| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Continued as Corporate at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Scavenger at age 26 |
| 3 | Drafted into Merchant Marine |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Risk your fortune on a possibility lucrative deal and win. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 6 | Voluntarily left Merchant Marine |
| 6 | Switched to Wanderer at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Thief at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Lost eye or limb. Owe 5,000 for medical bills. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Switched to Colonist at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |