Craftsman Zona Snape
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
9 (1) |
1 (-2) |
4 (-1) |
5 (-1) |
4 (-1) |
7 (0) |
| Curious, Weak, Disorganized |
| Skills |
| Deception 1 |
| Drive (Walker) 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Engineer (M-drive) 2 |
| Gambler 1 |
| Mechanic 1 |
| Persuade 1 |
| Profession (Biologicals) 1 |
| Profession (Polymers) 1 |
| Science (Chemistry) 1 |
| Science (Xenology) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
4 |
6 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You rise to a position of power in your colony or corporation. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Continued as Worker at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Craftsman |
| 6 | Continued as Worker at age 38 |
| 6 | Good fortune |
| 6 | Forced to muster out. |