Senior Crewman Nanie Carr
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
4 (-1) |
7 (0) |
5 (-1) |
3 (-1) |
7 (0) |
9 (1) |
| Disorderly, Lethargic, Strong Willed |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Electronics (Comms) 2 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 1 |
| Persuade 0 |
| Pilot 0 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
4 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Became a Wanderer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Smuggle illegal items onto a planet. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Forced to muster out. |