| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Scientist at age 22 |
| 2 | Refused to perform research that goes against your conscience. |
| 3 | Continued as Scientist at age 26 |
| 3 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Gain an Enemy |
| 6 | Continued as Scientist at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 6 | Forced to muster out. |
| 7 | Became a Free Trader at age 42 |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Given advanced training in a specialist field |
| 9 | Continued as Free Trader at age 50 |
| 9 | Befriend a useful ally in one sphere. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Free Trader at age 54 |
| 10 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Became a Scavenger at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |