Henchman Grace Jacobs permalink

Age Sex Str Dex End Int Edu Soc
59 F 3 (-1) 6 (0) 1 (-2) 7 (0) 9 (1) 4 (-1)
Judgmental, Panicky
 
Skills
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Language (Vilani (1st Imperium)) 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Recon 0
Stealth 2
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 2
Rogue Pirate Henchman 1 2
Entertainer Performer 1 2
Citizen Worker 0 1
Citizen Colonist 0 1
Scout Courier 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1On the front lines of a planetary assault and occupation.
2Continued as Marine Support at age 22
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Pirate at age 26
3Is now a Lackey
3You spend months in the dangerous criminal underworld.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4Severely injured. Fully recovered. Owe 30,000 for medical bills.
5Became a Performer at age 34
5Win a prestigious prize.
5Promoted to rank 1
6Continued as Performer at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Worker at age 42
7Injured. Fully recovered. Owe 2,500 for medical bills.
8Switched to Colonist at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Became a Courier at age 50
9Psychologically damaged by your time in the scouts.
10Became a Wanderer at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.