Crewman Brandy Gardiner permalink

Age Sex Str Dex End Int Edu Soc
54 F 1 (-2) 6 (0) 7 (0) 6 (0) 10 (1) 2 (-2)
Draconian
 
Skills
Animals 0
Athletics 0
Deception 0
Drive 0
Gambler 1
Gun Combat (Energy) 1
Navigation 1
Persuade 1
Pilot 0
Recon 2
Stealth 0
Streetwise 1
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Rogue Enforcer 1 4
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Amnesia.
3Continued as Wanderer at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Voluntarily left Wanderer
4Became a Enforcer at age 30
4Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4Promoted to rank 1
5Continued as Enforcer at age 34
5Crime pays off. Gain victim as Enemy.
6Continued as Enforcer at age 38
6A crime lord considers you his protégé.
7Continued as Enforcer at age 42
7Refuse to backstab a fellow rogue for personal gain. Gain an Ally
7Forced to muster out.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Severely injured. Owe 1,250 for medical bills.
9Switched to Scavenger at age 50
9Injured. Fully recovered. Owe 2,500 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.