Crewman Peggy Lynch permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1)
Affectionate
 
Skills
Astrogation 0
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Mechanic 0
Pilot 0
Recon 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Agent Intelligence 0 2
Navy Line/Crew Crewman 0 5
Drifter Wanderer 0 1
Retired 0 5
 
TermHistory
1Became a Explorer at age 18
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Intelligence at age 22
2Gained a contact.
3Continued as Intelligence at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Continued as Line/Crew at age 38
6Abuse your position for profit
7Continued as Line/Crew at age 42
7Vessel participates in a notable military engagement.
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Forced to muster out.
9Became a Wanderer at age 50
9Lightly injured, no permanent damage. Fully recovered.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 20,000 for medical bills.