Crewman John Boyd permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)
Opportunistic
 
Skills
Art (Performer) 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Gunner (Turret) 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Melee (Unarmed) 1
Recon 1
Science (Chemistry) 1
Science (Planetology) 1
Stealth 0
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 2 2
Drifter Wanderer 0 2
Entertainer Performer 0 3
Drifter Barbarian 0 1
Retired 0 5
 
TermHistory
1Became a Thief at age 18
1A job goes wrong, forcing you to flee off-planet.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Nearly killed. Owe 40,000 for medical bills.
3Became a Scientist at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Scientist at age 30
4Moved to a new world.
4Promoted to rank 2
5Voluntarily left Scientist
5Became a Wanderer at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Wanderer at age 38
6Severely injured. Owe 10,000 for medical bills.
7Became a Performer at age 42
7Gain a patron in the arts. Gain an Ally
8Continued as Performer at age 46
8Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
9Continued as Performer at age 50
9Join homeworld’s celebrity circles
9Forced to muster out.
10Switched to Barbarian at age 54
10Scarred. Fully recovered. Owe 10,000 for medical bills.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.