Manager Glennie Stoker permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 2 (-2) 3 (-1) 6 (0) 4 (-1) 7 (0)
Narcissistic, Tactless
 
Skills
Admin 1
Advocate 1
Art 0
Broker 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Computer) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Explosives 1
Flyer (Airship) 1
Investigate 1
Leadership 1
Medic 1
Profession (Hydroponics) 1
Science (Chemistry) 1
Science (Sophontology) 1
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 3
Citizen Corporate Manager 2 5
Scout Explorer Scout 1 1
Retired 0 2
 
TermHistory
1Became a Field Researcher at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
3Continued as Field Researcher at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Injured. Fully recovered. Owe 2,500 for medical bills.
3Promoted to rank 2
4Voluntarily left Field Researcher
4Became a Corporate at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 1
5Continued as Corporate at age 34
5Spent time maintaining and using heavy vehicles.
6Continued as Corporate at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 2
6Is now a Manager
7Continued as Corporate at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Corporate at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Forced to muster out.
9Became a Explorer at age 50
9Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
9Promoted to rank 1
9Is now a Scout
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.