Able Spacehand Frank Willis permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 3 (-1) 5 (-1) 7 (0) 4 (-1) 7 (0)
Dismayed
 
Skills
Animals (Handling) 1
Art (Performer) 2
Carouse 0
Deception 0
Drive (Track) 1
Gambler 1
Gun Combat 0
Gun Combat 1
Mechanic 1
Persuade 0
Stealth 1
Steward 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 3 4
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Drifter Scavenger 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Performer at age 22
2Join homeworld’s celebrity circles
2Promoted to rank 2
3Continued as Performer at age 26
3Win a prestigious prize.
3Promoted to rank 3
4Continued as Performer at age 30
4Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
4Forced to muster out.
5Became a Flight at age 34
5Is now a Crewman
5Severely injured. Fully recovered. Owe 1,250 for medical bills.
6Switched to Engineer/Gunner at age 38
6Good fortune
7Voluntarily left Engineer/Gunner
7Became a Scavenger at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Returned to Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9You join a gambling circle on board.
9Forced to muster out.
10Switched to Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.