Captain Arthur Frazier permalink

Age Sex Str Dex End Int Edu Soc
57 M 7 (0) 2 (-2) 6 (0) 7 (0) 8 (0) 4 (-1)
Genial, Harried, Jittery
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer (Rotor) 1
Gambler 1
Gunner (Capital) 1
Gunner (Turret) 1
Leadership 1
Melee (Blade) 1
Profession 0
Steward 1
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Citizen Worker 0 4
Drifter Barbarian 0 1
Scholar Field Researcher 0 1
Marine Star Marine Captain 2 / 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Line/Crew at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Worker at age 26
3Advanced training in a specialist field.
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
6Continued as Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Forced to muster out.
7Became a Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Field Researcher at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
9Voluntarily left Field Researcher
9Became a Star Marine at age 50
9Is now a Marine
9Display heroism in battle.
9Commissioned in Marine/Star Marine
9Is now a Lieutenant
9Promoted to Star Marine officer rank 2
9Is now a Captain