| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Became a Physician at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 1 |
| 3 | Continued as Physician at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Worker at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Continued as Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Voluntarily left Worker |
| 6 | Became a Wanderer at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Intelligence at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Returned to Wanderer at age 50 |
| 9 | Contact with Government. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |