| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Scientist at age 22 |
| 2 | A disaster or war strikes. |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 3 | Continued as Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 5 | Continued as Scientist at age 34 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 7 | Continued as Scientist at age 42 |
| 7 | Refused to perform research that goes against your conscience. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Scientist at age 46 |
| 8 | Refuse to join a cheat in some fashion. |
| 8 | Forced to muster out. |
| 9 | Became a Explorer at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Explorer at age 54 |
| 10 | Good fortune |
| 10 | Promoted to rank 2 |
| 11 | Continued as Explorer at age 58 |
| 11 | Perform an exemplary service for the scouts. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |