Craftsman Jesus Risewell permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 1 (-2) 4 (-1) 5 (-1) 8 (0) 4 (-1)
Unbending
 
Skills
Art 0
Drive (Mole) 2
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat 2
Gunner (Ortillery) 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Profession (Biologicals) 1
Profession (Hydroponics) 1
Science (Philosophy) 1
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Worker Craftsman 4 7
Marine Marine Support Marine 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Severely injured. Fully recovered.
2Became a Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 3
6Continued as Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Became a Marine Support at age 50
9Is now a Marine
9Injured. Fully recovered. Owe 1,250 for medical bills.
10Became a Free Trader at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy