| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
3 (-1) |
3 (-1) |
4 (-1) |
8 (0) |
10 (1) |
5 (-1) |
| Condescending, Ill |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Flyer 0 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Pilot 0 |
| Profession 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
1 |
2 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Courier |
Scout |
1 |
1 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Intelligence at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Switched to Wanderer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 6 Contacts. Gain 1 Enemies. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |