Crewman Sula Mills
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
2 (-2) |
4 (-1) |
11 (1) |
8 (0) |
6 (0) |
7 (0) |
| Supportive, Professional |
| Skills |
| Broker 0 |
| Carouse 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Science (Physics) 1 |
| Steward 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
3 |
| Citizen |
Worker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Explorer at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Explorer at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 5 | Became a Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |