Crewman Kathryn Walsh permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 9 (1)
Impractical
 
Skills
Athletics (Dexterity) 1
Broker 0
Carouse 1
Deception 0
Drive 0
Electronics (Comms) 1
Gambler 1
Mechanic 1
Melee (Unarmed) 2
Persuade 0
Profession (Polymers) 1
Science (Physics) 1
Science (Robotics) 1
Seafarer 0
Stealth 2
Steward 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 1 3
Rogue Thief 1 3
Drifter Wanderer 1 2
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Scavenger at age 26
4Continued as Scavenger at age 30
4Spend time with an alien race. Gain a contact.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
6Became a Thief at age 38
6Crime pays off. Gain victim as Enemy.
6Promoted to rank 1
7Continued as Thief at age 42
7Find an Alien Artifact.
8Continued as Thief at age 46
8Injured. Fully recovered. Owe 5,000 for medical bills.
9Switched to Wanderer at age 50
9Spend time with an alien race. Gain a contact.
9Promoted to rank 1
10Continued as Wanderer at age 54
10Nearly killed. Fully recovered. Owe 30,000 for medical bills.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Good fortune
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.