| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attempted a risky adventure and was injured. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Warrior |
| 3 | Continued as Barbarian at age 26 |
| 3 | Severely injured. Owe 5,000 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Surveyor at age 38 |
| 6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Continued as Surveyor at age 42 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 3 Contacts. Gain 1 Enemies. |
| 8 | Became a Colonist at age 46 |
| 8 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 9 | Switched to Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Became a Performer at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | Gain a patron in the arts. Gain an Ally |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |