| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 2 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Accepted a deal with criminal or other figure under investigation. |
| 3 | Became a Army Support at age 26 |
| 3 | Is now a Private |
| 3 | Assigned to a peacekeeping role. |
| 3 | Promoted to Army Support rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Army Support at age 30 |
| 4 | Assigned to an urbanised planet torn by war. |
| 4 | Promoted to Army Support rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Army Support at age 34 |
| 5 | Assigned to a peacekeeping role. |
| 5 | Commissioned in Army/Army Support |
| 5 | Is now a Lieutenant |
| 5 | Promoted to Army Support officer rank 2 |
| 5 | Is now a Captain |
| 6 | Continued as Army Support at age 38 |
| 6 | Thrown into a brutal ground war |
| 6 | Injured. Fully recovered. |
| 7 | Continued as Army Support at age 42 |
| 7 | Assigned to an urbanised planet torn by war. |
| 7 | Forced to muster out. |
| 8 | Became a Performer at age 46 |
| 8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 9 | Became a Scientist at age 50 |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 10 | Became a Explorer at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Explorer at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |