| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | Arrested |
| 7 | Became a Fixer at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Switched to Inmate at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 9 | Switched to Thug at age 50 |
| 9 | Good Behaviour. |
| 10 | Continued as Thug at age 54 |
| 10 | Beaten by a prison gang. |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Failed to escaped from prison. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | A guard takes a dislike to you. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |