Special Agent Irma Male permalink

Age Sex Str Dex End Int Edu Soc
63 F 6 (0) 3 (-1) 1 (-2) 8 (0) 8 (0) 7 (0)
Upset, Carefree
 
Skills
Admin 0
Advocate 3
Athletics (Dexterity) 1
Deception 1
Drive (Hovercraft) 1
Explosives 2
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gunner (Turret) 1
Investigate 1
Language (Anglic (3rd Imperium)) 1
Language (Oynprith (Droyne)) 1
Mechanic 2
Medic 1
Melee (Unarmed) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Special Agent 4 7
Agent Intelligence Agent 1 2
Drifter Barbarian 0 1
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Corporate Agent at age 18
1Given specialist training in vehicles.
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2A job goes wrong, forcing you to flee off-planet.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3An investigation takes on a dangerous turn.
3Life ruined by a criminal gang. Gain the gang as an Enemy
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
6Continued as Corporate Agent at age 38
6Rewarded for a successful mission.
6Promoted to rank 4
6Is now a Special Agent
7Continued as Corporate Agent at age 42
7Established a network of contacts. Gain 1 contacts.
7Forced to muster out.
8Switched to Intelligence at age 46
8Established a network of contacts. Gain 1 contacts.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Lost eye or limb. Fully recovered.
10Became a Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Became a Flight at age 58
11Is now a Crewman
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Flight rank 1
11Is now a Able Spacehand