| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
M |
6 (0) |
5 (-1) |
8 (0) |
4 (-1) |
8 (0) |
7 (0) |
| Depressed, Cruel |
| Skills |
| Animals (Veterinary) 1 |
| Art 0 |
| Athletics 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Jack-of-all-Trades 1 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 2 | Continued as Colonist at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Switched to Corporate at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |