| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 3 | Continued as Pirate at age 26 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Pirate at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Forced to muster out. |
| 5 | Became a Intelligence at age 34 |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Journalist at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 7 | Voluntarily left Journalist |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 9 | Became a Broker at age 50 |
| 9 | Your business or ship thrives. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Broker |
| 10 | Became a Colonist at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Colonist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Settler |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Colonist at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |