| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Voluntarily left Colonist |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Birth or Death involving a family member or close friend. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Voluntarily left Pirate |
| 3 | Became a Performer at age 26 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Continued as Performer at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 38 |
| 6 | Expose or are involved in a scandal of some sort. |
| 7 | Became a Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Corporate at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Corporate at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Corporate at age 54 |
| 10 | Spent time maintaining and using heavy vehicles. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |