Petty Officer, 2nd class Richmond Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
49 M 3 (-1) 5 (-1) 3 (-1) 9 (1) 12 (2) 6 (0)
Excessive, Tight
 
Skills
Animals 0
Art (Holography) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Citizen Colonist 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
 
TermHistory
1Became a Artist at age 18
1Works is especially well received and popular, making you a minor celebrity
1Promoted to rank 1
2Continued as Artist at age 22
2Public opinion turns on you.
3Became a Colonist at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Special assignment or duty on board ship.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Refuse to abuse your position for profit
7Promoted to Engineer/Gunner rank 3
7Is now a Petty Officer, 2nd class