| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Performer at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 7 | Continued as Performer at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 8 | Continued as Performer at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Colonist at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |