Sublieutenant Dixie Clements
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
12 (2) |
8 (0) |
5 (-1) |
11 (1) |
5 (-1) |
10 (1) |
| Persistent, Embraces Change, Deceitful |
| Skills |
| Athletics (Endurance) 2 |
| Carouse 1 |
| Deception 0 |
| Gambler 1 |
| Gun Combat 2 |
| Leadership 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Pilot (Capital Ships) 1 |
| Stealth 2 |
| Streetwise 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Sublieutenant |
2 / 0 |
2 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Rogue |
Thief |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Field Researcher at age 26 |
| 3 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 4 | Became a Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Promoted to rank 2 |