| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Entered Marine Academy at age 22 |
| 2 | War breaks out, triggering a mandatory draft. |
| 2 | Graduated at age 22. |
| 3 | Became a Star Marine at age 22 |
| 3 | Is now a Marine |
| 3 | Lost eye or limb. Fully recovered. |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | Display heroism in battle, saving the whole ship. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Nearly killed. |
| 7 | Became a Field Researcher at age 38 |
| 7 | A disaster or war strikes. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 8 | Continued as Field Researcher at age 42 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |