| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You rise to a position of power in your colony or corporation. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Barbarian at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Accused of a crime |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Became a Inmate at age 34 |
| 5 | Special Duty. |
| 5 | Promoted to rank 1 |
| 5 | Paroled from prison. |
| 6 | Switched to Scavenger at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Became a Courier at age 50 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | Gain a contact in an alien race. |
| 10 | Continued as Courier at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |