Scout Clifford Hunt permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 4 (-1) 6 (0) 9 (1) 10 (1)
Scattered
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics (Endurance) 1
Electronics 0
Engineer (Life Support) 1
Explosives 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language 0
Mechanic 2
Melee (Unarmed) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Science (Cybernetics) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 4 5
Scout Courier Scout 2 7
 
TermHistory
1Became a Scavenger at age 18
1Attacked by enemies and injured.
1Severely injured. Fully recovered. Owe 15,000 for medical bills.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Find an Alien Artifact.
2Promoted to rank 2
3Continued as Scavenger at age 26
3Attacked by enemies and injured.
3Injured. Fully recovered. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 3
4Continued as Scavenger at age 30
4Find valuable salvage.
5Continued as Scavenger at age 34
5Drafted into Scout
5Promoted to rank 4
6Became a Courier at age 38
6You spend a great deal of time on the fringes of Charted Space.
6Nearly killed. Owe 8,750 for medical bills.
7Continued as Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8You spend a great deal of time on the fringes of Charted Space.
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 6 Contacts. Gain 2 Enemies.
9Continued as Courier at age 50
9You survey an alien world.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 54
10You spend a great deal of time on the fringes of Charted Space.
10Gain a contact in an alien race.
10Promoted to rank 2
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 62
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 2 Contacts. Gain 2 Enemies.
13Aging Crisis. Owe 50,000 for medical bills.