Commander Alvis Gardner permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 8 (0)
Verbose, Tardy, Entertaining
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 2
Drive (Hovercraft) 2
Electronics (Sensors) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Gunner (Capital) 2
Heavy Weapons (Man Portable) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Recon 1
Steward 1
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Merchant Merchant Marine Senior Crewman 1 2
Navy Engineer/Gunner Commander 4 / 0 4
Citizen Colonist Settler 2 3
Retired 0 3
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.
7Forced to muster out.
8Became a Colonist at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 1
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Colonist at age 50
9Spent time maintaining and using heavy vehicles.
9Promoted to rank 2
9Is now a Settler
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Colonist at age 54
10Refused to co-operate with investigation by the planetary authorities. Gain an Ally
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Contact with Government.
12Aging Crisis. Owe 40,000 for medical bills.
12Victim of a crime
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.