| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Voluntarily left Pirate |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Artist at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Barbarian at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Barbarian |
| 7 | Became a Physician at age 42 |
| 7 | Make a breakthrough in your field. |
| 8 | Continued as Physician at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Physician at age 50 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |