Lance Corporal Christopher Richey permalink

Age Sex Str Dex End Int Edu Soc Psi
77 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 4 (-1) 7 (0)
Neurotic
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics 0
Clairvoyance 0
Electronics (Comms) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 2
Mechanic 1
Medic 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot 0
Profession 0
Recon 3
Stealth 0
Survival 2
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Drifter Barbarian 1 2
Army Infantry Lance Corporal 1 3
Navy Flight Crewman 0 1
Retired 0 6
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Switched to Barbarian at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
2Promoted to rank 1
3Voluntarily left Barbarian
3Became a Infantry at age 26
3Is now a Private
3Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3Gain rebels as Enemy
4Returned to Barbarian at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Returned to Infantry at age 34
5Moved to a new world.
5Promoted to Infantry rank 1
5Is now a Lance Corporal
6Continued as Infantry at age 38
6Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
6Gain rebels as Enemy
7Returned to Scavenger at age 42
7Severely injured. Fully recovered. Owe 25,000 for medical bills.
8Became a Flight at age 46
8Is now a Crewman
8Injured. Fully recovered. Owe 1,250 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Find an Alien Artifact.
14Aging Crisis. Owe 40,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 30,000 for medical bills.