Able Spacehand Winnifred Ward
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
F |
4 (-1) |
11 (1) |
8 (0) |
9 (1) |
3 (-1) |
6 (0) |
| Supportive, Detailed |
| Skills |
| Art 0 |
| Electronics (Remote Ops) 1 |
| Engineer (J-drive) 1 |
| Gun Combat 2 |
| Gunner (Capital) 1 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Citizen |
Worker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |