| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Flight rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Flight at age 26 |
| 3 | Display heroism in battle, saving the whole ship. |
| 3 | Commissioned in Navy/Flight |
| 3 | Is now a Ensign |
| 3 | Promoted to Flight officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Flight at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Flight officer rank 3 |
| 4 | Is now a Lieutenant |
| 5 | Voluntarily left Flight |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner officer rank 4 |
| 8 | Is now a Commander |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Engineer/Gunner officer rank 5 |
| 9 | Is now a Captain |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Scarred. Fully recovered. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |