Crewman Washington Murphy permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 4 (-1) 1 (-2) 8 (0) 8 (0) 3 (-1)
Withdrawn, Educated, Secretive
 
Skills
Athletics (Strength) 1
Deception 0
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 1
Melee (Bludgeon) 1
Recon 0
Seafarer 0
Stealth 2
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 2 4
Drifter Scavenger 1 2
Navy Flight Crewman 0 2
Drifter Wanderer 0 1
Retired 0 1
 
TermHistory
1Became a Thief at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Scavenger at age 22
2Attempted a risky adventure and was injured.
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Promoted to rank 1
3Continued as Scavenger at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Returned to Thief at age 30
4You spend months in the dangerous criminal underworld.
4Promoted to rank 1
5Continued as Thief at age 34
5Involved in a feud with a rival criminal organization.
5Promoted to rank 2
6Continued as Thief at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Flight at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Flight at age 46
8Nearly killed.
9Switched to Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.