Field Agent Willie McGhee permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 5 (-1)
Dreary, Inactive, Selfish
 
Skills
Deception 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer (Rotor) 2
Gun Combat 0
Investigate 1
Mechanic 1
Melee (Blade) 1
Profession (Hydroponics) 1
Recon 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Ensign 1 / 0 2
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Befriended by a senior agent.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Wanderer at age 30
4Nearly killed. Owe 22,500 for medical bills.
5Switched to Scavenger at age 34
5Suffer from a life-threatening illness.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Commissioned in Navy/Engineer/Gunner
6Is now a Ensign
7Aging Crisis. Owe 60,000 for medical bills.
7Continued as Engineer/Gunner at age 42
7Severely injured. Fully recovered. Owe 1,250 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Victim of a crime
10A new romantic starts. Gain an Ally.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.