George Hall permalink

Age Sex Str Dex End Int Edu Soc
35 F 4 (-1) 11 (1) 8 (0) 6 (0) 10 (1) 8 (0)
Fuddy Duddy, Solitary, Impolite
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Leadership 0
Melee (Unarmed) 1
Profession (Polymers) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Drifter Scavenger 0 3
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Scavenger at age 22
2Gained a contact.
3Continued as Scavenger at age 26
3Find valuable salvage.
4Continued as Scavenger at age 30
4Suffer from a life-threatening illness.