Force Commander Hester Mitchell permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 11 (1)
Stolid, Ostentatious, Happy
 
Skills
Admin 1
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Athletics (Strength) 1
Deception 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Leadership 3
Medic 0
Melee (Blade) 1
Stealth 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Force Commander 3 / 1 4
Navy Line/Crew Lieutenant 3 / 0 4
Citizen Colonist 0 1
Retired 0 4
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
1Report commander and gain an Enemy.
1Promoted to Star Marine rank 1
1Is now a Lance Corporal
2Continued as Star Marine at age 22
2A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
2Cover for the commander and gain an Ally.
2Commissioned in Marine/Star Marine
2Is now a Lieutenant
2Promoted to Star Marine officer rank 2
2Is now a Captain
3Continued as Star Marine at age 26
3Trapped behind enemy lines.
3Promoted to Star Marine officer rank 3
3Is now a Force Commander
4Continued as Star Marine at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a notable military engagement.
5Attempt at commissioned failed.
6Continued as Line/Crew at age 38
6Good fortune
6Commissioned in Navy/Line/Crew
6Is now a Ensign
6Promoted to Line/Crew officer rank 2
6Is now a Sublieutenant
7Continued as Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew officer rank 3
7Is now a Lieutenant
8Continued as Line/Crew at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Colonist at age 50
9Your business expands, your corporation grows, or the colony thrives.
10Aging Crisis. Owe 20,000 for medical bills.
10Voluntarily left Colonist
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Gained a contact.
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 20,000 for medical bills.