| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 2 Contacts. Gain 1 Enemies. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Crime pays off. Gain victim as Enemy. |
| 7 | Continued as Pirate at age 42 |
| 7 | Arrested |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Became a Fixer at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Continued as Fixer at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Fixer at age 54 |
| 10 | Accused of assaulting a prison guard. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | You gain a new Rival among the inmates or guards. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |