Able Spacehand Judith Barbary permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0)
Accommodating, Evil
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gun Combat 2
Mechanic 2
Persuade 0
Pilot (Small Craft) 2
Pilot (Spacecraft) 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 5
Entertainer Performer 0 1
Scout Courier 0 2
Drifter Scavenger 0 1
Navy Flight 1 1
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Engineer/Gunner at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Continued as Engineer/Gunner at age 26
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Forced to muster out.
6Became a Performer at age 38
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Courier at age 42
7When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8Continued as Courier at age 46
8Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
9Became a Scavenger at age 50
9Suffer from a life-threatening illness.
10Switched to Flight at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.