Crewman Early Greerson permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 3 (-1) 5 (-1) 3 (-1) 5 (-1) 4 (-1)
Irresolute
 
Skills
Diplomat 1
Drive 0
Electronics 0
Investigate 0
Medic 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Cybernetics) 1
Science (Xenology) 1
Stealth 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 4
Navy Line/Crew Crewman 0 2
Drifter Barbarian 0 1
Citizen Colonist 0 1
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
2Continued as Scientist at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5Advanced training in a specialist field
6Continued as Line/Crew at age 38
6Injured
7Became a Barbarian at age 42
7Offered job by a patron. Now owe him a favor.
8Became a Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.