Field Agent Chester Lynch permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 7 (0)
Tactful, Safe
 
Skills
Art 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Comms) 1
Engineer 0
Flyer (Grav) 1
Flyer (Rotor) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 1
Mechanic 1
Pilot (Small Craft) 1
Profession (Biologicals) 2
Recon 0
Science (Planetology) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Citizen Worker Technician 2 3
Navy Line/Crew Able Spacehand 1 1
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Intelligence at age 18
1Given specialist training in vehicles.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Established a network of contacts. Gain 2 contacts.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Worker at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Forced to continue current assignment
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Became a Line/Crew at age 42
7Is now a Crewman
7Special assignment or duty on board ship.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Voluntarily left Line/Crew
8Became a Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.