| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Switched to Colonist at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Injured. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Flight rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Flight at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Broker at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 9 | Voluntarily left Broker |
| 9 | Became a Intelligence at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Given specialist training in vehicles. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | Given specialist training in vehicles. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Given specialist training in vehicles. |
| 12 | Promoted to rank 3 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Intelligence at age 66 |
| 13 | Go undercover to investigate an enemy. |
| 13 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 13 | Promoted to rank 4 |
| 13 | Is now a Special Agent |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |