Crewman Ted Strachan permalink

Age Sex Str Dex End Int Edu Soc
49 M 7 (0) 10 (1) 5 (-1) 5 (-1) 10 (1) 9 (1)
Opportunistic
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 0
Deception 1
Drive (Mole) 1
Electronics 0
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat 1
Language (Oynprith (Droyne)) 1
Persuade 0
Science 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 1 2
Citizen Colonist 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Engineer/Gunner at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Wanderer at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.