| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 3 | Became a Barbarian at age 22 |
| 3 | Find an Alien Artifact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 26 |
| 4 | Attacked by enemies and injured. |
| 4 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Continued as Barbarian at age 30 |
| 5 | Drafted into Scout |
| 6 | Became a Courier at age 34 |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 38 |
| 7 | Perform an exemplary service for the scouts. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 42 |
| 8 | You discover a world, item or information of worth to the Imperium. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Senior Scout |
| 9 | Continued as Courier at age 46 |
| 9 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 10 | Became a Artist at age 50 |
| 10 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Became a Corporate Agent at age 54 |
| 11 | Rewarded for a successful mission. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 58 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Agent |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Corporate Agent at age 62 |
| 13 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |