| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of military academy. |
| 2 | Became a Law Enforcement at age 18 |
| 2 | Is now a Rookie |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Explorer at age 22 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 26 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Scientist at age 30 |
| 5 | Make a breakthrough in your field. |
| 6 | Continued as Scientist at age 34 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Continued as Scientist at age 38 |
| 7 | Work leads to a considerable breakthrough. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 42 |
| 8 | Advanced training in a specialist field. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Scientist at age 46 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Voluntarily left Scientist |
| 10 | Retired at age 50 |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |