Able Spacehand Dallas Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 3 (-1) 5 (-1) 5 (-1) 6 (0)
Testy, Secure
 
Skills
Art (Visual Media) 1
Athletics (Dexterity) 1
Broker 1
Carouse 0
Drive 0
Electronics 0
Gambler 1
Gun Combat 1
Gunner (Capital) 1
Language (Vilani (1st Imperium)) 1
Mechanic 2
Persuade 1
Pilot (Spacecraft) 1
Seafarer 0
Steward 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Citizen Colonist 0 1
Entertainer Artist 2 3
Navy Line/Crew Crewman 0 1
Navy Flight Able Spacehand 1 2
Navy Engineer/Gunner 1 2
 
TermHistory
1Became a Free Trader at age 18
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Became a Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Artist at age 26
3Invited to take part in a controversial event or exhibition that injures your social standing.
3Promoted to rank 1
4Continued as Artist at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 2
5Continued as Artist at age 34
5You are forced out because of censorship or controversy. What truth did you get too close to?
6Became a Line/Crew at age 38
6Is now a Crewman
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Switched to Flight at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Forced to muster out.
9Switched to Engineer/Gunner at age 50
9Vessel participates in a diplomatic mission.
9Gain a contact.
10Continued as Engineer/Gunner at age 54
10Severely injured. Fully recovered.
11Returned to Free Trader at age 58
11A good deal ensures you are living the high life for a few years.
11Promoted to rank 1
12Aging Crisis. Owe 40,000 for medical bills.