Senior Crewman Suzanne Mar permalink

Age Sex Str Dex End Int Edu Soc
48 F 5 (-1) 4 (-1) 3 (-1) 7 (0) 6 (0) 7 (0)
Sensitive
 
Skills
Art (Holography) 1
Athletics 0
Broker 0
Carouse 1
Deception 0
Drive 0
Gambler 1
Gun Combat 0
Heavy Weapons 0
Mechanic 1
Melee 0
Persuade 1
Profession (Hydroponics) 1
Recon 0
Seafarer 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 3
Scout Courier 0 1
Drifter Scavenger 0 1
Drifter Wanderer 0 1
Merchant Merchant Marine Senior Crewman 1 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Artist at age 18
1Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
1Promoted to rank 1
2Continued as Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Entered Army Academy at age 26
3Expand the field of Steward, but gain a Rival in your former tutor.
3Dropped out of military academy.
4Continued as Artist at age 26
4Public opinion turns on you.
5Became a Courier at age 30
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Scavenger at age 34
6Severely injured. Fully recovered. Owe 10,000 for medical bills.
7Switched to Wanderer at age 38
7You do not know what happened to you. There is a gap in your memory.
8Became a Merchant Marine at age 42
8Is now a Crewman
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 1
8Is now a Senior Crewman