| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Commanding officer takes an interest in your career. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Flight |
| 2 | Entered University at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Graduated at age 26. |
| 3 | Voluntarily left Flight |
| 3 | Became a Performer at age 26 |
| 3 | Expose or are involved in a scandal of some sort. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | Join homeworld’s celebrity circles |
| 6 | Continued as Performer at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Forced to muster out. |
| 7 | Became a Explorer at age 42 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Explorer at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Explorer at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Forced to muster out. |
| 10 | Became a Scavenger at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Became a Worker at age 58 |
| 11 | Your business expands, your corporation grows, or the colony thrives. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | Advanced training in a specialist field. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Worker at age 66 |
| 13 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |