| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You join a gambling circle on board. |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Physician at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Continued as Physician at age 46 |
| 8 | A disaster or war strikes. |
| 8 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 9 | Continued as Physician at age 50 |
| 9 | Refuse to join a cheat in some fashion. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Physician at age 54 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Physician at age 58 |
| 11 | Moved to a new world. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |