Henchman Merrill Christie permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 7 (0) 6 (0) 4 (-1) 5 (-1) 7 (0)
Feisty
 
Skills
Astrogation 1
Athletics (Endurance) 1
Deception 0
Gambler 1
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Investigate 1
Melee (Natural) 1
Recon 0
Science (Chemistry) 1
Science (Planetology) 1
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 5
Drifter Scavenger 0 1
Scout Explorer 0 1
Scholar Field Researcher 0 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
2Continued as Pirate at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3Involved in a gambling ring.
4Continued as Pirate at age 30
4Arrested and charged.
4Hired a lawyer to beat the charges.
4Forced to muster out.
5Became a Scavenger at age 34
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Became a Explorer at age 38
6You survey an alien world.
7Voluntarily left Explorer
7Returned to Pirate at age 42
7Crime pays off. Gain victim as Enemy.
7Forced to muster out.
8Became a Field Researcher at age 46
8Assigned to work on a secret project for a patron or organisation.
9Continued as Field Researcher at age 50
9A rival researcher blackens your name or steals your research. Gain a Rival.