Field Agent Hazel Forbes permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)
Scared, Optimistic
 
Skills
Animals 0
Athletics (Strength) 2
Deception 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Investigate 1
Mechanic 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Agent Corporate Agent Field Agent 2 2
Navy Line/Crew Able Spacehand 1 3
Merchant Merchant Marine Crewman 0 3
Drifter Barbarian 0 1
Prisoner Thug 0 1
Prisoner Inmate 1 1
Retired 0 3
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Corporate Agent at age 22
2Established a network of contacts. Gain 3 contacts.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
3Promoted to rank 2
3Is now a Field Agent
4Voluntarily left Corporate Agent
4Became a Line/Crew at age 30
4Is now a Crewman
4Special assignment or duty on board ship.
4Attempt at commissioned failed.
5Continued as Line/Crew at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Voluntarily left Line/Crew
7Became a Merchant Marine at age 42
7Is now a Crewman
7Betrayal. Convert an Ally into a Rival or Enemy.
8Continued as Merchant Marine at age 46
8Gained a contact.
9Continued as Merchant Marine at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Became a Barbarian at age 54
10Attempted a risky adventure and was sent to prison.
11Became a Thug at age 58
11Hire a new lawyer.
12Switched to Inmate at age 62
12Parole hearing.
12Promoted to rank 1
12Paroled from prison.
13Aging Crisis. Owe 50,000 for medical bills.
13Retired at age 66
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 10,000 for medical bills.