| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 2 | Entered Marine Academy at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Free Trader at age 22 |
| 4 | Continued as Free Trader at age 26 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Voluntarily left Free Trader |
| 5 | Became a Flight at age 30 |
| 5 | Is now a Crewman |
| 5 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 6 | Became a Scientist at age 34 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Scientist at age 38 |
| 7 | Moved to a new world. |
| 8 | Continued as Scientist at age 42 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Scientist at age 46 |
| 9 | Make a breakthrough in your field. |
| 9 | Forced to muster out. |
| 10 | Became a Explorer at age 50 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 1 Contacts. Gain 2 Enemies. |
| 11 | Became a Wanderer at age 54 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |