| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Thief at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Artist at age 34 |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Commissioned in Navy/Line/Crew |
| 6 | Is now a Ensign |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Nearly killed. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Special assignment or duty on board ship. |
| 10 | Forced to muster out. |
| 11 | Became a Explorer at age 58 |
| 11 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 11 | Lost eye or limb. Owe 2,500 for medical bills. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Explorer at age 62 |
| 12 | Psychologically damaged by your time in the scouts. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |