Crewman Benjiman Rice permalink

Age Sex Str Dex End Int Edu Soc
43 M 2 (-2) 8 (0) 1 (-2) 2 (-2) 8 (0) 5 (-1)
Silky
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 0
Drive 0
Electronics 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Civil Engineering) 1
Recon 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 0 1
Navy Flight Crewman 0 1
Rogue Enforcer 0 1
Prisoner Thug 0 1
Prisoner Fixer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Forced to muster out.
2Became a Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Flight at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Enforcer at age 30
4Arrested
5Became a Thug at age 34
5Defeated a prison gang. Gain an Enemy.
6Switched to Fixer at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Aging Crisis. Owe 40,000 for medical bills.