Scout Coral Wood permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 8 (0)
Soft-Hearted, Distraught
 
Skills
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Gun Combat (Energy) 1
Language 0
Mechanic 0
Melee (Unarmed) 2
Persuade 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Prisoner Inmate 1 1
Drifter Scavenger 0 1
Scout Courier Scout 1 2
Retired 0 6
 
TermHistory
1Became a Enforcer at age 18
1Involved in a feud with a rival criminal organization.
1Lost eye or limb. Owe 2,500 for medical bills.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Arrested
3Became a Inmate at age 26
3Parole hearing.
3Promoted to rank 1
3Paroled from prison.
4Became a Scavenger at age 30
4Offered job by a patron. Now owe him a favor.
5Became a Courier at age 34
5You discover a world, item or information of worth to the Imperium.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Psychologically damaged by your time in the scouts.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 40,000 for medical bills.
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Aging Crisis. Owe 20,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Find Ancient Technology.
12Aging Crisis. Owe 50,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 50,000 for medical bills.