| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your business or ship thrives. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 4 | Promoted to rank 3 |
| 4 | Is now a 3rd Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 7 | Became a Infantry at age 42 |
| 7 | Is now a Private |
| 7 | Moved to a new world. |
| 7 | Promoted to Infantry rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Continued as Infantry at age 46 |
| 8 | Display heroism in battle. |
| 8 | Commissioned in Army/Infantry |
| 8 | Is now a Lieutenant |
| 8 | Promoted to Infantry officer rank 2 |
| 8 | Is now a Captain |
| 9 | Continued as Infantry at age 50 |
| 9 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 12 | Promoted to Engineer/Gunner rank 3 |
| 12 | Is now a Petty Officer, 2nd class |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Victim of a crime |
| 13 | Promoted to Engineer/Gunner rank 4 |
| 13 | Is now a Petty Officer, 1st class |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |