| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Scavenger at age 26 |
| 3 | Attempted a risky adventure and was injured. |
| 3 | Injured. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attempted a risky adventure and was sent to prison. |
| 5 | Became a Fixer at age 34 |
| 5 | Disgraced. Word of your criminal past reaches your homeworld. |
| 6 | Continued as Fixer at age 38 |
| 6 | Failed to escaped from prison. |
| 6 | Promoted to rank 1 |
| 7 | Switched to Inmate at age 42 |
| 7 | Beaten by a prison gang. |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Thug at age 46 |
| 8 | Accused of assaulting a prison guard. |
| 9 | Continued as Thug at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Returned to Fixer at age 54 |
| 10 | Special Duty. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |