| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Flight at age 26 |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Became a Intelligence at age 30 |
| 4 | Established a network of contacts. Gain 3 contacts. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Established a network of contacts. Gain 3 contacts. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Promoted to rank 3 |
| 7 | Voluntarily left Intelligence |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Attempt at commissioned failed. |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Moved to a new world. |
| 8 | Attempt at commissioned failed. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Attempt at commissioned failed. |