Explorer Chris Gibson permalink

Age Sex Str Dex End Int Edu Soc
65 M 2 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 4 (-1)
Undesirable
 
Skills
Art 0
Astrogation 0
Carouse 1
Deception 1
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Energy) 1
Language 0
Mechanic 0
Medic 0
Melee (Blade) 1
Navigation 1
Pilot 0
Recon 1
Steward 0
Streetwise 3
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Entertainer Journalist 0 1
Citizen Colonist Explorer 4 5
Navy Flight Crewman 0 1
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Courier at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 3 Enemies.
3Became a Journalist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
7Continued as Colonist at age 42
7Spent time maintaining and using heavy vehicles.
7Promoted to rank 3
8Continued as Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 4
8Is now a Explorer
8Forced to muster out.
9Became a Flight at age 50
9Is now a Crewman
9Severely injured.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 10,000 for medical bills.