| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Surveyor at age 30 |
| 4 | Accused of a crime |
| 5 | Became a Fixer at age 34 |
| 5 | Disgraced. Word of your criminal past reaches your homeworld. |
| 6 | Switched to Inmate at age 38 |
| 6 | Vocational Training. |
| 7 | Continued as Inmate at age 42 |
| 7 | Accused of assaulting a prison guard. |
| 8 | Returned to Fixer at age 46 |
| 8 | Persecuted by a prison gang. |
| 9 | Returned to Inmate at age 50 |
| 9 | Nearly killed. Owe 30,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Beaten by a prison gang. |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Parole hearing. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Returned to Fixer at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Returned to Inmate at age 70 |
| 14 | Saved a guard or prison officer. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |