| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Artist |
| 2 | Became a Explorer at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Broker at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Continued as Broker at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Returned to Artist at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Artist at age 46 |
| 8 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Forced to muster out. |
| 9 | Became a Physician at age 50 |
| 9 | Moved to a new world. |
| 10 | Continued as Physician at age 54 |
| 10 | A disaster or war strikes. |
| 10 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 11 | Continued as Physician at age 58 |
| 11 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 11 | Gain an Enemy |
| 11 | Forced to muster out. |
| 12 | Switched to Merchant Marine at age 62 |
| 12 | Is now a Crewman |
| 12 | Gained a contact. |