Technician Jettie Ward permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 8 (0)
Talented
 
Skills
Astrogation 0
Electronics (Comms) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot (Small craft) 1
Profession (Biologicals) 1
Profession (Hydroponics) 1
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Citizen Worker Technician 2 4
Drifter Wanderer 0 1
Navy Flight Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4Became a Worker at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 1
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Forced to muster out.
8Became a Wanderer at age 46
8Attacked by enemies and injured.
8Nearly killed. Owe 20,000 for medical bills.
8Gain Enemy if you don't already have one.
9Voluntarily left Wanderer
9Became a Flight at age 50
9Is now a Crewman
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Became a Merchant Marine at age 54
10A good deal ensures you are living the high life for a few years.
11Aging Crisis. Owe 40,000 for medical bills.
11Voluntarily left Merchant Marine
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.