Petty Officer, 3rd class Irvin Sapping
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
11 (1) |
7 (0) |
3 (-1) |
6 (0) |
4 (-1) |
7 (0) |
| Languid |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics (Strength) 1 |
| Drive 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Mechanic 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Recon 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Line/Crew |
Petty Officer, 3rd class |
2 |
3 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Line/Crew rank 2 |
| 4 | Is now a Petty Officer, 3rd class |