Crewman Terry Anderson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
1 (-2) |
2 (-2) |
5 (-1) |
12 (2) |
5 (-1) |
7 (0) |
| Argumentative, Gruesome |
| Skills |
| Art (Holography) 1 |
| Art (Instrument) 1 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Language 0 |
| Medic 0 |
| Melee (Blade) 2 |
| Persuade 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
4 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Entertainer |
Artist |
|
1 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Enforcer at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Arrested and charged. |
| 3 | Hired a lawyer to beat the charges. |
| 4 | Continued as Enforcer at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Scarred. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Became a Artist at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 46 |
| 8 | Public opinion turns on you. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |