Marine Jessie Finnerty permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 5 (-1)
Affectionate
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Drive (Track) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Language 0
Melee (Natural) 1
Profession (Belter) 1
Recon 1
Stealth 2
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Citizen Colonist 0 1
Drifter Scavenger 0 1
Drifter Wanderer 2 3
Scout Surveyor 0 1
Retired 0 2
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Join a social movement.
1Dropped out of military academy.
2Became a Ground Assault at age 18
2Is now a Marine
2A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
3Became a Colonist at age 22
3Nearly killed. Owe 6,250 for medical bills.
4Became a Scavenger at age 26
5Voluntarily left Scavenger
5Switched to Wanderer at age 30
5Find Ancient Technology.
5Promoted to rank 1
6Voluntarily left Wanderer
6Became a Surveyor at age 34
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Returned to Wanderer at age 38
7Attempted a risky adventure and was wildly successful.
7Promoted to rank 2
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Wanderer at age 42
8Lost eye or limb. Owe 1,250 for medical bills.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 46
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.