| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Dropped out of military academy. |
| 2 | Became a Colonist at age 18 |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 3 | Became a Explorer at age 22 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Severely injured. Owe 15,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 26 |
| 4 | You survey an alien world. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Explorer at age 30 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Promoted to rank 3 |
| 5 | Is now a Senior Scout |
| 6 | Voluntarily left Explorer |
| 6 | Became a Scavenger at age 34 |
| 6 | Amnesia. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 38 |
| 7 | Find Ancient Technology. |
| 8 | Continued as Scavenger at age 42 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Switched to Wanderer at age 46 |
| 9 | Contact with Government. |
| 10 | Continued as Wanderer at age 50 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |
| 16 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 17 | Aging Crisis. Owe 60,000 for medical bills. |