Scout Lamar Nisbet
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
2 (-2) |
1 (-2) |
1 (-2) |
4 (-1) |
12 (2) |
5 (-1) |
| Ungrateful, Serene |
| Skills |
| Admin 1 |
| Astrogation 1 |
| Athletics (Strength) 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Heavy Weapons 0 |
| Investigate 0 |
| Mechanic 1 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Navigation 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Science 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Tactics 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Physician |
|
0 |
1 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Scout |
Explorer |
Scout |
1 |
2 |
| Drifter |
Scavenger |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Education | Graduated |
| Marine Academy |
Graduated |
|
| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Voluntarily left Physician |
| 2 | Entered Marine Academy at age 22 |
| 2 | Made lifelong friends. Gain 3 Allies. |
| 2 | Graduated at age 22. |
| 3 | Became a Ground Assault at age 22 |
| 3 | Is now a Marine |
| 3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 4 | Became a Free Trader at age 26 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Explorer at age 30 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 34 |
| 6 | Nearly killed. Owe 12,500 for medical bills. |
| 7 | Became a Scavenger at age 38 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 42 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | Good fortune |
| 9 | Forced to continue current assignment |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |