| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 3 | Forced to muster out. |
| 4 | Became a Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Scientist |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Established a network of contacts. Gain 1 contacts. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Established a network of contacts. Gain 3 contacts. |
| 7 | Voluntarily left Corporate Agent |
| 7 | Became a Barbarian at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Forced to muster out. |
| 9 | Became a Colonist at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Switched to Scavenger at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Gain Enemy if you don't already have one. |