Term | History |
1 | Became a Line/Crew at age 18 |
1 | Is now a Crewman |
1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 | Promoted to Line/Crew rank 1 |
1 | Is now a Able Spacehand |
2 | Voluntarily left Line/Crew |
2 | Became a Infantry at age 22 |
2 | Is now a Private |
2 | Thrown into a brutal ground war |
2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
2 | Attempt at commissioned failed. |
2 | Forced to muster out. |
3 | Switched to Army Support at age 26 |
3 | Lost eye or limb. Fully recovered. |
4 | Became a Free Trader at age 30 |
4 | Promoted to rank 1 |
5 | Continued as Free Trader at age 34 |
5 | A new romantic starts. Gain an Ally. |
6 | Continued as Free Trader at age 38 |
6 | Risk your fortune on a possibility lucrative deal and win. |
6 | Promoted to rank 2 |
7 | Continued as Free Trader at age 42 |
7 | Imperial trade restrictions force you out of business. |
8 | Switched to Merchant Marine at age 46 |
8 | Is now a Crewman |
8 | Your business or ship thrives. |
8 | Promoted to rank 1 |
8 | Is now a Senior Crewman |
9 | Continued as Merchant Marine at age 50 |
9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
9 | Promoted to rank 2 |
9 | Is now a 4th Officer |
10 | Continued as Merchant Marine at age 54 |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |