Karl Andrew permalink

Age Sex Str Dex End Int Edu Soc
48 M 3 (-1) 3 (-1) 3 (-1) 3 (-1) 8 (0) 6 (0)
Rejects Change, Flexible
 
Skills
Athletics (Dexterity) 1
Deception 2
Drive 0
Electronics (Sensors) 1
Gambler 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Recon 1
Science 0
Stealth 2
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 5 6
Agent Intelligence 0 1
 
TermHistory
1Became a Thief at age 18
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
2Continued as Thief at age 22
2Involved in a gambling ring.
2Promoted to rank 2
3Continued as Thief at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 3
4Continued as Thief at age 30
4Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4Promoted to rank 4
5Continued as Thief at age 34
5Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5Promoted to rank 5
6Continued as Thief at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Intelligence at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.