Scout Ron Head permalink

Age Sex Str Dex End Int Edu Soc
57 M 7 (0) 4 (-1) 5 (-1) 2 (-2) 4 (-1) 9 (1)
Wicked, Inept
 
Skills
Astrogation 1
Broker 1
Carouse 1
Diplomat 2
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Mechanic 0
Navigation 1
Persuade 1
Pilot (Small craft) 1
Recon 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 2 5
Citizen Colonist 0 1
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Surveyor at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Surveyor at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Gain a contact in an alien race.
3Continued as Surveyor at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Surveyor at age 30
4You discover a world, item or information of worth to the Imperium.
4Promoted to rank 2
5Continued as Surveyor at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Switched to Explorer at age 42
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Switched to Free Trader at age 50
9Befriend a useful ally in one sphere. Gain an Ally.