Crewman Stacy Maiden permalink

Age Sex Str Dex End Int Edu Soc
48 F 1 (-2) 5 (-1) 1 (-2) 7 (0) 6 (0) 6 (0)
Unreasonable, Picky, Neurotic
 
Skills
Animals 0
Athletics (Dexterity) 1
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Pilot (Capital Ships) 1
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Rogue Enforcer 0 1
Navy Line/Crew Crewman 0 1
Scholar Physician 0 1
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Enforcer at age 22
2Severely injured. Fully recovered. Owe 10,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Physician at age 30
4An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Aging Crisis. Owe 10,000 for medical bills.
6Retired at age 38
6Gained a contact.
7Aging Crisis. Owe 30,000 for medical bills.
7A new romantic starts. Gain an Ally.
8Aging Crisis. Owe 60,000 for medical bills.