Senior Scout Blanch Walsham permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0)
Brilliant
 
Skills
Athletics (Dexterity) 1
Diplomat 2
Electronics (Remote Ops) 1
Explosives 1
Flyer 0
Gun Combat 1
Gunner (Turret) 2
Jack-of-all-Trades 3
Mechanic 1
Melee (Natural) 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science 0
Seafarer (Sail) 1
Seafarer (Submarine) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Drifter Scavenger 0 2
Scout Explorer Senior Scout 3 4
Scout Courier Scout 1 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Scavenger at age 22
3Continued as Scavenger at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Explorer at age 30
4When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5Serve as the courier for an important message from the Imperium.
5Forced to continue current assignment
5Promoted to rank 2
6Continued as Explorer at age 38
6You discover a world, item or information of worth to the Imperium.
6Promoted to rank 3
6Is now a Senior Scout
7Continued as Explorer at age 42
7Psychologically damaged by your time in the scouts.
8Returned to Engineer/Gunner at age 46
8Severely injured. Fully recovered.
9Switched to Courier at age 50
9Spend several years jumping from world to world in your scout ship.
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Injured. Fully recovered. Owe 2,500 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12Spend several years jumping from world to world in your scout ship.
12Promoted to rank 1
12Is now a Scout
13Aging Crisis. Owe 60,000 for medical bills.