Lieutenant Mildred Coleman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
7 (0) |
4 (-1) |
9 (1) |
8 (0) |
7 (0) |
5 (-1) |
| Indifferent, Slow Paced, Keen |
| Skills |
| Admin 1 |
| Advocate 1 |
| Broker 0 |
| Carouse 0 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Gunner (Turret) 2 |
| Investigate 1 |
| Leadership 1 |
| Melee (Blade) 1 |
| Science (History) 1 |
| Streetwise 1 |
| Tactics (Naval) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
2 |
| Navy |
Line/Crew |
Lieutenant |
3 / 0 |
3 |
| Scholar |
Field Researcher |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Commissioned in Navy/Line/Crew |
| 3 | Is now a Ensign |
| 3 | Promoted to Line/Crew officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You join a gambling circle on board. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to Line/Crew officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Continued as Line/Crew at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Work leads to a considerable breakthrough. |
| 6 | Promoted to rank 1 |