Able Spacehand Dan Watts permalink

Age Sex Str Dex End Int Edu Soc
49 M 1 (-2) 5 (-1) 3 (-1) 4 (-1) 9 (1) 4 (-1)
Careful, Overwhelming, Supercilious
 
Skills
Art 0
Astrogation 1
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Science 0
Stealth 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Drifter Scavenger 1 2
Navy Engineer/Gunner Able Spacehand 1 2
Navy Flight 1 1
Citizen Worker 0 1
 
TermHistory
1Became a Courier at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 2 Contacts. Gain 3 Enemies.
2Became a Scavenger at age 22
2Attacked by enemies and injured.
2Severely injured. Fully recovered. Owe 15,000 for medical bills.
2Gain Enemy if you don't already have one.
2Promoted to rank 1
3Continued as Scavenger at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Switched to Flight at age 38
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Became a Worker at age 42
7Advanced training in a specialist field.