| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Severely injured. Owe 25,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Find valuable salvage. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Contact with Government. |
| 5 | Forced to muster out. |
| 6 | Aging Crisis. Owe 40,000 for medical bills. |
| 6 | Retired at age 38 |
| 6 | Moved to a new world. |
| 7 | Injured. |
| 8 | Moved to a new world. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |