| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Your business or ship thrives. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Field Researcher at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Accused of a crime |
| 4 | Promoted to rank 1 |
| 5 | Became a Thug at age 34 |
| 5 | Disgraced. Word of your criminal past reaches your homeworld. |
| 6 | Switched to Fixer at age 38 |
| 6 | Vocational Training. |
| 7 | Returned to Thug at age 42 |
| 7 | The warden takes an interest in your case. |
| 8 | Returned to Fixer at age 46 |
| 8 | Joined a prison gang |
| 8 | Promoted to rank 1 |
| 8 | Paroled from prison. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Gain a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a diplomatic mission. |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |