| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Wanderer at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 6 | Returned to Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Involved in a gambling ring. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Make a breakthrough in your field. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Work leads to a considerable breakthrough. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |