Crewman Delphia Philpot permalink

Age Sex Str Dex End Int Edu Soc
44 F 8 (0) 7 (0) 8 (0) 5 (-1) 7 (0) 7 (0)
Pacifistic
 
Skills
Animals 0
Diplomat 0
Drive (Mole) 1
Electronics (Computers) 1
Gun Combat 1
Investigate 1
Medic 0
Profession 0
Science (Philosophy) 1
Science (Sophontology) 1
Steward 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 5
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
2Continued as Scientist at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Scarred. Fully recovered. Owe 2,500 for medical bills.
2Gain an Enemy
3Continued as Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Make a breakthrough in your field.
5Continued as Scientist at age 34
5Refused to perform research that goes against your conscience.
5Promoted to rank 1
6Voluntarily left Scientist
6Became a Line/Crew at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.