Crewman Ryan Oneil permalink

Age Sex Str Dex End Int Edu Soc
49 M 7 (0) 4 (-1) 3 (-1) 10 (1) 9 (1) 4 (-1)
Helpful, Sulky
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive 0
Flyer (Airship) 1
Flyer (Rotor) 1
Navigation 1
Recon 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scout Courier 0 3
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Nearly killed. Fully recovered. Owe 12,500 for medical bills.
6Voluntarily left Courier
6Became a Flight at age 38
6Is now a Crewman
6Injured. Fully recovered.
7Became a Wanderer at age 42
7Suffer from a life-threatening illness.