Intern Wilson Jack permalink

Age Sex Str Dex End Int Edu Soc
64 M 3 (-1) 3 (-1) 1 (-2) 5 (-1) 7 (0) 2 (-2)
Paranoid
 
Skills
Admin 0
Advocate 1
Carouse 2
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Investigate 0
Leadership 0
Mechanic 1
Melee 0
Persuade 1
Pilot 0
Science 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Noble Diplomat Intern 0 3
Merchant Merchant Marine Crewman 0 1
Citizen Corporate 1 2
Drifter Barbarian 0 3
Drifter Scavenger 0 1
Scholar Scientist 0 1
 
TermHistory
1Became a Diplomat at age 18
1Is now a Intern
1You manipulate and charm your way through high society. Gain a Rival and an Ally.
2Continued as Diplomat at age 22
2Inherit a gift from a rich relative.
3Continued as Diplomat at age 26
3Refuse to join a conspiracy of nobles. Gain an Enemy.
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Voluntarily left Merchant Marine
5Became a Corporate at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Corporate at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Barbarian at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Continued as Barbarian at age 46
9Continued as Barbarian at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Switched to Scavenger at age 54
10Nearly killed. Owe 25,000 for medical bills.
11Became a Scientist at age 58
11Entangled in a bureaucratic or legal morass that distracts you from your work.
12Aging Crisis. Owe 30,000 for medical bills.