Technician Hazle Skidd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
3 (-1) |
3 (-1) |
3 (-1) |
12 (2) |
9 (1) |
9 (1) |
| Preoccupied |
| Skills |
| Art 0 |
| Athletics 0 |
| Deception 0 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Electronics (Remote Ops) 1 |
| Engineer 0 |
| Flyer (Ornithopter) 1 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Profession (Polymers) 1 |
| Recon 1 |
| Science (Chemistry) 1 |
| Stealth 1 |
| Steward 1 |
| Streetwise 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
5 |
| Citizen |
Worker |
Technician |
2 |
4 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Continued as Thief at age 30 |
| 4 | A crime lord considers you his protégé. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 7 | Continued as Worker at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Continued as Worker at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |