Crewman Zack Bluit permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 4 (-1) 3 (-1) 7 (0) 6 (0) 6 (0)
Solitary, Deranged, Flustered
 
Skills
Broker 1
Diplomat 2
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 3
Investigate 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Science (Linguistics) 1
Science (Philosophy) 2
Science (Psionicology) 1
Science (Sophontology) 1
Stealth 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Drifter Scavenger 1 3
Merchant Merchant Marine Crewman 0 3
Scholar Scientist 3 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Scavenger at age 22
2Attacked by enemies and injured.
2Lightly injured, no permanent damage. Fully recovered.
2Gain Enemy if you don't already have one.
3Continued as Scavenger at age 26
3Attacked by enemies and injured.
3Lightly injured, no permanent damage. Fully recovered.
3Gain Enemy if you don't already have one.
4Continued as Scavenger at age 30
4Drafted into Merchant Marine
4Promoted to rank 1
5Became a Merchant Marine at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
8Became a Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 1
9Continued as Scientist at age 50
9Agreed to perform research that goes against your conscience. Gain 1 Enemies.
9Promoted to rank 2
10Continued as Scientist at age 54
10Advanced training in a specialist field.
10Promoted to rank 3
11Continued as Scientist at age 58
11Entangled in a bureaucratic or legal morass that distracts you from your work.
11Forced to muster out.