| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Entered Army Academy at age 26 |
| 3 | Moved to a new world. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Scientist at age 26 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Scientist at age 30 |
| 5 | Win a prestigious prize for your work. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 34 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 38 |
| 7 | Refuse to join a cheat in some fashion. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Scientist at age 42 |
| 8 | Refuse to join a cheat in some fashion. |
| 8 | Promoted to rank 5 |
| 9 | Continued as Scientist at age 46 |
| 9 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 10 | Became a Engineer/Gunner at age 50 |
| 10 | Is now a Crewman |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | You join a gambling circle on board. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 58 |
| 12 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |