Crewman Luther Watts permalink

Age Sex Str Dex End Int Edu Soc Psi
77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 2 (-2) 6 (0)
Empathetic
 
Skills
Art 0
Athletics (Strength) 1
Carouse 1
Clairvoyance 0
Deception 1
Drive (Track) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Recon 0
Science (Planetology) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Teleportation 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Performer 4 6
Navy Engineer/Gunner Crewman 0 1
Retired 0 6
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Performer at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Performer at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Promoted to rank 1
4Continued as Performer at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 2
5Continued as Performer at age 34
5Gain a patron in the arts. Gain an Ally
6Continued as Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
6Promoted to rank 3
7Continued as Performer at age 42
7Moved to a new world.
7Promoted to rank 4
8Voluntarily left Performer
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 40,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.