Crewman Philip Cropper permalink

Age Sex Str Dex End Int Edu Soc
50 M 8 (0) 2 (-2) 3 (-1) 3 (-1) 6 (0) 5 (-1)
Egocentric
 
Skills
Athletics 0
Carouse 0
Deception 0
Drive (Hovercraft) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 2
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Entertainer Journalist 0 3
Navy Line/Crew Crewman 0 2
Drifter Barbarian 0 1
Rogue Thief 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Journalist at age 22
2Victim of a crime
3Continued as Journalist at age 26
3Works is especially well received and popular, making you a minor celebrity
4Continued as Journalist at age 30
4Works is especially well received and popular, making you a minor celebrity
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Continued as Line/Crew at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Barbarian at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Thief at age 46
8Involved in a gambling ring.