| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Enforcer at age 18 |
| 2 | A crime lord considers you his protégé. |
| 3 | Continued as Enforcer at age 22 |
| 3 | Arrested |
| 4 | Became a Fixer at age 26 |
| 4 | Defeated a prison gang. Gain an Enemy. |
| 5 | Continued as Fixer at age 30 |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Switched to Thug at age 34 |
| 6 | Joined a prison gang |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Physician at age 38 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Physician at age 42 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Voluntarily left Physician |
| 9 | Switched to Pirate at age 46 |
| 9 | Is now a Lackey |
| 9 | Crime pays off. Gain victim as Enemy. |
| 10 | Voluntarily left Pirate |
| 10 | Became a Scavenger at age 50 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Scavenger at age 54 |
| 11 | Find valuable salvage. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Scavenger at age 58 |
| 12 | Forced to continue current assignment |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |