Crewman Waldo Washington permalink

Age Sex Str Dex End Int Edu Soc
66 M 3 (-1) 3 (-1) 1 (-2) 9 (1) 4 (-1) 7 (0)
Mature
 
Skills
Admin 0
Animals 0
Art (Instrument) 1
Art (Performer) 1
Athletics 0
Carouse 2
Deception 0
Drive 0
Electronics (Sensors) 1
Mechanic 0
Persuade 1
Pilot (Small craft) 1
Recon 0
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 2
Scout Courier 0 3
Entertainer Performer 4 6
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Embroiled in legal trouble.
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Became a Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6Psychologically damaged by your time in the scouts.
7Became a Performer at age 42
7Join homeworld’s celebrity circles
7Promoted to rank 1
8Continued as Performer at age 46
8Works is especially well received and popular, making you a minor celebrity
8Promoted to rank 2
9Continued as Performer at age 50
9Refused to criticise a questionable political leader on your homeworld.
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Performer at age 54
10Gain a patron in the arts. Gain an Ally
10Promoted to rank 3
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Performer at age 58
11Gained a contact.
11Promoted to rank 4
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Performer at age 62
12Scarred. Fully recovered.
13Aging Crisis. Owe 40,000 for medical bills.