Crewman Patrick Lamb
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 64 |
M |
1 (-2) |
8 (0) |
3 (-1) |
2 (-2) |
4 (-1) |
5 (-1) |
| Suspicious, Taciturn, Intolerant |
| Skills |
| Animals (Veterinary) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Deception 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Melee 0 |
| Pilot (Spacecraft) 1 |
| Profession (Civil Engineering) 1 |
| Seafarer 0 |
| Stealth 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
0 |
4 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
3 |
| Merchant |
Free Trader |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Barbarian at age 22 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You join a gambling circle on board. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 7 | Returned to Barbarian at age 42 |
| 7 | Scarred. Owe 5,000 for medical bills. |
| 8 | Became a Free Trader at age 46 |
| 8 | Befriend a useful ally in one sphere. Gain an Ally. |
| 9 | Voluntarily left Free Trader |
| 9 | Switched to Scavenger at age 50 |
| 9 | Find valuable salvage. |
| 10 | Continued as Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |