Able Spacehand Jorge Hale permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 7 (0) 9 (1) 6 (0) 3 (-1) 6 (0)
Respectful, Accident Prone
 
Skills
Admin 0
Art (Write) 1
Drive (Track) 1
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat 0
Gun Combat 1
Investigate 0
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Recon 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Navy Line/Crew Able Spacehand 1 4
Scout Courier 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Corporate Agent at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Line/Crew at age 26
3Is now a Crewman
3You join a gambling circle on board.
4Continued as Line/Crew at age 30
4Vessel participates in a notable military engagement.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Line/Crew at age 38
6Advanced training in a specialist field
6Forced to muster out.
7Became a Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 2 Contacts. Gain 2 Enemies.