Crewman Bethel Kabble permalink

Age Sex Str Dex End Int Edu Soc
49 F 7 (0) 2 (-2) 1 (-2) 6 (0) 6 (0) 11 (1)
Self-Directed, Strong
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Investigate 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Drifter Scavenger 1 3
Agent Intelligence 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Engineer/Gunner at age 22
2Nearly killed.
3Switched to Flight at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Scavenger at age 30
4Suffer from a life-threatening illness.
5Became a Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Returned to Scavenger at age 38
6Find valuable salvage.
7Continued as Scavenger at age 42
7A new romantic starts. Gain an Ally.
7Promoted to rank 1