Crewman Victor McMillan permalink

Age Sex Str Dex End Int Edu Soc
43 M 9 (1) 5 (-1) 3 (-1) 7 (0) 4 (-1) 4 (-1)
Affectionate, Self-Serving
 
Skills
Astrogation 0
Athletics (Endurance) 2
Broker 0
Carouse 0
Electronics 0
Flyer 0
Gun Combat 0
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 1
Merchant Free Trader 0 1
Navy Line/Crew 0 1
Scholar Scientist 0 1
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Barbarian at age 26
3Promoted to rank 1
4Voluntarily left Barbarian
4Became a Free Trader at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Switched to Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Scientist at age 38
6Refused to perform research that goes against your conscience.