Alice Graham permalink

Age Sex Str Dex End Int Edu Soc
64 F 2 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 5 (-1)
Carefree, Creative, Sacrificing
 
Skills
Admin 1
Animals 0
Athletics 0
Carouse 2
Drive 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Medic 1
Persuade 1
Recon 0
Science (Chemistry) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Agent Intelligence 0 1
Rogue Enforcer 1 2
Scholar Scientist 0 5
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Colonist at age 22
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Enforcer at age 30
4You commit a legendary crime.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Scientist at age 38
6Your work is sabotaged by unknown parties. You start again from scratch.
7Continued as Scientist at age 42
7Severely injured. Owe 7,500 for medical bills.
8Continued as Scientist at age 46
8Make a breakthrough in your field.
9Continued as Scientist at age 50
9Advanced training in a specialist field.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Scientist at age 54
10Win a prestigious prize for your work.
10Forced to muster out.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 30,000 for medical bills.