Crewman Maxie Carter permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 4 (-1)
Demonic, Civilised, Pushy
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat 2
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Stealth 0
Survival 1
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Marine Marine Support Marine 0 3
Citizen Colonist 1 2
Drifter Wanderer 0 1
Drifter Barbarian 1 2
Retired 0 3
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Injured. Fully recovered.
2Became a Marine Support at age 22
2Is now a Marine
2Assigned to an assault on an enemy fortress.
2Injured
2Attempt at commissioned failed.
3Continued as Marine Support at age 26
3Advanced training in a specialist field
4Continued as Marine Support at age 30
4Commanding officer takes an interest in your career.
4Forced to muster out.
5Became a Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Switched to Barbarian at age 46
8Promoted to rank 1
9Continued as Barbarian at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.