| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find Ancient Technology. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Contact with Government. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Find valuable salvage. |
| 4 | Continued as Barbarian at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Colonist at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Voluntarily left Colonist |
| 8 | Switched to Scavenger at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 9 | Switched to Worker at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | You gain experience in a technical field as a computer operator or surveyor. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | Your business expands, your corporation grows, or the colony thrives. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |