| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to abuse your position for profit |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Switched to Flight at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Wanderer at age 26 |
| 3 | Drafted into Navy |
| 4 | Returned to Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Switched to Line/Crew at age 38 |
| 6 | Vessel participates in a diplomatic mission. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |