| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Good fortune |
| 3 | Graduated with honors at age 26. |
| 4 | Became a Star Marine at age 26 |
| 4 | Is now a Marine |
| 4 | Commissioned in Marine/Star Marine |
| 4 | Is now a Lieutenant |
| 4 | Scarred. Fully recovered. |
| 5 | Became a Law Enforcement at age 30 |
| 5 | Is now a Rookie |
| 5 | Go undercover to investigate an enemy. |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Aging Crisis. Owe 60,000 for medical bills. |
| 6 | Continued as Law Enforcement at age 34 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 38 |
| 7 | Advanced training in a specialist field. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Voluntarily left Law Enforcement |
| 8 | Retired at age 42 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |