| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
7 (0) |
1 (-2) |
3 (-1) |
10 (1) |
5 (-1) |
5 (-1) |
| Ignorant, Distraught, Tenacious |
| Skills |
| Animals (Veterinary) 1 |
| Astrogation 1 |
| Broker 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Profession 0 |
| Science (Archaeology) 1 |
| Science (History) 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
1 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Merchant |
Free Trader |
|
0 |
1 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Field Researcher |
| 2 | Entered University at age 22 |
| 2 | War breaks out, triggering a mandatory draft. |
| 2 | Fled from the draft. |
| 2 | Dropped out of university. |
| 3 | Became a Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Switched to Scavenger at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Free Trader at age 42 |
| 7 | Lost eye or limb. Owe 2,500 for medical bills. |