4th Officer Ellsworth McLean permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 10 (1) 7 (0) 8 (0) 10 (1) 11 (1)
Odd, Salient, Fatalistic
 
Skills
Athletics 0
Broker 1
Deception 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Mechanic 2
Persuade 2
Recon 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Scholar Field Researcher 0 1
Drifter Wanderer 0 1
Merchant Merchant Marine 4th Officer 2 3
 
TermHistory
1Became a Intelligence at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Intelligence at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6Continued as Merchant Marine at age 38
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 2
7Is now a 4th Officer