Crewman Nannie Howard permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1)
Extreme, Calm
 
Skills
Admin 0
Advocate 0
Athletics (Endurance) 1
Broker 0
Carouse 0
Diplomat 0
Drive (Wheel) 1
Electronics (Sensors) 1
Gambler 1
Leadership 0
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Seafarer 0
Stealth 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Drifter Scavenger 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Wanderer 0 1
Rogue Thief 1 2
Citizen Colonist 0 1
Retired 0 3
 
TermHistory
1Became a Corporate at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Continued as Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Scavenger at age 26
3Drafted into Merchant Marine
4Became a Merchant Marine at age 30
4Is now a Crewman
4Risk your fortune on a possibility lucrative deal and win.
5Continued as Merchant Marine at age 34
5A good deal ensures you are living the high life for a few years.
6Voluntarily left Merchant Marine
6Switched to Wanderer at age 38
6Nearly killed. Fully recovered. Owe 10,000 for medical bills.
7Became a Thief at age 42
7Involved in a feud with a rival criminal organization.
7Lost eye or limb. Owe 5,000 for medical bills.
7Promoted to rank 1
8Continued as Thief at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Switched to Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.