4th Officer Jewell Philpot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
9 (1) |
8 (0) |
6 (0) |
12 (2) |
10 (1) |
6 (0) |
| Unsure |
| Skills |
| Admin 0 |
| Art 0 |
| Astrogation 0 |
| Broker 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Mechanic 1 |
| Persuade 0 |
| Recon 0 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
4th Officer |
2 |
3 |
| Drifter |
Barbarian |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Barbarian at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Intelligence at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Courier at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 2 Contacts. Gain 3 Enemies. |
| 5 | Returned to Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |