Craftsman Emory Simmmons permalink

Age Sex Str Dex End Int Edu Soc
63 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 6 (0) 9 (1)
Courteous
 
Skills
Animals 0
Athletics 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Engineer 0
Gambler 2
Jack-of-All-Trades 1
Mechanic 2
Melee (Unarmed) 3
Persuade 0
Profession (Construction) 1
Profession (Polymers) 1
Science 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 5
Prisoner Fixer 1 2
Prisoner Thug 0 1
Prisoner Inmate 0 1
Retired 0 2
 
TermHistory
1Became a Worker at age 18
1You rise to a position of power in your colony or corporation.
1Promoted to rank 1
2Continued as Worker at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 3
4Continued as Worker at age 30
4Gained a contact.
4Promoted to rank 4
4Is now a Craftsman
5Continued as Worker at age 34
5Accused of a crime
6Became a Fixer at age 38
6Accused of assaulting a prison guard.
7Switched to Thug at age 42
7Severely injured. Fully recovered. Owe 10,000 for medical bills.
8Switched to Inmate at age 46
8Persecuted by a prison gang.
9Returned to Fixer at age 50
9Vocational Training.
9Promoted to rank 1
9Paroled from prison.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.