4th Officer Ellsworth McLean
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
6 (0) |
10 (1) |
7 (0) |
8 (0) |
10 (1) |
11 (1) |
| Odd, Salient, Fatalistic |
| Skills |
| Athletics 0 |
| Broker 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Language 0 |
| Mechanic 2 |
| Persuade 2 |
| Recon 1 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
2 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Merchant |
Merchant Marine |
4th Officer |
2 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Became a Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | A good deal ensures you are living the high life for a few years. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |