Settler Palmer Jensen permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 2 (-2) 13 (2) 8 (0) 8 (0)
Withdrawn
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 1
Drive 0
Flyer (Airship) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Investigate 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 1
Recon 1
Science (Archaeology) 1
Seafarer 0
Stealth 3
Steward 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 5
Agent Intelligence Field Agent 3 3
Prisoner Thug 0 1
Prisoner Fixer 1 2
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Colonist at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4A new romantic starts. Gain an Ally.
4Promoted to rank 3
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Intelligence at age 38
6Established a network of contacts. Gain 2 contacts.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Given specialist training in vehicles.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Intelligence at age 46
8Go undercover to investigate an enemy.
8Accused of a crime
8Promoted to rank 3
9Became a Thug at age 50
9Vocational Training.
10Switched to Fixer at age 54
10Scarred. Fully recovered. Owe 10,000 for medical bills.
11Continued as Fixer at age 58
11The warden takes an interest in your case.
11Promoted to rank 1
12Aging Crisis. Owe 40,000 for medical bills.