| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Severely injured. Owe 1,250 for medical bills. |
| 2 | Became a Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Enforcer |
| 3 | Became a Scavenger at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You join a gambling circle on board. |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Switched to Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Pirate at age 46 |
| 8 | Involved in a gambling ring. |
| 9 | Continued as Pirate at age 50 |
| 9 | Arrested |
| 10 | Became a Inmate at age 54 |
| 10 | Beaten by a prison gang. |
| 10 | Scarred. Owe 5,000 for medical bills. |
| 11 | Switched to Fixer at age 58 |
| 11 | Scarred. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |