| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Switched to Scavenger at age 22 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 26 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Scavenger |
| 5 | Became a Flight at age 30 |
| 5 | Is now a Crewman |
| 5 | Lost eye or limb. Fully recovered. |
| 6 | Switched to Engineer/Gunner at age 34 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Good fortune |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | Display heroism in battle, saving the whole ship. |
| 9 | Commissioned in Navy/Engineer/Gunner |
| 9 | Is now a Ensign |
| 9 | Promoted to Engineer/Gunner officer rank 2 |
| 9 | Is now a Sublieutenant |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Nearly killed. Fully recovered. |
| 11 | Became a Free Trader at age 54 |
| 11 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |