| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Rewarded for a successful mission. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Voluntarily left Corporate Agent |
| 3 | Became a Wanderer at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Became a Artist at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Colonist at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Became a Explorer at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |