Crewman Marion Miller permalink

Age Sex Str Dex End Int Edu Soc
43 F 8 (0) 10 (1) 7 (0) 12 (2) 5 (-1) 7 (0)
Sneaky
 
Skills
Athletics (Endurance) 1
Drive (Track) 1
Electronics 0
Engineer 0
Flyer (Grav) 1
Mechanic 0
Medic 0
Profession (Belter) 1
Science 0
Seafarer 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 3
Navy Flight Crewman 0 1
Drifter Wanderer 1 2
 
TermHistory
1Became a Worker at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3Advanced training in a specialist field.
3Forced to muster out.
4Became a Flight at age 30
4Is now a Crewman
4Severely injured.
5Became a Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6Attacked by enemies and injured.
6Lost eye or limb. Owe 2,500 for medical bills.
6Gain Enemy if you don't already have one.