Scout Phillip McDadden
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
5 (-1) |
5 (-1) |
11 (1) |
7 (0) |
2 (-2) |
4 (-1) |
| Concerned, Versatile, Nonchalant |
| Skills |
| Astrogation 1 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Power) 1 |
| Pilot (Small craft) 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Scout |
Courier |
Scout |
1 |
2 |
| Citizen |
Worker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Returned to Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Courier at age 34 |
| 5 | Gained a contact. |
| 5 | Forced to muster out. |
| 6 | Became a Worker at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |