| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
8 (0) |
3 (-1) |
6 (0) |
| Incompetent, Focused, Kenderish |
| Skills |
| Art 0 |
| Athletics 0 |
| Deception 2 |
| Drive 0 |
| Engineer (J-drive) 1 |
| Engineer (M-drive) 2 |
| Flyer 0 |
| Gun Combat 0 |
| Gunner (Capital) 2 |
| Investigate 0 |
| Mechanic 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Wanderer |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |