Arnold Jimmy permalink

Age Str Dex End Int Edu Soc
60 1 (-2) 2 (-2) 6 (0) 9 (1) 4 (-1) 7 (0)
Admin 0
Animals 0
Art (Write) 1
Astrogation 0
Athletics (Endurance) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Investigate 1
Medic 0
Persuade 2
Profession (Biologicals) 1
Recon 1
Science (History) 1
Stealth 2
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
Scholar Scientist 0 1
Merchant Free Trader 2 2
Drifter Barbarian 1 2
Drifter Scavenger 0 1
Drifter Wanderer 1 2
Entertainer Artist 1 2
1Became a Scientist at age 18
1A disaster or war strikes.
1Lost eye or limb
1The planetary government interferes with your research for political or religious reasons. You continue working secretely.
2Voluntarily left Scientist
2Became a Free Trader at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Embroiled in legal trouble.
3Promoted to rank 2
4Voluntarily left Free Trader
4Became a Barbarian at age 30
4Promoted to rank 1
5Continued as Barbarian at age 34
5Suffer from a life-threatening illness.
6Switched to Scavenger at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Wanderer at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Artist at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
9Promoted to rank 1
10Continued as Artist at age 54
10Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
11Aging Crisis. Owe 10,000 for medical bills.