Crewman Maxwell Willis permalink

Age Sex Str Dex End Int Edu Soc
48 M 3 (-1) 2 (-2) 11 (1) 6 (0) 7 (0) 7 (0)
Amused
 
Skills
Art 1
Astrogation 1
Carouse 0
Drive 0
Electronics (Computers) 1
Gun Combat 2
Mechanic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 1
Scout Courier 0 4
Citizen Corporate 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Switched to Engineer/Gunner at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Courier at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Courier at age 30
4You spend a great deal of time on the fringes of Charted Space.
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Continued as Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Gain a contact in an alien race.
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
6Forced to muster out.
7Became a Corporate at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.