| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Arrested |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Became a Fixer at age 26 |
| 3 | Persecuted by a prison gang. |
| 4 | Switched to Inmate at age 30 |
| 4 | Parole hearing. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Inmate at age 34 |
| 5 | Beaten by a prison gang. |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Switched to Thug at age 38 |
| 6 | Parole hearing. |
| 6 | Promoted to rank 1 |
| 7 | Returned to Inmate at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Returned to Thug at age 46 |
| 8 | Attmped but failed to save a guard or prison officer. |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Promoted to rank 2 |
| 9 | Returned to Inmate at age 50 |
| 9 | Nearly killed. Owe 30,000 for medical bills. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Beaten by a prison gang. |
| 10 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | You gain a new Rival among the inmates or guards. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Attmped but failed to save a guard or prison officer. |
| 12 | Nearly killed. Owe 35,000 for medical bills. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |