| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Entered Army Academy at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Wanderer at age 22 |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 26 |
| 4 | Find valuable salvage. |
| 4 | Forced to muster out. |
| 5 | Became a Engineer/Gunner at age 30 |
| 5 | Is now a Crewman |
| 5 | Refuse to abuse your position for profit |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 5 | Promoted to Engineer/Gunner officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Infantry at age 38 |
| 7 | Is now a Private |
| 7 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Thief at age 42 |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Switched to Line/Crew at age 46 |
| 9 | Good fortune |
| 10 | Continued as Line/Crew at age 50 |
| 10 | Vessel participates in a notable military engagement. |
| 11 | Continued as Line/Crew at age 54 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Became a Dilettante at age 58 |
| 12 | Is now a Wastrel |
| 12 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 12 | Promoted to rank 1 |