| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Study Art (Perform) as a hobby. |
| 3 | Graduated with honors at age 26. |
| 4 | Switched to Engineer/Gunner at age 26 |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Switched to Line/Crew at age 30 |
| 5 | Commanding officer takes an interest in your career. |
| 6 | Continued as Line/Crew at age 34 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Continued as Line/Crew at age 38 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew officer rank 3 |
| 7 | Is now a Lieutenant |
| 8 | Continued as Line/Crew at age 42 |
| 8 | Moved to a new world. |
| 9 | Continued as Line/Crew at age 46 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Line/Crew at age 50 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |