| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Explorer at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Commissioned in Marine/Ground Assault |
| 3 | Is now a Lieutenant |
| 3 | Promoted to Ground Assault officer rank 2 |
| 3 | Is now a Captain |
| 4 | Continued as Ground Assault at age 30 |
| 4 | Trapped behind enemy lines. |
| 5 | Continued as Ground Assault at age 34 |
| 5 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 5 | Report commander and gain an Enemy. |
| 5 | Promoted to Ground Assault officer rank 3 |
| 5 | Is now a Force Commander |
| 6 | Continued as Ground Assault at age 38 |
| 6 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Became a Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Voluntarily left Merchant Marine |
| 10 | Switched to Scavenger at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Returned to Wanderer at age 58 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |