| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Voluntarily left Intelligence |
| 3 | Became a Wanderer at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 3 | Promoted to rank 1 |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Infantry at age 34 |
| 5 | Is now a Private |
| 5 | Severely injured. Owe 6,250 for medical bills. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Find Ancient Technology. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 9 | Became a Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Continued as Scientist at age 58 |
| 11 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |