| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Entered Army Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Flight at age 22 |
| 3 | Nearly killed. Owe 7,500 for medical bills. |
| 4 | Became a Corporate at age 26 |
| 4 | You rise to a position of power in your colony or corporation. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 30 |
| 5 | Injured. |
| 6 | Became a Intelligence at age 34 |
| 6 | Established a network of contacts. Gain 1 contacts. |
| 7 | Continued as Intelligence at age 38 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 42 |
| 8 | Go undercover to investigate an enemy. |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Voluntarily left Intelligence |
| 9 | Became a Performer at age 46 |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Voluntarily left Performer |
| 10 | Became a Barbarian at age 50 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Barbarian at age 54 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |