| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
F |
1 (-2) |
1 (-2) |
5 (-1) |
4 (-1) |
9 (1) |
4 (-1) |
| Furtive |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 2 |
| Flyer (Grav) 1 |
| Investigate 1 |
| Leadership 0 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Science (Genetics) 1 |
| Science (Philosophy) 1 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
3 |
5 |
| Drifter |
Wanderer |
|
0 |
2 |
| Scout |
Surveyor |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Moved to a new world. |
| 7 | Forced to muster out. |
| 8 | Became a Surveyor at age 46 |
| 8 | Scarred. Owe 5,000 for medical bills. |
| 9 | Became a Corporate at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Continued as Corporate at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |