Petty Officer, 3rd class Lucius Fleming permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 5 (-1)
Ornery, Embraces Change, Joyous
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Deception 1
Diplomat 0
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-all-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee 0
Navigation 1
Persuade 1
Recon 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Citizen Corporate 0 1
Scout Surveyor Scout 1 2
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Surveyor at age 30
4Serve as the courier for an important message from the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Surveyor at age 34
5Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
6Became a Wanderer at age 38
6Nearly killed. Fully recovered. Owe 17,500 for medical bills.
7Switched to Barbarian at age 42
7Drafted into Navy
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Find Ancient Technology.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Forced to continue current assignment
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10Severely injured. Fully recovered.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.