| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Graduated at age 18. |
| 2 | Became a Army Support at age 18 |
| 2 | Is now a Private |
| 2 | Given a special assignment or duty in your unit. |
| 2 | Commissioned in Army/Army Support |
| 2 | Is now a Lieutenant |
| 3 | Continued as Army Support at age 22 |
| 3 | Commanding officer takes an interest in your career. |
| 4 | Continued as Army Support at age 26 |
| 4 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Colonist at age 30 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 34 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Wanderer at age 38 |
| 7 | Contact with Government. |
| 8 | Continued as Wanderer at age 42 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Wanderer at age 46 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Wanderer at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |