| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Intelligence at age 18 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 22 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Free Trader at age 26 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Free Trader at age 30 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 2 |
| 6 | Continued as Free Trader at age 34 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Became a Courier at age 38 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Continued as Courier at age 42 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Courier at age 46 |
| 9 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Courier at age 50 |
| 10 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |