Term | History |
1 | Became a Scavenger at age 18 |
1 | Attacked by enemies and injured. |
1 | Lightly injured, no permanent damage. Fully recovered. |
1 | Gain Enemy if you don't already have one. |
1 | Promoted to rank 1 |
2 | Continued as Scavenger at age 22 |
3 | Continued as Scavenger at age 26 |
3 | Promoted to rank 2 |
4 | Continued as Scavenger at age 30 |
4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 | Became a Law Enforcement at age 34 |
5 | Is now a Rookie |
5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 | Became a Line/Crew at age 38 |
6 | Is now a Crewman |
6 | Lightly injured, no permanent damage. Fully recovered. |
7 | Became a Colonist at age 42 |
7 | You befriend a superior in the corporation or the colony. |
7 | Promoted to rank 1 |
8 | Continued as Colonist at age 46 |
8 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 | Became a Performer at age 50 |
9 | Victim of a crime |
9 | Promoted to rank 1 |
10 | Continued as Performer at age 54 |
10 | Spend time with an alien race. Gain a contact. |
10 | Promoted to rank 2 |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Continued as Performer at age 58 |
11 | Find Ancient Technology. |
11 | Promoted to rank 3 |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Continued as Performer at age 62 |
12 | Gain a patron in the arts. Gain an Ally |
12 | Promoted to rank 4 |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Continued as Performer at age 66 |
13 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
13 | Forced to continue current assignment |
13 | Promoted to rank 5 |
13 | Is now a Famous Performer |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | Continued as Performer at age 70 |
14 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
15 | Aging Crisis. Owe 50,000 for medical bills. |