Field Agent Charles Coleman permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 3 (-1) 4 (-1) 10 (1) 8 (0) 9 (1)
Mannerly, Rambunctious
 
Skills
Animals (Handling) 1
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 2
Drive (Hovercraft) 1
Engineer (Power) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Medic 0
Recon 1
Stealth 2
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 4
Citizen Colonist Settler 2 3
Agent Intelligence Field Agent 3 3
 
TermHistory
1Became a Thief at age 18
1Backstab a fellow rogue for personal gain.
1Promoted to rank 1
2Continued as Thief at age 22
2Involved in a feud with a rival criminal organization.
3Continued as Thief at age 26
3You spend months in the dangerous criminal underworld.
4Continued as Thief at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Colonist at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Colonist at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 2
6Is now a Settler
7Continued as Colonist at age 42
7Gained a contact.
7Forced to muster out.
8Became a Intelligence at age 46
8Befriended by a senior agent.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Uncover a major conspiracy against your employers.
9Promoted to rank 2
9Is now a Field Agent
10Continued as Intelligence at age 54
10Established a network of contacts. Gain 2 contacts.
10Promoted to rank 3