| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Good fortune |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Switched to Broker at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Broker at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 6 | Continued as Broker at age 38 |
| 6 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 42 |
| 7 | Find Ancient Technology. |
| 7 | Forced to muster out. |
| 8 | Became a Scavenger at age 46 |
| 8 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Flight at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 10 | Returned to Scavenger at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Voluntarily left Scavenger |
| 11 | Switched to Barbarian at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Encounter a Psionic institute. |
| 12 | Tested for psionic powers |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |