| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
F |
1 (-2) |
2 (-2) |
1 (-2) |
1 (-2) |
10 (1) |
7 (0) |
| Pacifistic, Dissolute |
| Skills |
| Admin 0 |
| Animals 0 |
| Astrogation 0 |
| Athletics 0 |
| Deception 1 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 0 |
| Melee (Unarmed) 2 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
2 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
| Rogue |
Pirate |
Lackey |
0 |
2 |
| Prisoner |
Fixer |
|
0 |
3 |
| Prisoner |
Thug |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Continued as Explorer at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | You discover a world, item or information of worth to the Imperium. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Pirate at age 42 |
| 7 | Arrested |
| 8 | Became a Fixer at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Continued as Fixer at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Switched to Thug at age 54 |
| 10 | Nearly killed. Owe 20,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |