| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Commissioned in Army/Cavalry |
| 2 | Is now a Lieutenant |
| 2 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 2 | Promoted to Cavalry officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Cavalry at age 22 |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Became a Scavenger at age 26 |
| 4 | Find Ancient Technology. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 30 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Engineer/Gunner at age 34 |
| 6 | Is now a Crewman |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Intelligence at age 38 |
| 7 | Befriended by a senior agent. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 42 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Intelligence at age 46 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Promoted to rank 3 |
| 10 | Continued as Intelligence at age 50 |
| 10 | Rewarded for a successful mission. |
| 10 | Forced to muster out. |
| 11 | Switched to Flight at age 54 |
| 11 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |