Crewman Brady Magrath permalink

Age Sex Str Dex End Int Edu Soc Psi
64 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0) 2 (-2)
Intelligent
 
Skills
Animals (Handling) 1
Art 0
Astrogation 1
Athletics 0
Carouse 2
Clairvoyance 0
Deception 1
Drive 0
Explosives 1
Mechanic 0
Persuade 0
Profession 0
Recon 1
Seafarer (Sail) 1
Stealth 1
Steward 0
Survival 0
Teleportation 0
CareerAssignmentTitleRankTerms
Entertainer Performer 1 5
Merchant Merchant Marine Crewman 0 1
Scout Surveyor 0 5
 
TermHistory
1Became a Performer at age 18
1Moved to a new world.
2Continued as Performer at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Continued as Performer at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 1
4Continued as Performer at age 30
4Lost eye or limb.
5Became a Merchant Marine at age 34
5Is now a Crewman
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Returned to Performer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
6Forced to muster out.
7Became a Surveyor at age 42
7You survey an alien world.
8Continued as Surveyor at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Continued as Surveyor at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10Continued as Surveyor at age 54
10Perform an exemplary service for the scouts.
11Continued as Surveyor at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 3 Contacts. Gain 3 Enemies.
12Aging Crisis. Owe 40,000 for medical bills.