Term | History |
1 | Became a Line/Crew at age 18 |
1 | Is now a Crewman |
1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 | Became a Wanderer at age 22 |
2 | Attacked by enemies and injured. |
2 | Lightly injured, no permanent damage. Fully recovered. |
2 | Gain Enemy if you don't already have one. |
2 | Promoted to rank 1 |
3 | Continued as Wanderer at age 26 |
3 | Find valuable salvage. |
4 | Continued as Wanderer at age 30 |
4 | Suffer from a life-threatening illness. |
5 | Became a Free Trader at age 34 |
5 | Find an Alien Artifact. |
5 | Promoted to rank 1 |
6 | Continued as Free Trader at age 38 |
6 | Given advanced training in a specialist field |
6 | Promoted to rank 2 |
7 | Continued as Free Trader at age 42 |
7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
7 | Promoted to rank 3 |
7 | Is now a Experienced Trader |
8 | Continued as Free Trader at age 46 |
8 | Gained a contact. |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Continued as Free Trader at age 50 |
9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
9 | Gain rebels as Enemy |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Retired at age 54 |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Moved to a new world. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 10,000 for medical bills. |