| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A disaster or war strikes. |
| 1 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 1 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 2 | Continued as Scientist at age 22 |
| 2 | Make a breakthrough in your field. |
| 3 | Continued as Scientist at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Scientist at age 34 |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 5 Contacts. Gain 1 Enemies. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Gained a contact. |
| 8 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Good fortune |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |