Senior Crewman Timeo Renard permalink

Age Str Dex End Int Edu Soc
64 4 (-1) 4 (-1) 1 (-2) 9 (1) 3 (-1) 1 (-2)
Athletics (Dexterity) 1
Broker 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Power) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 1
Science (Cosmology) 1
Science (Linguistics) 2
Science (Robotics) 1
Steward 0
Scholar Scientist 3 7
Merchant Merchant Marine Senior Crewman 1 2
Drifter Wanderer 0 2
1Became a Scientist at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Embroiled in legal trouble.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Wanderer at age 38
6Survived a risky adventure but gained nothing.
7Continued as Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 2
9Continued as Scientist at age 50
9A disaster or war strikes.
9The planetary government interferes with your research for political or religious reasons. You continue working secretely.
10Continued as Scientist at age 54
10Win a prestigious prize for your work.
11Continued as Scientist at age 58
11Win a prestigious prize for your work.
11Promoted to rank 3