Technician Genesis Miller permalink

Age Sex Str Dex End Int Edu Soc
63 F 2 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 4 (-1)
Matronly, Dangerous
 
Skills
Deception 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 1
Language 0
Mechanic 1
Medic 0
Pilot 0
Profession (Hydroponics) 1
Science (Planetology) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 6
Scout Explorer 0 1
Army Cavalry Private 0 2
Retired 0 2
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Forced to muster out.
7Became a Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 3 Contacts. Gain 3 Enemies.
8Became a Cavalry at age 46
8Is now a Private
8Surrounded and outnumbered by the enemy, you hold out until relief arrives.
9Continued as Cavalry at age 50
9Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
9Gain rebels as Enemy
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Victim of a crime
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.