Crewman Mildred Weakman permalink

Age Sex Str Dex End Int Edu Soc Psi
59 F 7 (0) 3 (-1) 2 (-2) 5 (-1) 5 (-1) 8 (0) 1 (-2)
Graceful, Talkative
 
Skills
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Electronics 0
Engineer (Power) 1
Flyer (Grav) 1
Gun Combat 0
Gunner (Capital) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 4
Melee (Natural) 1
Melee (Unarmed) 1
Recon 1
Stealth 1
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Agent Corporate Agent 0 1
Agent Intelligence 0 1
Drifter Wanderer 0 2
Drifter Scavenger 1 3
Navy Engineer/Gunner 0 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Severely injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Corporate Agent at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Switched to Intelligence at age 26
3Nearly killed. Owe 20,000 for medical bills.
4Became a Wanderer at age 30
4Find valuable salvage.
5Continued as Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Scavenger at age 38
6Promoted to rank 1
7Continued as Scavenger at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
8Continued as Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Switched to Engineer/Gunner at age 50
9Vessel participates in a notable military engagement.
10Continued as Engineer/Gunner at age 54
10A new romantic starts. Gain an Ally.