Field Agent Jewell Walker permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)
Loudmouth, Crabby
 
Skills
Athletics (Endurance) 1
Carouse 1
Deception 2
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Streetwise 1
Survival 0
Tactics (Military) 3
Tactics (Naval) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Merchant Merchant Marine Senior Crewman 1 3
Scout Courier 0 3
Agent Corporate Agent Field Agent 2 4
Retired 0 1
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Befriend a useful ally in one sphere. Gain an Ally.
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Courier at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 2 Contacts. Gain 2 Enemies.
6Continued as Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 6 Contacts. Gain 2 Enemies.
8Became a Corporate Agent at age 46
8Go undercover to investigate an enemy.
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Promoted to rank 1
8Is now a Agent
9Continued as Corporate Agent at age 50
9Advanced training in a specialist field.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Corporate Agent at age 54
10Established a network of contacts. Gain 2 contacts.
10Promoted to rank 2
10Is now a Field Agent
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Corporate Agent at age 58
11Rewarded for a successful mission.
11Forced to muster out.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 20,000 for medical bills.