Archibald Arthur permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 3 (-1) 2 (-2) 6 (0) 4 (-1) 4 (-1)
Responsive, Careful, Scarred
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive (Walker) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 1
Melee (Unarmed) 1
Persuade 1
Recon 2
Science (Physics) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 3 6
Scholar Scientist 0 4
 
TermHistory
1Became a Enforcer at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Involved in a gambling ring.
2Promoted to rank 2
3Continued as Enforcer at age 26
3Scarred. Fully recovered. Owe 10,000 for medical bills.
4Became a Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Scientist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Scientist at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Returned to Enforcer at age 46
8Gained a contact.
9Continued as Enforcer at age 50
9Arrested and charged.
9Hired a lawyer to beat the charges.
9Promoted to rank 3
10Continued as Enforcer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.