| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Commanding officer takes an interest in your career. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Commanding officer takes an interest in your career. |
| 2 | Promoted to Line/Crew officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Returned to Line/Crew at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Switched to Scavenger at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Scavenger at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Scavenger |
| 7 | Became a Free Trader at age 42 |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Intelligence at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Involved in a gambling ring. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Rewarded for a successful mission. |