Scout Jewell Peck permalink

Age Sex Str Dex End Int Edu Soc
48 F 7 (0) 3 (-1) 6 (0) 4 (-1) 9 (1) 2 (-2)
Dubious, Glamorous
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Melee 0
Pilot (Spacecraft) 1
Recon 0
Science (Genetics) 1
Seafarer 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Rogue Thief 0 2
Scout Courier Scout 1 3
Drifter Barbarian 0 1
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Thief at age 22
2Involved in a gambling ring.
3Continued as Thief at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Courier at age 30
4When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5You survey an alien world.
6Continued as Courier at age 38
6Psychologically damaged by your time in the scouts.
7Became a Barbarian at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.