Crewman Winston Terry permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 3 (-1) 3 (-1) 8 (0) 4 (-1)
Tall, Defeated, Simple
 
Skills
Admin 0
Animals 0
Art 0
Athletics (Strength) 1
Carouse 1
Deception 0
Diplomat 1
Drive 0
Flyer 0
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Profession (Polymers) 1
Recon 0
Seafarer 0
Streetwise 2
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Flight Crewman 0 1
Drifter Barbarian 1 1
Rogue Enforcer 1 4
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Flight at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Barbarian at age 30
4Offered job by a patron. Now owe him a favor.
4Promoted to rank 1
5Became a Enforcer at age 34
5Arrested and charged.
5Hired a lawyer to beat the charges.
5Promoted to rank 1
6Continued as Enforcer at age 38
6Refuse to backstab a fellow rogue for personal gain. Gain an Ally
7Continued as Enforcer at age 42
7A crime lord considers you his protégé.
8Continued as Enforcer at age 46
8Involved in a gambling ring.
8Forced to muster out.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.