Clair Hawkins permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 2 (-2) 1 (-2) 6 (0) 5 (-1) 8 (0)
Moody, Young
 
Skills
Admin 0
Advocate 0
Art 0
Astrogation 0
Broker 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Gambler 1
Leadership 0
Pilot (Small Craft) 1
Recon 1
Stealth 1
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Entertainer Journalist 0 1
Scholar Field Researcher 0 1
Drifter Wanderer 1 3
Drifter Scavenger 0 2
Scholar Physician 0 2
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Corporate at age 22
2Good fortune
2Promoted to rank 1
3Voluntarily left Corporate
3Became a Journalist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Field Researcher at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Lightly injured, no permanent damage. Fully recovered.
5Became a Wanderer at age 34
5Amnesia.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Find valuable salvage.
7Continued as Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Switched to Scavenger at age 46
9Continued as Scavenger at age 50
9Severely injured. Fully recovered. Owe 12,500 for medical bills.
10Switched to Physician at age 54
10Refuse to join a cheat in some fashion.
11Continued as Physician at age 58
11Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.