Senior Crewman Theodore Payne permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 3 (-1) 1 (-2) 7 (0) 9 (1) 7 (0)
Perseveres, Selective, Annoying
Admin 1
Art 0
Astrogation 2
Diplomat 1
Drive (Hovercraft) 2
Drive (Mole) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 1
Science (Genetics) 1
Seafarer 0
Scholar Scientist 1 6
Merchant Merchant Marine Senior Crewman 1 3
1Became a Scientist at age 18
1Advanced training in a specialist field.
2Continued as Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3Make a breakthrough in your field.
4Continued as Scientist at age 30
4Refuse to join a cheat in some fashion.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Scientist at age 38
6Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6Gain an Enemy
6Forced to muster out.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Your business or ship thrives.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
9Continued as Merchant Marine at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.