| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attempted a risky adventure and was sent to prison. |
| 2 | Became a Fixer at age 22 |
| 2 | Parole hearing. |
| 2 | Promoted to rank 1 |
| 2 | Paroled from prison. |
| 3 | Became a Surveyor at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Returned to Scavenger at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Scavenger |
| 6 | Returned to Surveyor at age 38 |
| 6 | Moved to a new world. |
| 7 | Continued as Surveyor at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Became a Worker at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Worker at age 54 |
| 10 | You are rewarded for your diligence or cunning. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |