Settler Serenity Larson permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 9 (1)
Zealot, Punctual
 
Skills
Animals (Handling) 1
Art (Holography) 1
Carouse 0
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 1
Language 0
Persuade 1
Recon 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Citizen Colonist Settler 2 3
Citizen Worker 0 1
Retired 0 7
 
TermHistory
1Became a Intelligence at age 18
1Befriended by a senior agent.
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Switched to Worker at age 38
6Advanced training in a specialist field.
7Aging Crisis. Owe 60,000 for medical bills.
7Voluntarily left Worker
7Retired at age 42
7A new romantic starts. Gain an Ally.
8Aging Crisis. Owe 10,000 for medical bills.
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 50,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.