Crewman Ned Knight permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 6 (0) 2 (-2) 8 (0) 7 (0)
Superstitious
 
Skills
Animals (Veterinary) 1
Athletics (Dexterity) 1
Deception 2
Drive 0
Electronics 0
Engineer (Power) 1
Language (Oynprith (Droyne)) 2
Leadership 0
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Melee (Natural) 1
Pilot 0
Profession (Biologicals) 1
Science 0
Seafarer 0
Stealth 1
Steward 1
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Citizen Colonist 0 1
Citizen Corporate 0 1
Drifter Wanderer 1 4
Navy Flight Crewman 0 1
Scout Explorer 0 1
Drifter Barbarian 1 3
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Worker at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Voluntarily left Worker
3Switched to Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Switched to Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Wanderer at age 34
5Attacked by enemies and injured.
5Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Voluntarily left Wanderer
6Became a Flight at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Became a Explorer at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Switched to Barbarian at age 46
8Find valuable salvage.
9Continued as Barbarian at age 50
9Attacked by enemies and injured.
9Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
9Gain Enemy if you don't already have one.
9Promoted to rank 1
10Continued as Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Returned to Wanderer at age 58
12Continued as Wanderer at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Wanderer at age 66
13A romantic relationship ends badly. Gain a Rival or Enemy.
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.