Special Agent Pierre Shorten permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 10 (1)
Stingy, Mercurial
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Deception 1
Diplomat 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Investigate 4
Language 0
Persuade 0
Recon 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Diplomat Intern 0 1
Navy Line/Crew Crewman 0 1
Agent Law Enforcement Detective 3 5
Agent Intelligence Special Agent 4 4
Retired 0 2
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1A disaster or war strikes.
1Lightly injured, no permanent damage. Fully recovered.
2Became a Line/Crew at age 22
2Is now a Crewman
2Injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Rewarded for a successful mission.
4Continued as Law Enforcement at age 30
4Given specialist training in vehicles.
4Promoted to rank 1
4Is now a Corporal
5Continued as Law Enforcement at age 34
5You go above and beyond the call of duty.
5Promoted to rank 2
5Is now a Sergeant
6Continued as Law Enforcement at age 38
6You go above and beyond the call of duty.
6Forced to continue current assignment
6Promoted to rank 3
6Is now a Detective
7Continued as Law Enforcement at age 42
7Lost eye or limb. Owe 1,250 for medical bills.
8Switched to Intelligence at age 46
8You go above and beyond the call of duty.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 2
9Is now a Field Agent
10Continued as Intelligence at age 54
10Rewarded for a successful mission.
10Promoted to rank 3
11Continued as Intelligence at age 58
11Advanced training in a specialist field.
11Promoted to rank 4
11Is now a Special Agent
12Aging Crisis. Owe 10,000 for medical bills.
12Voluntarily left Intelligence
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.