| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attempted a risky adventure and was injured. |
| 4 | Nearly killed. Owe 15,000 for medical bills. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Drafted into Merchant Marine |
| 5 | Forced to muster out. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Embroiled in legal trouble. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Forced to muster out. |
| 8 | Became a Line/Crew at age 46 |
| 8 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 9 | Became a Enforcer at age 50 |
| 9 | Arrested |
| 10 | Became a Inmate at age 54 |
| 10 | Persecuted by a prison gang. |
| 11 | Switched to Fixer at age 58 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Returned to Inmate at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Returned to Fixer at age 66 |
| 13 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |