| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Display heroism in battle, saving the whole ship. |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Engineer/Gunner officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Switched to Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Corporate Agent at age 42 |
| 7 | Established a network of contacts. Gain 1 contacts. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |