| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Voluntarily left Physician |
| 2 | Became a Wanderer at age 22 |
| 2 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Intelligence at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find Ancient Technology. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Attempted a risky adventure and was sent to prison. |
| 11 | Became a Fixer at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |