| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Established a network of contacts. Gain 2 contacts. |
| 5 | Forced to muster out. |
| 6 | Became a Courier at age 38 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 3 Contacts. Gain 1 Enemies. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Voluntarily left Courier |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Attempt at commissioned failed. |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Became a Broker at age 54 |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Voluntarily left Broker |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |