Crewman Maurice Jimenez permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 7 (0) 8 (0) 7 (0) 3 (-1) 8 (0)
Easygoing, Action Oriented
 
Skills
Admin 1
Athletics (Dexterity) 2
Drive 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Persuade 1
Profession 0
Recon 0
Stealth 0
Streetwise 2
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 4
Citizen Colonist 0 1
Rogue Enforcer 2 3
Scholar Physician 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
4Continued as Line/Crew at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Colonist at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Enforcer at age 38
6Backstab a fellow rogue for personal gain.
6Promoted to rank 1
7Continued as Enforcer at age 42
7You spend months in the dangerous criminal underworld.
7Promoted to rank 2
8Continued as Enforcer at age 46
8A crime lord considers you his protégé.
8Forced to muster out.
9Became a Physician at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.