Term | History |
1 | Became a Field Researcher at age 18 |
1 | Win a prestigious prize for your work. |
1 | Promoted to rank 1 |
2 | Continued as Field Researcher at age 22 |
2 | Your work is sabotaged by unknown parties. You start again from scratch. |
3 | Voluntarily left Field Researcher |
3 | Became a Thief at age 26 |
3 | Involved in the planning of an impressive heist. |
4 | Continued as Thief at age 30 |
4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
5 | Voluntarily left Thief |
5 | Became a Intelligence at age 34 |
5 | Given specialist training in vehicles. |
6 | Continued as Intelligence at age 38 |
6 | Go undercover to investigate an enemy. |
6 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
6 | Promoted to rank 1 |
6 | Is now a Agent |
7 | Continued as Intelligence at age 42 |
7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 | Became a Artist at age 46 |
8 | Public opinion turns on you. |
9 | Became a Scavenger at age 50 |
9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Retired at age 54 |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Good fortune |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 10,000 for medical bills. |