| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 3 | Became a Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Voluntarily left Worker |
| 6 | Returned to Wanderer at age 38 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Lost eye or limb. Fully recovered. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |