Able Spacehand Laura Macks permalink

Age Sex Str Dex End Int Edu Soc
47 F 3 (-1) 8 (0) 4 (-1) 9 (1) 5 (-1) 8 (0)
Tireless, Meek
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Drive 0
Gun Combat 2
Mechanic 1
Medic 0
Pilot (Spacecraft) 2
Recon 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Rogue Thief 0 1
Agent Corporate Agent Agent 1 1
Scout Courier 0 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Thief at age 22
2Nearly killed. Owe 45,000 for medical bills.
3Became a Corporate Agent at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Promoted to rank 1
3Is now a Agent
4Voluntarily left Corporate Agent
4Became a Courier at age 30
4Nearly killed. Fully recovered. Owe 30,000 for medical bills.
5Continued as Courier at age 34
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6Severely injured. Fully recovered. Owe 3,750 for medical bills.
7Returned to Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand