Warrior Arrie Kuhn permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 2 (-2) 9 (1) 4 (-1) 6 (0)
Capricious, Kittenish
 
Skills
Animals (Training) 1
Art 0
Athletics (Dexterity) 1
Carouse 1
Drive (Mole) 1
Electronics (Computers) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Heavy Weapons (Artillery) 2
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 1
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Infantry Lieutenant 1 / 0 1
Drifter Barbarian Warrior 2 4
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Broker 0 1
Navy Flight Petty Officer, 3rd class 2 2
Drifter Wanderer 0 1
 
EducationGraduated
Army Academy Honors
 
TermHistory
1Entered Army Academy at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Graduated with honors at age 18.
2Became a Infantry at age 18
2Is now a Private
2Commissioned in Army/Infantry
2Is now a Lieutenant
2Thrown into a brutal ground war
3Voluntarily left Infantry
3Became a Barbarian at age 22
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Barbarian at age 26
4Moved to a new world.
4Promoted to rank 2
4Is now a Warrior
5Continued as Barbarian at age 30
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Barbarian at age 34
6You do not know what happened to you. There is a gap in your memory.
7Became a Merchant Marine at age 38
7Is now a Crewman
7Bankrupted by a rival. Gain the other trader as a Rival.
8Became a Engineer/Gunner at age 42
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 46
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Switched to Broker at age 50
10Bankrupted by a rival. Gain the other trader as a Rival.
11Switched to Flight at age 54
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Flight rank 2
11Is now a Petty Officer, 3rd class
12Continued as Flight at age 58
12During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
13Switched to Wanderer at age 62
13You do not know what happened to you. There is a gap in your memory.
14Aging Crisis. Owe 20,000 for medical bills.