| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Switched to Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Arrested |
| 4 | Became a Fixer at age 30 |
| 4 | A guard takes a dislike to you. |
| 5 | Switched to Inmate at age 34 |
| 5 | You are moved to a lower security prison. |
| 6 | Returned to Fixer at age 38 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Returned to Inmate at age 42 |
| 7 | Vocational Training. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Inmate at age 46 |
| 8 | Assigned to difficult or backbreaking labour. |
| 9 | Returned to Fixer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Accused of assaulting a prison guard. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Injured. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Nearly killed. Owe 30,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |