Able Spacehand Irwin Holland permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 6 (0) 9 (1) 8 (0) 2 (-2) 12 (2)
Confident, Engaging, Coquettish
 
Skills
Art 0
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Investigate 1
Language 0
Leadership 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Noble Dilettante Wastrel 1 2
Citizen Colonist 0 1
Navy Flight 1 1
 
TermHistory
1Became a Performer at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Dilettante at age 30
4Is now a Wastrel
4You make an alliance with a powerful and charismatic noble, who becomes an Ally.
4Promoted to rank 1
5Continued as Dilettante at age 34
5You manipulate and charm your way through high society. Gain a Rival and an Ally.
5Forced to muster out.
6Became a Colonist at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Switched to Flight at age 42
7Advanced training in a specialist field
7Attempt at commissioned failed.
7Forced to muster out.