| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Switched to Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Voluntarily left Law Enforcement |
| 4 | Became a Barbarian at age 30 |
| 4 | Attempted a risky adventure and was sent to prison. |
| 4 | Promoted to rank 1 |
| 5 | Became a Fixer at age 34 |
| 5 | Attmped but failed to save a guard or prison officer. |
| 5 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Switched to Thug at age 38 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 8 | Continued as Performer at age 46 |
| 8 | Refused to criticise a questionable political leader on your homeworld. |
| 9 | Continued as Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Promoted to rank 1 |
| 10 | Continued as Performer at age 54 |
| 10 | Join homeworld’s celebrity circles |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |