Scout Myrta Nealy permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 3 (-1)
Dauntless
 
Skills
Astrogation 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Investigate 1
Mechanic 2
Pilot 0
Profession 0
Recon 1
Stealth 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 2
Entertainer Journalist 0 1
Agent Corporate Agent Agent 1 3
Agent Law Enforcement Rookie 0 1
Citizen Colonist 0 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 6 Contacts. Gain 3 Enemies.
2Promoted to rank 2
3Voluntarily left Explorer
3Became a Journalist at age 26
3Public opinion turns on you.
4Became a Corporate Agent at age 30
4An investigation takes on a dangerous turn.
4Nearly killed. Fully recovered. Owe 15,000 for medical bills.
5Continued as Corporate Agent at age 34
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Life ruined by a criminal gang. Gain the gang as an Enemy
7Switched to Law Enforcement at age 42
7Is now a Rookie
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Colonist at age 46
8Injured. Fully recovered. Owe 1,250 for medical bills.
9Became a Barbarian at age 50
9Drafted into Navy
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10Commanding officer takes an interest in your career.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 2
11Is now a Petty Officer, 3rd class
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Engineer/Gunner at age 62
12During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Nearly killed. Fully recovered. Owe 45,000 for medical bills.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.