Agent Christian Gregory permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 1 (-2)
Kenderish, Warlike, Grumpy
 
Skills
Advocate 1
Astrogation 2
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gun Combat 0
Heavy Weapons 0
Investigate 0
Mechanic 2
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science (Planetology) 1
Seafarer 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Merchant Free Trader 2 3
Scout Courier Scout 1 4
Retired 0 4
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Join a social movement.
1Dropped out of military academy.
2Became a Intelligence at age 18
2You go above and beyond the call of duty.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 22
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Free Trader at age 26
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
5Continued as Free Trader at age 30
5Given advanced training in a specialist field
5Promoted to rank 2
6Continued as Free Trader at age 34
6Imperial trade restrictions force you out of business.
7Became a Courier at age 38
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Continued as Courier at age 42
8Spend several years jumping from world to world in your scout ship.
9Continued as Courier at age 46
9Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
9Promoted to rank 1
9Is now a Scout
10Continued as Courier at age 50
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 54
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.