| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Injured. Fully recovered. |
| 3 | Became a Scavenger at age 26 |
| 3 | Good fortune |
| 4 | Continued as Scavenger at age 30 |
| 4 | Drafted into Scout |
| 5 | Became a Explorer at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Returned to Scavenger at age 38 |
| 6 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Severely injured. Owe 5,000 for medical bills. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | You go above and beyond the call of duty. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Voluntarily left Corporate Agent |
| 10 | Switched to Flight at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Switched to Surveyor at age 58 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |