Settler Melville Lewis permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 5 (-1)
Religious
 
Skills
Art 0
Broker 0
Carouse 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Flyer (Airship) 1
Jack-of-All-Trades 2
Language 0
Mechanic 0
Persuade 0
Profession 0
Science (Linguistics) 1
Science (Xenology) 1
Stealth 3
Steward 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 2
Scout Explorer 0 1
Drifter Barbarian 1 3
Citizen Colonist Settler 3 4
Retired 0 3
 
TermHistory
1Became a Broker at age 18
1Embroiled in legal trouble.
2Continued as Broker at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Explorer at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 4 Contacts. Gain 2 Enemies.
4Became a Barbarian at age 30
4Spend time with an alien race. Gain a contact.
4Promoted to rank 1
5Continued as Barbarian at age 34
5Lost eye or limb. Owe 2,500 for medical bills.
6Became a Colonist at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 1
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 3
9Continued as Colonist at age 50
9Advanced training in a specialist field.
9Forced to muster out.
10Returned to Barbarian at age 54
10Find valuable salvage.
11Aging Crisis. Owe 30,000 for medical bills.
11Voluntarily left Barbarian
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 50,000 for medical bills.