Senior Crewman Ellsworth Skidd permalink

Age Sex Str Dex End Int Edu Soc
63 M 4 (-1) 4 (-1) 5 (-1) 8 (0) 1 (-2) 6 (0)
Efficient, Charismatic
 
Skills
Animals (Veterinary) 1
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Stealth 1
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Entertainer Performer 2 3
Merchant Merchant Marine Senior Crewman 1 3
Navy Flight Crewman 0 1
Navy Line/Crew 0 2
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Psychologically damaged by your time in the scouts.
2Continued as Courier at age 22
2Good fortune
3Voluntarily left Courier
3Became a Performer at age 26
3Refused to criticise a questionable political leader on your homeworld.
3Promoted to rank 1
4Continued as Performer at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 2
5Continued as Performer at age 34
5Join homeworld’s celebrity circles
5Forced to muster out.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Smuggle illegal items onto a planet.
8Continued as Merchant Marine at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Became a Flight at age 50
9Is now a Crewman
9You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
10Switched to Line/Crew at age 54
10Advanced training in a specialist field
11Continued as Line/Crew at age 58
11Advanced training in a specialist field