| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Explorer at age 18 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Flight at age 22 |
| 3 | Is now a Crewman |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Switched to Engineer/Gunner at age 26 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Worker at age 34 |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Wanderer at age 38 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Courier at age 42 |
| 8 | You survey an alien world. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Courier at age 46 |
| 9 | Perform an exemplary service for the scouts. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Courier at age 50 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |