| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Nearly killed. Owe 35,000 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Scarred. Owe 2,500 for medical bills. |
| 3 | Entered Marine Academy at age 26 |
| 3 | Made lifelong friends. Gain 1 Allies. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Explorer at age 26 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 30 |
| 5 | You survey an alien world. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Explorer at age 34 |
| 6 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Scavenger at age 38 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Intelligence at age 42 |
| 8 | Established a network of contacts. Gain 3 contacts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 46 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |