| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Arrested |
| 3 | Became a Thug at age 26 |
| 3 | Special Duty. |
| 3 | Promoted to rank 1 |
| 3 | Paroled from prison. |
| 4 | Became a Artist at age 30 |
| 4 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Refused to criticise a questionable political leader on your homeworld. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Artist |
| 6 | Became a Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | You join a gambling circle on board. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 10 | Became a Field Researcher at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Field Researcher at age 58 |
| 11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 11 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 12 | Switched to Flight at age 62 |
| 12 | Special assignment or duty on board ship. |
| 12 | Promoted to Flight rank 3 |
| 12 | Is now a Petty Officer, 2nd class |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |