Johnnie Coleman permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 7 (0) 3 (-1) 5 (-1) 8 (0)
Surly
 
Skills
Animals 0
Broker 2
Deception 3
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Investigate 0
Persuade 1
Science (Archaeology) 1
Science (Physics) 1
Science (Robotics) 1
Science (Xenology) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 2 5
Scholar Scientist 2 4
 
TermHistory
1Became a Broker at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3Make a breakthrough in your field.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Scientist at age 30
4Refuse to join a cheat in some fashion.
4Promoted to rank 2
5Continued as Scientist at age 34
5Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5Your work is sabotaged by unknown parties. You start again from scratch.
5Gain an Enemy
5Forced to muster out.
6Returned to Broker at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.
6Promoted to rank 1
7Continued as Broker at age 42
7Befriend a useful ally in one sphere. Gain an Ally.
7Promoted to rank 2
8Continued as Broker at age 46
8Embroiled in legal trouble.
9Continued as Broker at age 50
9Imperial trade restrictions force you out of business.