Senior Crewman Suzanne Mar
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
5 (-1) |
4 (-1) |
3 (-1) |
7 (0) |
6 (0) |
7 (0) |
| Sensitive |
| Skills |
| Art (Holography) 1 |
| Athletics 0 |
| Broker 0 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Gambler 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Mechanic 1 |
| Melee 0 |
| Persuade 1 |
| Profession (Hydroponics) 1 |
| Recon 0 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
1 |
3 |
| Scout |
Courier |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
1 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Entered Army Academy at age 26 |
| 3 | Expand the field of Steward, but gain a Rival in your former tutor. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Artist at age 26 |
| 4 | Public opinion turns on you. |
| 5 | Became a Courier at age 30 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Scavenger at age 34 |
| 6 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Switched to Wanderer at age 38 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Merchant Marine at age 42 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |