Field Agent Isaiah Terry permalink

Age Sex Str Dex End Int Edu Soc
68 M 2 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0)
Proper, Calm, Agnostic
 
Skills
Athletics (Strength) 2
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Persuade 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Recon 1
Science 0
Stealth 2
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 2
Entertainer Performer 2 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Scout Explorer Scout 1 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Moved to a new world.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 2
2Is now a Field Agent
3Voluntarily left Corporate Agent
3Became a Performer at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 1
4Continued as Performer at age 30
4You are forced out because of censorship or controversy. What truth did you get too close to?
4Promoted to rank 2
5Continued as Performer at age 34
5Scarred. Fully recovered. Owe 5,000 for medical bills.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
9Continued as Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Became a Explorer at age 54
10Spend several years jumping from world to world in your scout ship.
10Promoted to rank 1
10Is now a Scout
11Continued as Explorer at age 58
11Psychologically damaged by your time in the scouts.
12Became a Free Trader at age 62
12Scarred. Fully recovered. Owe 5,000 for medical bills.
13Aging Crisis. Owe 10,000 for medical bills.