| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
7 (0) |
6 (0) |
6 (0) |
7 (0) |
7 (0) |
6 (0) |
| Cruel, Finicky |
| Skills |
| Animals 0 |
| Deception 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Engineer (M-drive) 1 |
| Flyer (Airship) 1 |
| Investigate 1 |
| Leadership 1 |
| Mechanic 0 |
| Medic 0 |
| Recon 0 |
| Science (Genetics) 1 |
| Science (Psionicology) 1 |
| Science (Sophontology) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Citizen |
Corporate |
|
1 |
2 |
| Scholar |
Scientist |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Switched to Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Corporate at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Scientist at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |