Manager Mossie Long permalink

Age Sex Str Dex End Int Edu Soc
47 F 6 (0) 7 (0) 1 (-2) 7 (0) 6 (0) 7 (0)
Excessive, Undependable
 
Skills
Admin 1
Animals 0
Athletics 0
Drive (Mole) 1
Electronics (Computer) 1
Flyer (Ornithopter) 1
Gun Combat 0
Investigate 0
Language 0
Leadership 0
Mechanic 1
Profession (Construction) 1
Recon 0
Seafarer (Submarine) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate Manager 2 2
Scholar Field Researcher 0 1
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Switched to Corporate at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
5Continued as Corporate at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
5Is now a Manager
6Voluntarily left Corporate
6Became a Field Researcher at age 38
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Returned to Colonist at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Forced to muster out.