| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 3 | Forced to muster out. |
| 4 | Switched to Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Refused to perform research that goes against your conscience. |
| 6 | Voluntarily left Scientist |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Moved to a new world. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Gain Enemy if you don't already have one. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |