Myrta Frazier permalink

Age Sex Str Dex End Int Edu Soc
43 F 6 (0) 10 (1) 8 (0) 2 (-2) 6 (0) 6 (0)
Babyish, Joyous
 
Skills
Art 0
Astrogation 1
Carouse 0
Deception 0
Drive 0
Gun Combat (Archaic) 1
Investigate 0
Mechanic 0
Persuade 0
Science 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Scout Surveyor 0 4
Agent Corporate Agent 0 1
 
TermHistory
1Became a Artist at age 18
1One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Voluntarily left Artist
2Became a Surveyor at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Continued as Surveyor at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
4Continued as Surveyor at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
5Continued as Surveyor at age 34
5Perform an exemplary service for the scouts.
5Forced to muster out.
6Became a Corporate Agent at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy