4th Officer Ernst Jennings permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 5 (-1) 2 (-2) 6 (0) 9 (1) 7 (0)
Sedate, Impotent, Sharp-Tongued
 
Skills
Athletics 0
Broker 2
Carouse 0
Drive 0
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Investigate 0
Mechanic 3
Pilot 0
Recon 0
Science (Biology) 1
Seafarer 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Merchant Merchant Marine 4th Officer 2 5
Scout Explorer 0 1
Scout Surveyor 0 2
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Became a Merchant Marine at age 22
2Is now a Crewman
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
3Risk your fortune on a possibility lucrative deal and win.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
5Continued as Merchant Marine at age 34
5Promoted to rank 2
5Is now a 4th Officer
6Continued as Merchant Marine at age 38
6Smuggle illegal items onto a planet.
6Forced to muster out.
7Became a Explorer at age 42
7Psychologically damaged by your time in the scouts.
8Switched to Surveyor at age 46
8You spend a great deal of time on the fringes of Charted Space.
8Gain a contact in an alien race.
9Continued as Surveyor at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.