Commander Goldie Sullivan permalink

Age Sex Str Dex End Int Edu Soc
48 F 8 (0) 7 (0) 4 (-1) 8 (0) 8 (0) 10 (1)
Unmotivated
 
Skills
Animals 0
Athletics 0
Carouse 0
Diplomat 2
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Leadership 1
Medic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Recon 0
Science (Planetology) 1
Survival 0
Tactics (Military) 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scholar Scientist 1 2
Navy Engineer/Gunner Commander 4 / 0 4
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Scientist at age 22
2Make a breakthrough in your field.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Scientist at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Injured.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Special assignment or duty on board ship.
6Promoted to Engineer/Gunner officer rank 3
6Is now a Lieutenant
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner officer rank 4
7Is now a Commander