Agent Harper Walker permalink

Age Sex Str Dex End Int Edu Soc
65 M 2 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 6 (0)
Dignified, Fortunate, Fantastic
 
Skills
Art (Instrument) 1
Athletics 0
Broker 0
Carouse 1
Deception 1
Diplomat 2
Drive 0
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Mechanic 1
Medic 1
Pilot (Small Craft) 1
Recon 0
Science 0
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 4
Entertainer Artist 2 3
Drifter Wanderer 0 1
Citizen Corporate 1 1
Navy Flight Crewman 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Gained a contact.
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
4Continued as Corporate Agent at age 30
4Established a network of contacts. Gain 2 contacts.
4Promoted to rank 1
4Is now a Agent
5Voluntarily left Corporate Agent
5Became a Artist at age 34
5Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
5Promoted to rank 1
6Continued as Artist at age 38
6Gain a patron in the arts. Gain an Ally
6Forced to continue current assignment
6Promoted to rank 2
7Continued as Artist at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.
8Became a Wanderer at age 46
8Suffer from a life-threatening illness.
9Became a Corporate at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 1
10Voluntarily left Corporate
10Became a Flight at age 54
10Is now a Crewman
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Became a Free Trader at age 58
11Bankrupted by a rival. Gain the other trader as a Rival.
12Aging Crisis. Owe 50,000 for medical bills.