| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 4 | Became a Journalist at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Freelancer |
| 5 | Continued as Journalist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Explorer at age 38 |
| 6 | Accused of a crime |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Became a Thug at age 42 |
| 7 | Escaped from prison. |
| 7 | Promoted to rank 1 |
| 8 | Became a Scavenger at age 46 |
| 8 | Moved to a new world. |
| 9 | Continued as Scavenger at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Attempted a risky adventure and was injured. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Forced to muster out. |
| 11 | Switched to Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Returned to Scavenger at age 62 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Scavenger at age 66 |
| 13 | You do not know what happened to you. There is a gap in your memory. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |