Able Spacehand Phyllis Cunningham permalink

Age Sex Str Dex End Int Edu Soc
45 F 6 (0) 7 (0) 10 (1) 4 (-1) 5 (-1) 6 (0)
Knowledgeable, Furious
 
Skills
Athletics (Dexterity) 1
Broker 1
Drive 0
Electronics 0
Gunner (Turret) 2
Mechanic 2
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 1
Navy Flight Crewman 0 1
Entertainer Artist 0 1
Navy Engineer/Gunner Able Spacehand 1 3
 
TermHistory
1Became a Broker at age 18
1Your business or ship thrives.
1Promoted to rank 1
2Voluntarily left Broker
2Became a Flight at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Artist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Switched to Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
6Continued as Engineer/Gunner at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.