| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Scientist at age 26 |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Barbarian at age 30 |
| 4 | Find Ancient Technology. |
| 5 | Continued as Barbarian at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Barbarian at age 38 |
| 6 | Find valuable salvage. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Nearly killed. Owe 45,000 for medical bills. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Special assignment or duty on board ship. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |