Crewman Charity King permalink

Age Sex Str Dex End Int Edu Soc
64 F 4 (-1) 1 (-2) 1 (-2) 9 (1) 7 (0) 5 (-1)
Insightful, Sultry
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 0
Profession 0
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 3
Rogue Thief 0 1
Entertainer Journalist 0 1
Rogue Enforcer 0 1
Prisoner Thug 0 1
Prisoner Inmate 0 3
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Merchant Marine at age 22
2Is now a Crewman
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
4Continued as Merchant Marine at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Thief at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Journalist at age 38
6You are forced out because of censorship or controversy. What truth did you get too close to?
7Switched to Enforcer at age 42
7Arrested
8Became a Thug at age 46
8Disgraced. Word of your criminal past reaches your homeworld.
9Switched to Inmate at age 50
9A guard takes a dislike to you.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Inmate at age 54
10Offended a prison gang you tried to join. Gain an Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Inmate at age 58
11Defeated a prison gang. Gain an Enemy.
12Aging Crisis. Owe 40,000 for medical bills.