Petty Officer, 3rd class Paul Dickman permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 3 (-1) 3 (-1) 7 (0) 12 (2) 4 (-1)
Cruel
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Carouse 0
Deception 2
Drive (Wheel) 2
Gunner (Capital) 2
Mechanic 1
Persuade 1
Science 0
Stealth 0
Steward 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 1
Drifter Wanderer 1 4
Scout Explorer 0 1
Scholar Field Researcher 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
 
TermHistory
1Became a Performer at age 18
1Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
1Promoted to rank 1
2Voluntarily left Performer
2Became a Wanderer at age 22
2Survived a risky adventure but gained nothing.
3Continued as Wanderer at age 26
3Find an Alien Artifact.
4Continued as Wanderer at age 30
4Promoted to rank 1
5Continued as Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Explorer at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 4 Contacts. Gain 3 Enemies.
7Became a Field Researcher at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class