| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
3 (-1) |
3 (-1) |
2 (-2) |
6 (0) |
4 (-1) |
4 (-1) |
| Responsive, Careful, Scarred |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Deception 0 |
| Diplomat 1 |
| Drive (Walker) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Recon 2 |
| Science (Physics) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
3 |
6 |
| Scholar |
Scientist |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Scientist at age 30 |
| 4 | Win a prestigious prize for your work. |
| 5 | Continued as Scientist at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Scientist at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Returned to Enforcer at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Arrested and charged. |
| 9 | Hired a lawyer to beat the charges. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |