| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Moved to a new world. |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Severely injured. |
| 4 | Became a Colonist at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Became a Enforcer at age 46 |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Severely injured. Owe 2,500 for medical bills. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Enforcer at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |