Scout Phillip McDadden permalink

Age Sex Str Dex End Int Edu Soc
44 M 5 (-1) 5 (-1) 11 (1) 7 (0) 2 (-2) 4 (-1)
Concerned, Versatile, Nonchalant
 
Skills
Astrogation 1
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Pilot (Small craft) 1
Recon 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Agent Corporate Agent 0 1
Scout Courier Scout 1 2
Citizen Worker 0 1
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Corporate Agent at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Returned to Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Courier at age 30
4Spend several years jumping from world to world in your scout ship.
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Gained a contact.
5Forced to muster out.
6Became a Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.