Ingrate Alvie Willis permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 4 (-1)
Courageous
 
Skills
Admin 3
Advocate 0
Carouse 1
Diplomat 3
Drive 0
Electronics (Sensors) 1
Flyer 0
Investigate 0
Language 0
Mechanic 1
Medic 0
Persuade 1
Seafarer 0
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Noble Dilettante Ingrate 2 4
Merchant Merchant Marine Senior Crewman 1 3
Citizen Colonist 0 1
Scholar Field Researcher 0 1
Retired 0 6
 
TermHistory
1Became a Dilettante at age 18
1Is now a Wastrel
1Inherit a gift from a rich relative.
2Continued as Dilettante at age 22
2Your efforts do not go unnoticed by the Imperium.
2Promoted to rank 1
3Continued as Dilettante at age 26
3Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
4Continued as Dilettante at age 30
4Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
4Promoted to rank 2
4Is now a Ingrate
5Voluntarily left Dilettante
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Nearly killed. Fully recovered. Owe 8,750 for medical bills.
8Became a Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Became a Field Researcher at age 50
9Your work is sabotaged by unknown parties. You may salvage what you can and give up.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.