1
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Gambler 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Investigate 1
Language 0
Leadership 1
Melee (Unarmed) 1
Persuade 3
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 3
Noble Administrator Minister 6 7
Retired 0 3
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in a feud with a rival criminal organization.
1Severely injured. Fully recovered. Owe 10,000 for medical bills.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2You spend months in the dangerous criminal underworld.
3Continued as Pirate at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Administrator at age 30
4Is now a Assistant
4Good fortune
4Promoted to rank 1
4Is now a Clerk
5Continued as Administrator at age 34
5Join a conspiracy of nobles that were caught.
5Lightly injured, no permanent damage. Fully recovered.
5Promoted to rank 2
5Is now a Supervisor
6Continued as Administrator at age 38
6Inherit a gift from a rich relative.
6Promoted to rank 3
6Is now a Manager
7Continued as Administrator at age 42
7You make an alliance with a powerful and charismatic noble, who becomes an Ally.
7Promoted to rank 4
7Is now a Chief
8Continued as Administrator at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 5
8Is now a Director
9Continued as Administrator at age 50
9time as a ruler or playboy gives you a wide range of experiences.
9Promoted to rank 6
9Is now a Minister
10Continued as Administrator at age 54
10Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
10Forced to muster out.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.