Able Spacehand Maurine Cooper permalink

Age Sex Str Dex End Int Edu Soc
49 F 1 (-2) 8 (0) 3 (-1) 5 (-1) 7 (0) 6 (0)
Furious, Noble, Cautious
 
Skills
Athletics (Dexterity) 3
Athletics (Endurance) 3
Drive 0
Engineer (M-drive) 1
Flyer (Ornithopter) 1
Gambler 2
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 3
Melee (Natural) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Recon 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Citizen Colonist 0 1
Army Army Support Lance Corporal 1 2
Navy Engineer/Gunner 1 1
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Made lifelong friends. Gain 1 Allies.
1Graduated at age 18.
2Became a Line/Crew at age 18
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 22
3Advanced training in a specialist field
4Continued as Line/Crew at age 26
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Colonist at age 30
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Army Support at age 34
6Is now a Private
6Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
6Gain rebels as Enemy
6Promoted to Army Support rank 1
6Is now a Lance Corporal
7Continued as Army Support at age 38
7Forced out after co-operating with military investigation in commanding officer's illegal activity.
8Switched to Engineer/Gunner at age 42
8Good fortune