Crewman Terry Anderson permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 2 (-2) 5 (-1) 12 (2) 5 (-1) 7 (0)
Argumentative, Gruesome
 
Skills
Art (Holography) 1
Art (Instrument) 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat (Energy) 1
Language 0
Medic 0
Melee (Blade) 2
Persuade 1
Recon 0
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 4
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Entertainer Artist 1 2
Retired 0 1
 
TermHistory
1Became a Enforcer at age 18
1Involved in the planning of an impressive heist.
2Continued as Enforcer at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Arrested and charged.
3Hired a lawyer to beat the charges.
4Continued as Enforcer at age 30
4A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Scarred.
6Became a Merchant Marine at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Artist at age 42
7Works is especially well received and popular, making you a minor celebrity
7Promoted to rank 1
8Continued as Artist at age 46
8Public opinion turns on you.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.