Scout Josefa Stanway permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 6 (0)
Garrulous, Harsh, Coy
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics 0
Flyer 0
Gambler 1
Mechanic 1
Navigation 1
Pilot (Small Craft) 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 1
Merchant Free Trader 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Courier Scout 1 2
Retired 0 6
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Voluntarily left Colonist
2Became a Free Trader at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Nearly killed. Owe 6,250 for medical bills.
4Became a Courier at age 30
4Spend several years jumping from world to world in your scout ship.
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Aging Crisis. Owe 50,000 for medical bills.
6Retired at age 38
6A new romantic starts. Gain an Ally.
7Moved to a new world.
8Aging Crisis. Owe 10,000 for medical bills.
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Gained a contact.
11Aging Crisis. Owe 20,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.