| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | Gain a contact in an alien race. |
| 2 | Continued as Courier at age 22 |
| 2 | Severely injured. Owe 25,000 for medical bills. |
| 3 | Switched to Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 3 Contacts. Gain 3 Enemies. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Wanderer at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Spend time with an alien race. Gain a contact. |
| 7 | Continued as Wanderer at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Forced to muster out. |
| 8 | Became a Corporate at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 50 |
| 9 | Spent time maintaining and using heavy vehicles. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Corporate at age 54 |
| 10 | You befriend a superior in the corporation or the colony. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Manager |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |