| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Sergeant |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Became a Worker at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Voluntarily left Worker |
| 6 | Became a Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Continued as Pirate at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Corporal |
| 9 | Continued as Pirate at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 10 | Continued as Pirate at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Became a Flight at age 58 |
| 11 | Is now a Crewman |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Flight rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Flight at age 62 |
| 12 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |