| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
6 (0) |
7 (0) |
4 (-1) |
11 (1) |
8 (0) |
10 (1) |
| Lethargic, Ambitious, Opportunistic |
| Skills |
| Admin 1 |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Diplomat 1 |
| Electronics (Computers) 1 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat 0 |
| Jack-of-all-Trades 2 |
| Language 0 |
| Mechanic 0 |
| Medic 0 |
| Navigation 1 |
| Pilot 0 |
| Science (Chemistry) 1 |
| Science (Physics) 1 |
| Science (Robotics) 1 |
| Seafarer (Ocean Ships) 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
2 |
6 |
| Scholar |
Scientist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Serve as the courier for an important message from the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Forced to muster out. |
| 7 | Became a Scientist at age 42 |
| 7 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Promoted to rank 1 |