Able Spacehand Gaston Neal permalink

Age Sex Str Dex End Int Edu Soc
47 M 10 (1) 10 (1) 7 (0) 4 (-1) 8 (0) 11 (1)
Disagreeable
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Gun Combat 2
Jack-of-All-Trades 2
Mechanic 2
Medic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Profession (Polymers) 1
Streetwise 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Citizen Colonist 0 1
Drifter Scavenger 4 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Became a Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Scavenger at age 30
4Promoted to rank 1
5Continued as Scavenger at age 34
5Find valuable salvage.
5Promoted to rank 2
6Continued as Scavenger at age 38
6Attacked by enemies and injured.
6Lightly injured, no permanent damage. Fully recovered.
6Gain Enemy if you don't already have one.
6Promoted to rank 3
7Continued as Scavenger at age 42
7Drafted into Scout
7Promoted to rank 4