Petty Officer, 1st class Salvatore Nealy permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 7 (0) 9 (1) 7 (0) 5 (-1) 8 (0)
Cynical, Consistent, Grandiose
 
Skills
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 1
Drive 0
Engineer (J-drive) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gun Combat 2
Gunner (Turret) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Recon 2
Stealth 1
Survival 0
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Marine Ground Assault Lance Corporal 1 2
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Marine Star Marine 1 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
2Became a Ground Assault at age 22
2Is now a Marine
2Good fortune
2Promoted to Ground Assault rank 1
2Is now a Lance Corporal
3Continued as Ground Assault at age 26
3Injured.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Voluntarily left Engineer/Gunner
7Switched to Star Marine at age 42
7Lost eye or limb. Fully recovered.
8Became a Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Returned to Engineer/Gunner at age 50
9A new romantic starts. Gain an Ally.
9Promoted to Engineer/Gunner rank 4
9Is now a Petty Officer, 1st class
10Continued as Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Forced to muster out.