Senior Crewman Arie Paul
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
F |
1 (-2) |
2 (-2) |
6 (0) |
4 (-1) |
7 (0) |
10 (1) |
| Fanciful, Unsystematic |
| Skills |
| Art (Visual Media) 1 |
| Carouse 1 |
| Deception 0 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Engineer (Life Support) 1 |
| Gun Combat 1 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Seafarer 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
2 |
4 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Navy |
Engineer/Gunner |
|
0 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
|
| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Artist at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Moved to a new world. |
| 3 | Forced to muster out. |
| 4 | Became a Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Switched to Engineer/Gunner at age 38 |
| 6 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Your business or ship thrives. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Smuggle illegal items onto a planet. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Returned to Artist at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Promoted to rank 2 |