| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 2 | Became a Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Courier at age 30 |
| 4 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Became a Enforcer at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Returned to Scavenger at age 38 |
| 6 | Drafted into Scout |
| 6 | Forced to muster out. |
| 7 | Switched to Explorer at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 4 Contacts. Gain 3 Enemies. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Explorer at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Colonist at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Colonist at age 54 |
| 10 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |