Sublieutenant Ed Armstrong permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 10 (1) 8 (0)
Downtrodden, Indiscriminate, Delightful
 
Skills
Admin 1
Advocate 1
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 0
Drive (Mole) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Jack-of-all-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Natural) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Recon 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant 2 / 1 2
Rogue Enforcer 3 3
Merchant Free Trader 0 1
Drifter Wanderer 0 1
Scout Courier Scout 1 4
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Advanced training in a specialist field
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Voluntarily left Engineer/Gunner
3Became a Enforcer at age 26
3A crime lord considers you his protégé.
3Promoted to rank 1
4Continued as Enforcer at age 30
4A crime lord considers you his protégé.
4Promoted to rank 2
5Continued as Enforcer at age 34
5Involved in the planning of an impressive heist.
5Promoted to rank 3
6Voluntarily left Enforcer
6Became a Free Trader at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Became a Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Courier at age 46
8You spend a great deal of time on the fringes of Charted Space.
8Gain a contact in an alien race.
9Continued as Courier at age 50
9Gained a contact.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10Spend several years jumping from world to world in your scout ship.
11Continued as Courier at age 58
11Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Nearly killed. Fully recovered. Owe 35,000 for medical bills.
13Aging Crisis. Owe 20,000 for medical bills.