Able Spacehand Keith Fields permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 6 (0) 2 (-2) 4 (-1) 9 (1) 6 (0)
Lineat, Possessive
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Endurance) 2
Deception 0
Electronics (Comms) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Pilot (Small Craft) 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Agent Corporate Agent 0 1
Navy Line/Crew 1 1
Navy Flight 1 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Corporate Agent at age 30
4Established a network of contacts. Gain 2 contacts.
5Voluntarily left Corporate Agent
5Switched to Line/Crew at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Switched to Flight at age 38
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Wanderer at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.