Captain Clarance Woods permalink

Age Sex Str Dex End Int Edu Soc Psi
71 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 13 (2) 10 (1) None
Lively, Imperial
 
Skills
Admin 1
Athletics (Dexterity) 1
Carouse 0
Drive 0
Electronics 0
Engineer 0
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Screen) 1
Leadership 1
Mechanic 2
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Polymers) 1
Science 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Navy Line/Crew Captain 5 / 2 7
Drifter Scavenger 1 2
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Line/Crew at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Commissioned in Navy/Line/Crew
5Is now a Ensign
5Promoted to Line/Crew officer rank 2
5Is now a Sublieutenant
6Continued as Line/Crew at age 38
6Find an Alien Artifact.
6Promoted to Line/Crew officer rank 3
6Is now a Lieutenant
7Continued as Line/Crew at age 42
7Vessel participates in a notable military engagement.
7Promoted to Line/Crew officer rank 4
7Is now a Commander
8Continued as Line/Crew at age 46
8Advanced training in a specialist field
8Promoted to Line/Crew officer rank 5
8Is now a Captain
9Voluntarily left Line/Crew
9Became a Scavenger at age 50
9Encounter a Psionic institute.
9Tested for psionic powers
9Promoted to rank 1
10Continued as Scavenger at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.