| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Voluntarily left Worker |
| 3 | Switched to Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Switched to Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Wanderer at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Wanderer |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Became a Explorer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Barbarian at age 46 |
| 8 | Find valuable salvage. |
| 9 | Continued as Barbarian at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Returned to Wanderer at age 58 |
| 12 | Continued as Wanderer at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Wanderer at age 66 |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |