Crewman Johanna Herbst permalink

Age Str Dex End Int Edu Soc
43 3 (-1) 1 (-2) 5 (-1) 6 (0) 4 (-1) 3 (-1)
 
Skills
Admin 2
Diplomat 0
Drive 0
Electronics 0
Engineer (Power) 1
Flyer 0
Investigate 0
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 0
Science (Archaeology) 1
Science (Economics) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 5
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1Good fortune
2Continued as Scientist at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 1
3Continued as Scientist at age 26
3Your work is sabotaged by unknown parties. You start again from scratch.
4Continued as Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Injured
6Became a Merchant Marine at age 38
6Is now a Crewman
6Bankrupted by a rival. Gain the other trader as a Rival.