| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 2 | Became a Field Researcher at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Forced to muster out. |
| 6 | Became a Scavenger at age 38 |
| 6 | Contact with Government. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Scavenger at age 46 |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |