Commander Jack Connell permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 8 (0) 5 (-1)
Alert
 
Skills
Astrogation 0
Drive 0
Electronics (Computers) 2
Flyer (Rotor) 1
Gun Combat 0
Language 0
Leadership 1
Mechanic 2
Medic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Science (Philosophy) 1
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 1
Marine Marine Support Marine 0 1
Citizen Worker 0 3
Navy Engineer/Gunner Commander 4 / 0 4
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
1Promoted to rank 1
1Is now a Scout
2Became a Marine Support at age 22
2Is now a Marine
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Worker at age 34
5Nearly killed. Fully recovered. Owe 20,000 for medical bills.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Commissioned in Navy/Engineer/Gunner
6Is now a Ensign
6Promoted to Engineer/Gunner officer rank 2
6Is now a Sublieutenant
7Continued as Engineer/Gunner at age 42
7Gained a contact.
8Continued as Engineer/Gunner at age 46
8Gained a contact.
8Promoted to Engineer/Gunner officer rank 3
8Is now a Lieutenant
9Continued as Engineer/Gunner at age 50
9Display heroism in battle, saving the whole ship.
9Promoted to Engineer/Gunner officer rank 4
9Is now a Commander
10Aging Crisis. Owe 30,000 for medical bills.
10Voluntarily left Engineer/Gunner
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.