| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Physician at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Voluntarily left Physician |
| 4 | Became a Artist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Became a Wanderer at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Attempted a risky adventure and was wildly successful. |
| 7 | Continued as Barbarian at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |