| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Switched to Broker at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 34 |
| 5 | Given advanced training in a specialist field |
| 6 | Continued as Broker at age 38 |
| 6 | Embroiled in legal trouble. |
| 7 | Continued as Broker at age 42 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 9 | Switched to Free Trader at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Returned to Engineer/Gunner at age 54 |
| 10 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 11 | Switched to Line/Crew at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Refuse to abuse your position for profit |
| 12 | Promoted to Line/Crew rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |