| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 48 |
M |
4 (-1) |
6 (0) |
6 (0) |
7 (0) |
7 (0) |
11 (1) |
4 (-1) |
| Excellent, Embraces Change, Clean |
| Skills |
| Art 0 |
| Astrogation 0 |
| Broker 1 |
| Clairvoyance 0 |
| Diplomat 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Language 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Pilot (Small Craft) 1 |
| Survival 0 |
| Telepathy 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Navy |
Flight |
Ensign |
1 / 0 |
2 |
| Scholar |
Field Researcher |
|
0 |
2 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 1 Enemies. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Commissioned in Navy/Flight |
| 2 | Is now a Ensign |
| 3 | Continued as Flight at age 26 |
| 3 | Injured. Fully recovered. |
| 4 | Became a Field Researcher at age 30 |
| 4 | Encounter a Psionic institute. |
| 4 | Tested for psionic powers |
| 5 | Continued as Field Researcher at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Nearly killed. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Gained a contact. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |