| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Explorer at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Explorer at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Explorer at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Free Trader at age 46 |
| 8 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 9 | Continued as Free Trader at age 50 |
| 9 | A good deal ensures you are living the high life for a few years. |
| 10 | Continued as Free Trader at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Free Trader at age 58 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Free Trader at age 62 |
| 12 | Embroiled in legal trouble. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |