| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Display heroism in battle, saving the whole ship. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Switched to Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Barbarian at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Find an Alien Artifact. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Risk your fortune on a possibility lucrative deal and win. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Embroiled in legal trouble. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Risk your fortune on a possibility lucrative deal and win. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Voluntarily left Merchant Marine |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |