| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Became a Enforcer at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Enforcer |
| 4 | Became a Infantry at age 30 |
| 4 | Is now a Private |
| 4 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 4 | Commissioned in Army/Infantry |
| 4 | Is now a Lieutenant |
| 4 | Promoted to Infantry officer rank 2 |
| 4 | Is now a Captain |
| 5 | Continued as Infantry at age 34 |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Returned to Intelligence at age 38 |
| 6 | Established a network of contacts. Gain 1 contacts. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 7 | Forced to muster out. |
| 8 | Became a Artist at age 46 |
| 8 | Refused to criticise a questionable political leader on your homeworld. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 1 |
| 9 | Continued as Artist at age 50 |
| 9 | Find Ancient Technology. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Artist at age 54 |
| 10 | Public opinion turns on you. |
| 11 | Became a Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |