Crewman Doctor Desmond permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 1 (-2)
Light-Hearted, Unbiased, ADHD
 
Skills
Animals 0
Astrogation 0
Broker 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gambler 2
Gun Combat 0
Mechanic 1
Persuade 1
Pilot 0
Profession (Civil Engineering) 1
Science (Chemistry) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Citizen Worker 1 6
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 2 2
 
TermHistory
1Became a Courier at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 6 Contacts. Gain 3 Enemies.
2Became a Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3Advanced training in a specialist field.
4Continued as Worker at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 1
6Continued as Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Forced to muster out.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Became a Free Trader at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 1
10Continued as Free Trader at age 54
10A new romantic starts. Gain an Ally.
10Promoted to rank 2
11Aging Crisis. Owe 20,000 for medical bills.