Crewman Raul Hamilton permalink

Age Sex Str Dex End Int Edu Soc
48 M 7 (0) 6 (0) 6 (0) 7 (0) 9 (1) 7 (0)
Bubbly, Dignified, Sheepish
 
Skills
Admin 1
Advocate 1
Broker 0
Carouse 0
Diplomat 0
Electronics 0
Gun Combat (Slug) 1
Gun Combat 1
Leadership 0
Melee (Unarmed) 1
Seafarer 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 1 2
Army Infantry Private 0 1
Navy Line/Crew 0 1
 
TermHistory
1Became a Corporate at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Corporate at age 22
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Infantry at age 38
6Is now a Private
6Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
6Gain rebels as Enemy
7Switched to Line/Crew at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.