Senior Crewman Matt Lambert permalink

Age Sex Str Dex End Int Edu Soc
49 M 1 (-2) 1 (-2) 5 (-1) 7 (0) 8 (0) 6 (0)
Short, Silly, Sulky
 
Skills
Astrogation 1
Drive 0
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat 0
Investigate 2
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 4
Merchant Merchant Marine Senior Crewman 1 3
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Continued as Corporate Agent at age 22
2Established a network of contacts. Gain 1 contacts.
3Continued as Corporate Agent at age 26
3Rewarded for a successful mission.
4Continued as Corporate Agent at age 30
4Befriended by a senior agent.
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Given advanced training in a specialist field
5Promoted to rank 1
5Is now a Senior Crewman
6Aging Crisis. Owe 40,000 for medical bills.
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Merchant Marine at age 42
7A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
7Gain rebels as Enemy