| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
3 (-1) |
4 (-1) |
7 (0) |
9 (1) |
3 (-1) |
2 (-2) |
| Defective, Unhelpful, Pleasing |
| Skills |
| Admin 1 |
| Athletics 0 |
| Broker 1 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Investigate 1 |
| Persuade 2 |
| Recon 1 |
| Steward 0 |
| Streetwise 2 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Merchant |
Broker |
|
2 |
2 |
| Navy |
Flight |
Crewman |
0 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Wanderer |
|
1 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 2 | Switched to Broker at age 22 |
| 2 | Given advanced training in a specialist field |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Broker |
| 4 | Became a Flight at age 30 |
| 4 | You join a gambling circle on board. |
| 5 | Continued as Flight at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Voluntarily left Law Enforcement |
| 7 | Switched to Intelligence at age 42 |
| 7 | Befriended by a senior agent. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Injured. |
| 9 | Became a Wanderer at age 50 |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Wanderer |
| 10 | Became a Journalist at age 54 |
| 10 | Expose or are involved in a scandal of some sort. |