| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Encounter a Psionic institute. |
| 2 | Tested for psionic powers |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Established a network of contacts. Gain 1 contacts. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Surveyor at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Surveyor at age 38 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 7 | Became a Wild Talent at age 42 |
| 7 | Pick up potentially useful information using your psychic powers |
| 7 | Promoted to rank 1 |
| 7 | Is now a Survivor |
| 8 | Continued as Wild Talent at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Wild Talent at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Wild Talent at age 54 |
| 10 | Spent time mastering mind and body. |
| 10 | Promoted to rank 3 |
| 10 | Is now a Witch |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Wild Talent at age 58 |
| 11 | Gain a contact outside of normal circles. |
| 11 | Promoted to rank 4 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Wild Talent at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 5 |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |