Crewman Henry Stoker permalink

Age Sex Str Dex End Int Edu Soc
45 M 6 (0) 9 (1) 8 (0) 4 (-1) 7 (0) 6 (0)
Eminent, Self-Confident
 
Skills
Animals 0
Art (Perform) 1
Athletics 0
Deception 0
Drive 0
Electronics (Comms) 1
Mechanic 1
Persuade 2
Recon 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Crewman 0 1
Entertainer Artist 2 2
Navy Line/Crew 0 1
 
TermHistory
1Became a Wanderer at age 18
1Severely injured. Fully recovered. Owe 10,000 for medical bills.
2Switched to Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Scarred. Fully recovered.
4Became a Artist at age 30
4Invited to take part in a controversial event or exhibition that injures your social standing.
4Promoted to rank 1
5Continued as Artist at age 34
5Gained a contact.
5Promoted to rank 2
6Voluntarily left Artist
6Switched to Line/Crew at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.