Crewman Colonel Gilbert permalink

Age Sex Str Dex End Int Edu Soc
47 M 3 (-1) 4 (-1) 10 (1) 3 (-1) 11 (1) 5 (-1)
Courteous
 
Skills
Admin 1
Art (Perform) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 0
Medic 0
Navigation 1
Science (Biology) 1
Science (Cosmology) 2
Science (Philosophy) 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 3
Navy Flight Crewman 0 1
Rogue Pirate Lackey 0 1
Entertainer Artist 0 1
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Made lifelong friends. Gain 1 Allies.
1Graduated at age 22.
2Became a Field Researcher at age 22
2Win a prestigious prize for your work.
3Continued as Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Forced to muster out.
5Became a Flight at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Pirate at age 38
6Is now a Lackey
6A job goes wrong, forcing you to flee off-planet.
7Became a Artist at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy