Crewman Tommy Spice permalink

Age Sex Str Dex End Int Edu Soc
44 M 3 (-1) 10 (1) 7 (0) 7 (0) 3 (-1) 7 (0)
Neurotic
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 2
Engineer (Life Support) 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Navy Line/Crew 0 3
Citizen Corporate 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Scavenger at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Switched to Line/Crew at age 26
3You join a gambling circle on board.
4Continued as Line/Crew at age 30
4Vessel participates in a notable military engagement.
5Continued as Line/Crew at age 34
5Vessel participates in a notable military engagement.
5Forced to muster out.
6Became a Corporate at age 38
6Refused to co-operate with investigation by the planetary authorities. Gain an Ally