| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Switched to Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Befriended by a senior agent. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Scarred. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Became a Field Researcher at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Barbarian at age 42 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Surveyor at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Voluntarily left Surveyor |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |