| Term | History |
| 1 | Became a Administrator at age 18 |
| 1 | Is now a Assistant |
| 1 | time as a ruler or playboy gives you a wide range of experiences. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Clerk |
| 2 | Continued as Administrator at age 22 |
| 2 | time as a ruler or playboy gives you a wide range of experiences. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Supervisor |
| 3 | Voluntarily left Administrator |
| 3 | Became a Flight at age 26 |
| 3 | Is now a Crewman |
| 3 | Advanced training in a specialist field |
| 4 | Continued as Flight at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Flight rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Flight at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 6 | Forced to muster out. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Severely injured. |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Became a Colonist at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 10 | Continued as Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Became a Physician at age 58 |
| 11 | Win a prestigious prize for your work. |
| 12 | Continued as Physician at age 62 |
| 12 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Physician at age 66 |
| 13 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |