Crewman Vernie Evans permalink

Age Sex Str Dex End Int Edu Soc
47 M 2 (-2) 8 (0) 9 (1) 11 (1) 2 (-2) 9 (1)
Thoughtful, Motivated
 
Skills
Animals 0
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Investigate 1
Medic 0
Melee 0
Pilot (Small Craft) 1
Science (Physics) 1
Science (Sophontology) 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 4 5
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Promoted to rank 2
3Continued as Scientist at age 26
3Refused to perform research that goes against your conscience.
3Promoted to rank 3
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 4
5Continued as Scientist at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Line/Crew at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Barbarian at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.