| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You join a gambling circle on board. |
| 2 | Promoted to Line/Crew rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Line/Crew rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Promoted to Line/Crew rank 4 |
| 4 | Is now a Petty Officer, 1st class |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Line/Crew rank 5 |
| 5 | Is now a Chief Petty Officer |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Scavenger at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 8 | Became a Diplomat at age 46 |
| 8 | Is now a Intern |
| 8 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a 3rd Secretary |
| 9 | Continued as Diplomat at age 50 |
| 9 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 2nd Secretary |
| 10 | Continued as Diplomat at age 54 |
| 10 | Join a successful conspiracy of nobles. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |