Able Spacehand Emelia Gregory permalink

Age Sex Str Dex End Int Edu Soc
55 F 6 (0) 5 (-1) 2 (-2) 8 (0) 9 (1) 5 (-1)
Intolerant, Flippant
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Deception 2
Diplomat 0
Drive 0
Electronics 0
Flyer (Grav) 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Heavy Weapons (Man Portable) 1
Leadership 0
Mechanic 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Army Infantry Private 0 1
Entertainer Journalist 0 1
Drifter Wanderer 1 3
Navy Flight Crewman 0 1
Navy Line/Crew Able Spacehand 1 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Infantry at age 22
2Is now a Private
2Nearly killed. Fully recovered.
3Became a Journalist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Wanderer at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Attacked by enemies and injured.
5Severely injured. Fully recovered. Owe 3,750 for medical bills.
5Gain Enemy if you don't already have one.
6Continued as Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Flight at age 42
7Is now a Crewman
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Switched to Line/Crew at age 46
8Special assignment or duty on board ship.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Voluntarily left Line/Crew
9Switched to Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.