| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Study Gunner (Turret) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Continued as Worker at age 22 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 26 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 30 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 34 |
| 6 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 7 | Became a Artist at age 38 |
| 7 | Public opinion turns on you. |
| 8 | Became a Scavenger at age 42 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 9 | Became a Merchant Marine at age 46 |
| 9 | Is now a Crewman |
| 9 | Given advanced training in a specialist field |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Continued as Merchant Marine at age 50 |
| 10 | Embroiled in legal trouble. |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 54 |
| 11 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 11 | Promoted to rank 3 |
| 11 | Is now a 3rd Officer |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Voluntarily left Merchant Marine |
| 12 | Retired at age 58 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |