| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Lost eye or limb. Owe 1,250 for medical bills. |
| 2 | Became a Broker at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Voluntarily left Broker |
| 3 | Became a Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Continued as Courier at age 38 |
| 6 | Gained a contact. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Courier at age 42 |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Forced to muster out. |
| 8 | Retired at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |