| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 4 | Forced to muster out. |
| 5 | Became a Thief at age 34 |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Performer at age 38 |
| 6 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 8 | Continued as Performer at age 46 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 8 | Promoted to rank 2 |
| 9 | Continued as Performer at age 50 |
| 9 | Gained a contact. |
| 10 | Continued as Performer at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Performer at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |