| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Flyer (Grav) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Explorer at age 18 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 22 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 4 | Continued as Explorer at age 26 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Continued as Explorer at age 30 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Army Support at age 34 |
| 6 | Is now a Private |
| 6 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 7 | Became a Line/Crew at age 38 |
| 7 | Is now a Crewman |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Retired at age 42 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |