| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Scarred. Owe 2,500 for medical bills. |
| 2 | Voluntarily left Explorer |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Commissioned in Navy/Line/Crew |
| 3 | Is now a Ensign |
| 3 | Promoted to Line/Crew officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Voluntarily left Line/Crew |
| 4 | Became a Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Worker at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Voluntarily left Worker |
| 6 | Became a Diplomat at age 38 |
| 6 | Is now a Intern |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Promoted to rank 1 |
| 6 | Is now a 3rd Secretary |
| 7 | Continued as Diplomat at age 42 |
| 7 | Inherit a gift from a rich relative. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 2nd Secretary |
| 8 | Voluntarily left Diplomat |
| 8 | Switched to Administrator at age 46 |
| 8 | Is now a Assistant |
| 8 | time as a ruler or playboy gives you a wide range of experiences. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Clerk |
| 9 | Continued as Administrator at age 50 |
| 9 | An assassin attempts to end your life. |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |