| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Entered University at age 22 |
| 2 | A prank goes horribly wrong. |
| 2 | Gain a Rival. |
| 2 | Dropped out of university. |
| 3 | Continued as Free Trader at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Free Trader |
| 5 | Became a Administrator at age 34 |
| 5 | Is now a Assistant |
| 5 | Inherit a gift from a rich relative. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Clerk |
| 6 | Continued as Administrator at age 38 |
| 6 | Join a successful conspiracy of nobles. |
| 7 | Continued as Administrator at age 42 |
| 7 | Political manoeuvrings usurp your position. Gain a Rival. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Advanced training in a specialist field |
| 8 | Commissioned in Navy/Line/Crew |
| 8 | Is now a Ensign |
| 8 | Promoted to Line/Crew officer rank 2 |
| 8 | Is now a Sublieutenant |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You join a gambling circle on board. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Advanced training in a specialist field |
| 11 | Forced to muster out. |
| 12 | Became a Physician at age 62 |
| 12 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 12 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |