Senior Crewman Benjiman Wood permalink

Age Sex Str Dex End Int Edu Soc
59 M 7 (0) 2 (-2) 6 (0) 4 (-1) 8 (0) 6 (0)
Interrupting, Lethargic, Dissolute
 
Skills
Advocate 1
Animals 0
Art (Instrument) 1
Carouse 1
Deception 1
Drive 0
Gambler 2
Investigate 1
Mechanic 1
Persuade 1
Profession (Belter) 1
Profession (Polymers) 1
Recon 0
Science (Physics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Agent Law Enforcement Rookie 0 1
Merchant Merchant Marine Senior Crewman 1 3
Entertainer Artist 3 3
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Accepted a deal with criminal or other figure under investigation.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A good deal ensures you are living the high life for a few years.
4Continued as Merchant Marine at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Forced to muster out.
6Returned to Wanderer at age 38
6Spend time with an alien race. Gain a contact.
7Continued as Wanderer at age 42
7Moved to a new world.
8Voluntarily left Wanderer
8Became a Artist at age 46
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 1
9Continued as Artist at age 50
9Invited to take part in a controversial event or exhibition that injures your social standing.
9Promoted to rank 2
10Continued as Artist at age 54
10Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
10Promoted to rank 3