Able Spacehand Harper McGuire permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 8 (0)
Frantic
 
Skills
Astrogation 0
Athletics 0
Diplomat 1
Flyer 0
Gambler 1
Gun Combat 0
Mechanic 2
Persuade 1
Pilot 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Drifter Scavenger 0 1
Navy Flight Able Spacehand 1 1
Merchant Merchant Marine Senior Crewman 1 2
Retired 0 5
 
TermHistory
1Became a Surveyor at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Scavenger at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Flight at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Voluntarily left Flight
4Became a Merchant Marine at age 30
4Is now a Crewman
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Aging Crisis. Owe 60,000 for medical bills.
6Retired at age 38
6Gained a contact.
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 10,000 for medical bills.
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.