| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 3 Contacts. Gain 3 Enemies. |
| 3 | Became a Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Physician at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 6 | Continued as Physician at age 38 |
| 6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Continued as Physician at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Field Researcher at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Field Researcher at age 62 |
| 12 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 12 | Promoted to rank 3 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |