| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
5 (-1) |
5 (-1) |
1 (-2) |
5 (-1) |
4 (-1) |
9 (1) |
| Ruthless, Dogmatic |
| Skills |
| Admin 0 |
| Athletics 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Science (Linguistics) 1 |
| Stealth 1 |
| Streetwise 0 |
| Tactics 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
2 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Dropped out of military academy. |
| 2 | Became a Scientist at age 18 |
| 2 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 3 | Became a Courier at age 22 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 26 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 5 Contacts. Gain 1 Enemies. |
| 5 | Became a Corporate at age 30 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Intelligence at age 34 |
| 6 | Rewarded for a successful mission. |
| 7 | Continued as Intelligence at age 38 |
| 7 | Go undercover to investigate an enemy. |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |