Commander Aurore Scenay permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 9 (1)
Action Oriented
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Mole) 1
Engineer (Life Support) 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Heavy Weapons (Vehicle) 1
Investigate 2
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 2
Recon 2
Streetwise 0
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Private 0 2
Drifter Barbarian 0 1
Navy Engineer/Gunner Commander 4 / 0 4
Agent Intelligence Field Agent 2 3
Retired 0 3
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Thrown into a brutal ground war
1Lost eye or limb. Fully recovered.
2Continued as Army Support at age 22
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander
7Continued as Engineer/Gunner at age 42
7Scarred. Fully recovered. Owe 2,500 for medical bills.
8Became a Intelligence at age 46
8Go undercover to investigate an enemy.
8Severely injured. Owe 10,000 for medical bills.
8Promoted to rank 1
8Is now a Agent
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Intelligence at age 50
9Rewarded for a successful mission.
9Promoted to rank 2
9Is now a Field Agent
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Intelligence at age 54
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.