Crewman Terry Nguyen permalink

Age Sex Str Dex End Int Edu Soc
59 F 4 (-1) 5 (-1) 2 (-2) 5 (-1) 2 (-2) 9 (1)
Approachable, Pleasing, Whimsical
 
Skills
Art 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat 1
Gunner (Screen) 1
Melee (Unarmed) 1
Persuade 0
Profession (Polymers) 1
Recon 1
Science (Cosmology) 1
Science (Robotics) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 2
Navy Engineer/Gunner Crewman 0 2
Scholar Scientist 1 2
Drifter Barbarian 0 1
Drifter Scavenger 1 2
Merchant Broker 0 1
 
TermHistory
1Became a Journalist at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Scientist at age 26
3Refuse to join a cheat in some fashion.
4Continued as Scientist at age 30
4Assigned to work on a secret project for a patron or organisation.
4Promoted to rank 1
5Voluntarily left Scientist
5Became a Barbarian at age 34
5Suffer from a life-threatening illness.
6Returned to Engineer/Gunner at age 38
6Lost eye or limb. Fully recovered.
7Returned to Journalist at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Switched to Scavenger at age 46
8Find an Alien Artifact.
8Promoted to rank 1
9Continued as Scavenger at age 50
9Scarred. Fully recovered. Owe 5,000 for medical bills.
10Became a Broker at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.