| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Scavenger at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Commissioned in Navy/Line/Crew |
| 3 | Is now a Ensign |
| 3 | Promoted to Line/Crew officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | A disaster or war strikes. |
| 4 | Severely injured. Owe 10,000 for medical bills. |
| 5 | Switched to Administrator at age 34 |
| 5 | Is now a Assistant |
| 5 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 6 | Continued as Administrator at age 38 |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Clerk |
| 7 | Continued as Administrator at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Supervisor |
| 8 | Continued as Administrator at age 46 |
| 8 | An assassin attempts to end your life. |
| 8 | Severely injured. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Survived a risky adventure but gained nothing. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Offered job by a patron. Now owe him a favor. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Accused of a crime |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |