Detective Murray Jones permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 2 (-2)
Slovenly, Knowledgeable, Intellectual
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 0
Drive 0
Flyer 0
Gun Combat (Energy) 2
Gun Combat (Slug) 2
Gunner (Screen) 1
Investigate 0
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 2
Recon 1
Stealth 1
Streetwise 2
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective 3 5
Army Infantry Lance Corporal 1 3
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew Able Spacehand 1 1
Drifter Barbarian 0 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Gained a contact.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Rewarded for a successful mission.
3Continued as Law Enforcement at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Sergeant
4Continued as Law Enforcement at age 30
4You go above and beyond the call of duty.
4Promoted to rank 3
4Is now a Detective
5Continued as Law Enforcement at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Forced to muster out.
6Became a Infantry at age 38
6Is now a Private
6Commanding officer takes an interest in your career.
7Continued as Infantry at age 42
7Advanced training in a specialist field
7Promoted to Infantry rank 1
7Is now a Lance Corporal
8Continued as Infantry at age 46
8Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
10Switched to Line/Crew at age 54
10Vessel participates in a notable military engagement.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand
11Voluntarily left Line/Crew
11Became a Barbarian at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Switched to Wanderer at age 62
12Find valuable salvage.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Wanderer at age 66
13Severely injured. Fully recovered. Owe 5,000 for medical bills.
14Aging Crisis. Owe 40,000 for medical bills.