| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Attempt at commissioned failed. |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Explorer at age 22 |
| 2 | Good fortune |
| 3 | Continued as Explorer at age 26 |
| 3 | You survey an alien world. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Voluntarily left Explorer |
| 5 | Became a Ground Assault at age 34 |
| 5 | Is now a Marine |
| 5 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 6 | Became a Scavenger at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Thief at age 46 |
| 8 | A crime lord considers you his protégé. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Thief at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Thief at age 54 |
| 10 | Involved in a feud with a rival criminal organization. |
| 10 | Nearly killed. Owe 20,000 for medical bills. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Thief at age 58 |
| 11 | Crime pays off. Gain victim as Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Thief at age 62 |
| 12 | Involved in the planning of an impressive heist. |
| 12 | Promoted to rank 3 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Thief at age 66 |
| 13 | Involved in the planning of an impressive heist. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |