| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 2 | Continued as Diplomat at age 22 |
| 2 | Inherit a gift from a rich relative. |
| 3 | Continued as Diplomat at age 26 |
| 3 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 3 | Forced to muster out. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Corporate at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Became a Barbarian at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Continued as Barbarian at age 46 |
| 9 | Continued as Barbarian at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Switched to Scavenger at age 54 |
| 10 | Nearly killed. Owe 25,000 for medical bills. |
| 11 | Became a Scientist at age 58 |
| 11 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |