| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Risk your fortune on a possibility lucrative deal and win. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 3 | Voluntarily left Broker |
| 3 | Became a Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Courier |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |