Scout Merrill Tow permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 3 (-1) 2 (-2) 5 (-1) 6 (0) 8 (0)
High, Stoical
 
Skills
Admin 0
Astrogation 1
Drive 0
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 1
Mechanic 0
Melee (Blade) 1
Persuade 0
Pilot 0
Recon 0
Science (Archaeology) 1
Stealth 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 2 3
Merchant Merchant Marine Crewman 0 2
Drifter Wanderer 0 1
Rogue Pirate Henchman 1 2
Agent Corporate Agent 0 2
 
TermHistory
1Became a Explorer at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2Continued as Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Nearly killed. Owe 20,000 for medical bills.
2Promoted to rank 1
2Is now a Scout
3Continued as Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 2
4Voluntarily left Explorer
4Became a Merchant Marine at age 30
4Is now a Crewman
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Merchant Marine at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Pirate at age 42
7Is now a Lackey
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8A job goes wrong, forcing you to flee off-planet.
9Became a Corporate Agent at age 50
9Befriended by a senior agent.
10Continued as Corporate Agent at age 54
10Life ruined by a criminal gang. Gain the gang as an Enemy