| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
F |
1 (-2) |
4 (-1) |
1 (-2) |
5 (-1) |
6 (0) |
6 (0) |
| Hopeful |
| Skills |
| Astrogation 0 |
| Broker 0 |
| Carouse 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Flyer (Ornithopter) 1 |
| Flyer (Rotor) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Melee (Bludgeon) 1 |
| Pilot 0 |
| Profession (Civil Engineering) 1 |
| Profession (Construction) 1 |
| Profession (Polymers) 1 |
| Science (Psionicology) 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
2 |
4 |
| Citizen |
Corporate |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
5 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scavenger at age 26 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Forced to muster out. |
| 5 | Became a Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Switched to Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Continued as Worker at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 8 | Continued as Worker at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Worker at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |