| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Expand the field of Language, but gain a Rival in your former tutor. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Display heroism in battle, saving the whole ship. |
| 3 | Promoted to Engineer/Gunner officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Engineer/Gunner officer rank 4 |
| 4 | Is now a Commander |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Engineer/Gunner officer rank 5 |
| 5 | Is now a Captain |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Forced to muster out. |
| 7 | Became a Scientist at age 38 |
| 7 | Win a prestigious prize for your work. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 42 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scientist at age 46 |
| 9 | Advanced training in a specialist field. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Scientist at age 50 |
| 10 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 10 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Gain an Enemy |
| 10 | Forced to muster out. |
| 11 | Retired at age 54 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |