Crewman Dexter Sullivan permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 8 (0)
Gullible
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Leadership 0
Mechanic 0
Medic 0
Melee (Unarmed) 2
Pilot (Small Craft) 2
Seafarer 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Citizen Colonist 0 1
Drifter Wanderer 1 2
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Citizen Corporate 0 1
Retired 0 3
 
TermHistory
1Became a Barbarian at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Colonist at age 22
2Severely injured. Owe 2,500 for medical bills.
3Switched to Wanderer at age 26
3Attacked by enemies that you easily defeat.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Lost eye or limb. Owe 2,500 for medical bills.
5Became a Flight at age 34
5Is now a Crewman
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Switched to Scavenger at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Corporate at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Returned to Barbarian at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10Find an Alien Artifact.
11Aging Crisis. Owe 40,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 10,000 for medical bills.