| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Find Ancient Technology. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Entered University at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain a Rival. |
| 3 | Graduated at age 30. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Amnesia. |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Intelligence at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Befriended by a senior agent. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Voluntarily left Intelligence |
| 10 | Became a Physician at age 54 |
| 10 | Make a breakthrough in your field. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Physician at age 58 |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Promoted to rank 2 |
| 12 | Continued as Physician at age 62 |
| 12 | Refuse to join a cheat in some fashion. |
| 12 | Promoted to rank 3 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |