Manager Tressa Gilbert permalink

Age Sex Str Dex End Int Edu Soc
65 F 1 (-2) 2 (-2) 3 (-1) 9 (1) 8 (0) 7 (0)
Miserable, Pessimistic
 
Skills
Admin 1
Advocate 1
Athletics 0
Broker 1
Carouse 1
Diplomat 0
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Engineer (Power) 1
Investigate 0
Leadership 1
Mechanic 0
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 2 4
Drifter Wanderer 0 1
Citizen Colonist 1 3
Agent Intelligence 0 1
Scout Surveyor 0 1
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Corporate at age 22
2Spent time maintaining and using heavy vehicles.
3Continued as Corporate at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 2
3Is now a Manager
4Continued as Corporate at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Wanderer at age 34
5Nearly killed. Fully recovered. Owe 40,000 for medical bills.
6Switched to Colonist at age 38
6Spent time maintaining and using heavy vehicles.
7Continued as Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Continued as Colonist at age 46
8Nearly killed. Fully recovered. Owe 10,000 for medical bills.
9Became a Intelligence at age 50
9Severely injured. Fully recovered. Owe 7,500 for medical bills.
10Became a Surveyor at age 54
10Nearly killed. Fully recovered. Owe 22,500 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.