Field Agent Isabelle Palmer permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 6 (0)
Pessimistic
 
Skills
Animals (Training) 1
Athletics 0
Carouse 2
Deception 2
Drive (Track) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 3
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons (Man Portable) 1
Investigate 3
Language 0
Melee (Bludgeon) 2
Recon 1
Stealth 0
Steward 0
Streetwise 2
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Agent Intelligence Field Agent 2 3
Entertainer Performer 1 2
Agent Corporate Agent Field Agent 3 4
Retired 0 4
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Suffered a deep tragedy.
1Dropped out of military academy.
2Became a Army Support at age 18
2Is now a Private
2Assigned to a planet with a hostile or wild environment.
2Forced to muster out.
3Became a Intelligence at age 22
3Go undercover to investigate an enemy.
3A job goes wrong, forcing you to flee off-planet.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 26
4Rewarded for a successful mission.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Intelligence at age 30
5Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Became a Performer at age 34
6Gain a patron in the arts. Gain an Ally
6Promoted to rank 1
7Continued as Performer at age 38
7Invited to take part in a controversial event or exhibition that improves your social standing.
8Voluntarily left Performer
8Switched to Corporate Agent at age 42
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 1
8Is now a Agent
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Corporate Agent at age 46
9Moved to a new world.
9Promoted to rank 2
9Is now a Field Agent
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Corporate Agent at age 50
10Befriended by a senior agent.
10Promoted to rank 3
11Continued as Corporate Agent at age 54
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 58
12Moved to a new world.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 30,000 for medical bills.