Clerk Isom Fleming permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 9 (1)
Insolent
 
Skills
Admin 1
Astrogation 0
Broker 0
Deception 1
Gun Combat 0
Investigate 0
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Construction) 1
Science (Physics) 1
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Noble Administrator Clerk 1 2
Citizen Corporate 1 1
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 1 2
Drifter Barbarian 0 1
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 2 Contacts. Gain 3 Enemies.
2Continued as Courier at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 3 Contacts. Gain 2 Enemies.
3Became a Administrator at age 26
3Is now a Assistant
3Refuse to join a conspiracy of nobles. Gain an Enemy.
3Promoted to rank 1
3Is now a Clerk
4Continued as Administrator at age 30
4An assassin attempts to end your life.
5Became a Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 1
6Voluntarily left Corporate
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Free Trader at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 1
8Continued as Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Became a Barbarian at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Spend time with an alien race. Gain a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.