| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Voluntarily left Courier |
| 4 | Became a Enforcer at age 30 |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Good fortune |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | You commit a legendary crime. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Arrested and charged. |
| 7 | Failed to defend self. Gain an Enemy and go to prison. |
| 7 | Promoted to rank 4 |
| 8 | Became a Thug at age 46 |
| 8 | Offended a prison gang you tried to join. Gain an Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Fixer at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Accused of assaulting a prison guard. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |