Explorer Christine Fabble permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 4 (-1) 2 (-2) 10 (1) 6 (0) 7 (0)
Aspiring, Jaded
 
Skills
Animals 0
Broker 0
Carouse 1
Drive 0
Electronics 0
Explosives 1
Flyer (Airship) 1
Jack-of-all-Trades 2
Jack-of-All-Trades 2
Mechanic 1
Melee (Blade) 1
Navigation 1
Persuade 1
Profession (Construction) 1
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Citizen Colonist Explorer 5 6
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Free Trader at age 18
1Embroiled in legal trouble.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Moved to a new world.
5Promoted to rank 3
6Continued as Colonist at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 4
6Is now a Explorer
7Continued as Colonist at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 5
8Continued as Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Forced to muster out.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Switched to Merchant Marine at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.