Agent Green Mullabyaly
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
10 (1) |
7 (0) |
3 (-1) |
4 (-1) |
5 (-1) |
6 (0) |
| Superstitious, Faith In Self, Sloppy |
| Skills |
| Admin 0 |
| Advocate 0 |
| Animals 0 |
| Art 0 |
| Broker 0 |
| Deception 2 |
| Diplomat 0 |
| Electronics 0 |
| Flyer 0 |
| Gambler 2 |
| Gun Combat (Slug) 1 |
| Leadership 0 |
| Mechanic 1 |
| Persuade 0 |
| Steward 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Switched to Colonist at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Intelligence at age 30 |
| 4 | Uncover a major conspiracy against your employers. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |