Able Spacehand Susie Cochran
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
1 (-2) |
5 (-1) |
8 (0) |
5 (-1) |
5 (-1) |
7 (0) |
| Warlike, Lordly |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Walker) 2 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Mechanic 1 |
| Melee (Blade) 2 |
| Melee (Natural) 1 |
| Profession 0 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Agent |
Intelligence |
|
0 |
2 |
| Citizen |
Worker |
|
1 |
3 |
| Citizen |
Colonist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Intelligence at age 26 |
| 3 | Given specialist training in vehicles. |
| 4 | Continued as Intelligence at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Continued as Worker at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Worker |
| 8 | Switched to Colonist at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Continued as Colonist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |