Crewman Alberta Boyd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
5 (-1) |
4 (-1) |
9 (1) |
6 (0) |
4 (-1) |
8 (0) |
| Incoherent |
| Skills |
| Broker 1 |
| Drive (Track) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Medic 0 |
| Persuade 1 |
| Profession 0 |
| Science (Archaeology) 1 |
| Science (Sophontology) 1 |
| Steward 0 |
| Streetwise 1 |
| Tactics (Naval) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Scholar |
Field Researcher |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Moved to a new world. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Given advanced training in a specialist field |
| 3 | Continued as Merchant Marine at age 26 |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Ground Assault at age 34 |
| 5 | Is now a Marine |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 2 |