Petty Officer, 2nd class Duke Delagney permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 11 (1) 6 (0)
Wasteful
 
Skills
Admin 1
Advocate 0
Art (Perform) 1
Art (Visual Media) 1
Athletics (Dexterity) 1
Athletics (Endurance) 2
Athletics (Strength) 1
Carouse 1
Deception 1
Diplomat 2
Drive (Track) 1
Drive (Walker) 1
Electronics (Computer) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Gun Combat 5
Gunner (Screen) 1
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Science (Linguistics) 1
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Navy Flight Petty Officer, 2nd class 3 2
Citizen Corporate Manager 2 3
Citizen Colonist Settler 2 3
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Spent the college years partying.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Attempt at commissioned failed.
3Continued as Engineer/Gunner at age 22
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 26
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 30
5Advanced training in a specialist field
5Forced to muster out.
6Switched to Flight at age 34
6Special assignment or duty on board ship.
6Promoted to Flight rank 3
6Is now a Petty Officer, 2nd class
7Continued as Flight at age 38
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Became a Corporate at age 42
8Advanced training in a specialist field.
8Promoted to rank 1
9Continued as Corporate at age 46
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 2
9Is now a Manager
10Continued as Corporate at age 50
10Lightly injured, no permanent damage. Fully recovered.
11Switched to Colonist at age 54
11You are rewarded for your diligence or cunning.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Colonist at age 58
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Promoted to rank 1
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Colonist at age 62
13You are rewarded for your diligence or cunning.
13Promoted to rank 2
13Is now a Settler
14Aging Crisis. Owe 40,000 for medical bills.