Ensign Hobert Read permalink

Age Sex Str Dex End Int Edu Soc
49 M 3 (-1) 10 (1) 6 (0) 10 (1) 5 (-1) 10 (1)
Quirky
 
Skills
Admin 0
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 1
Electronics 0
Gambler 1
Gun Combat 2
Gunner (Capital) 1
Melee (Blade) 1
Navigation 1
Pilot (Small Craft) 1
Science 0
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Ensign 1 / 0 1
Citizen Corporate 0 1
Merchant Merchant Marine Crewman 0 1
Navy Flight 1 / 0 1
Scout Explorer 0 2
Scout Surveyor 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
2Voluntarily left Line/Crew
2Became a Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Merchant Marine at age 26
3Is now a Crewman
3Imperial trade restrictions force you out of business.
4Switched to Flight at age 30
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Explorer at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Gain a contact in an alien race.
6Continued as Explorer at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Switched to Surveyor at age 42
7Spend several years jumping from world to world in your scout ship.