| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Barbarian at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 6 | Became a Explorer at age 38 |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Became a Artist at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Artist at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Artist at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 2 |
| 10 | Continued as Artist at age 54 |
| 10 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |