Able Spacehand Susie Cochran permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 5 (-1) 8 (0) 5 (-1) 5 (-1) 7 (0)
Warlike, Lordly
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Deception 1
Drive (Walker) 2
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 1
Melee (Blade) 2
Melee (Natural) 1
Profession 0
Recon 0
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Agent Intelligence 0 2
Citizen Worker 1 3
Citizen Colonist 1 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Intelligence at age 26
3Given specialist training in vehicles.
4Continued as Intelligence at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Worker at age 34
5Advanced training in a specialist field.
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Voluntarily left Worker
8Switched to Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Continued as Colonist at age 50
9Advanced training in a specialist field.
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.