| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Dropped out of military academy. |
| 2 | Became a Courier at age 18 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Courier at age 22 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 4 | Continued as Courier at age 26 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Thief at age 30 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Thief at age 34 |
| 6 | Arrested |
| 7 | Became a Thug at age 38 |
| 7 | Defeated a prison gang. Gain an Enemy. |
| 8 | Switched to Inmate at age 42 |
| 8 | Make friends with another inmate; gain them as a Contact. |
| 9 | Continued as Inmate at age 46 |
| 9 | Offended a prison gang you tried to join. Gain an Enemy. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Switched to Fixer at age 50 |
| 10 | Beaten by a prison gang. |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Fixer at age 54 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Returned to Inmate at age 58 |
| 12 | Joined a prison gang |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |