Scout Guy Elliott permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 2 (-2)
Enigmatic
 
Skills
Art 0
Astrogation 0
Athletics 0
Gun Combat 0
Gunner (Screen) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Pilot 0
Science (Sophontology) 1
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 1
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 1 2
Drifter Barbarian 0 1
Rogue Thief 0 2
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 6 Contacts. Gain 3 Enemies.
1Promoted to rank 1
1Is now a Scout
2Voluntarily left Courier
2Became a Line/Crew at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Field Researcher at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Win a prestigious prize for your work.
4Forced to muster out.
5Became a Barbarian at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Thief at age 38
6You spend months in the dangerous criminal underworld.
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Thief at age 42
7A job goes wrong, forcing you to flee off-planet.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 10,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.