Crewman Alberta Boyd permalink

Age Sex Str Dex End Int Edu Soc
48 F 5 (-1) 4 (-1) 9 (1) 6 (0) 4 (-1) 8 (0)
Incoherent
 
Skills
Broker 1
Drive (Track) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Energy) 1
Medic 0
Persuade 1
Profession 0
Science (Archaeology) 1
Science (Sophontology) 1
Steward 0
Streetwise 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Marine Ground Assault Marine 0 1
Scholar Field Researcher 2 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Moved to a new world.
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
4Continued as Merchant Marine at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Ground Assault at age 34
5Is now a Marine
5You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6Became a Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7Advanced training in a specialist field.
7Promoted to rank 2