Petty Officer, 2nd class Joe Sims permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 3 (-1)
Reasonable, Adventurous, Enigmatic
 
Skills
Admin 2
Art (Instrument) 1
Astrogation 1
Athletics (Dexterity) 2
Athletics (Endurance) 2
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer 0
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Mechanic 2
Medic 0
Persuade 1
Pilot (Small Craft) 2
Profession 0
Recon 0
Steward 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Entertainer Performer 2 5
Navy Flight Petty Officer, 2nd class 3 2
Citizen Colonist Settler 2 3
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Birth or Death involving a family member or close friend.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Voluntarily left Engineer/Gunner
3Became a Performer at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 1
4Continued as Performer at age 30
4Refused to criticise a questionable political leader on your homeworld.
5Continued as Performer at age 34
5Join homeworld’s celebrity circles
5Promoted to rank 2
6Continued as Performer at age 38
6Works is especially well received and popular, making you a minor celebrity
7Continued as Performer at age 42
7Good fortune
7Forced to muster out.
8Switched to Flight at age 46
8Special assignment or duty on board ship.
8Promoted to Flight rank 3
8Is now a Petty Officer, 2nd class
9Continued as Flight at age 50
9You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
10Became a Colonist at age 54
10Spent time maintaining and using heavy vehicles.
10Promoted to rank 1
11Continued as Colonist at age 58
11You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
11Gain a criminal contact.
11Promoted to rank 2
11Is now a Settler
12Continued as Colonist at age 62
12Life ruined by a criminal gang. Gain the gang as an Enemy
13Aging Crisis. Owe 50,000 for medical bills.
13Retired at age 66
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.