| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Became a Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 4 | Continued as Explorer at age 30 |
| 4 | You spend a great deal of time on the fringes of Charted Space. |
| 4 | Gain a contact in an alien race. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Explorer |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | Thrown into a brutal ground war |
| 5 | Nearly killed. Fully recovered. |
| 6 | Continued as Army Support at age 38 |
| 6 | Commanding officer takes an interest in your career. |
| 7 | Continued as Army Support at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Forced to continue current assignment |
| 7 | Promoted to Army Support rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Army Support at age 46 |
| 8 | Given a special assignment or duty in your unit. |
| 8 | Forced to muster out. |
| 9 | Became a Wanderer at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |