| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Continued as Courier at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Continued as Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | You survey an alien world. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Courier at age 42 |
| 7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Worker at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Worker at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | You befriend a superior in the corporation or the colony. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Technician |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Worker at age 66 |
| 13 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |