Petty Officer, 3rd class Gertrude Lewis permalink

Age Sex Str Dex End Int Edu Soc Psi
77 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 3 (-1) 4 (-1)
Huffy
 
Skills
Art 0
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Clairvoyance 0
Deception 0
Electronics (Comms) 1
Engineer (Power) 1
Gambler 1
Gun Combat 0
Gun Combat 2
Mechanic 2
Medic 0
Melee 0
Pilot (Capital Ships) 1
Profession (Belter) 1
Recon 0
Streetwise 1
Survival 2
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 3
Psion Wild Talent 0 1
Drifter Barbarian 1 1
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
1Promoted to rank 1
2Continued as Scavenger at age 22
2Survived a risky adventure but gained nothing.
2Promoted to rank 2
3Continued as Scavenger at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Wild Talent at age 30
4Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
5Switched to Barbarian at age 34
5Drafted into Law Enforcement
5Promoted to rank 1
6Became a Law Enforcement at age 38
6Is now a Rookie
6Severely injured. Owe 2,500 for medical bills.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
8Continued as Engineer/Gunner at age 46
8Vessel participates in a notable military engagement.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Engineer/Gunner at age 50
9You join a gambling circle on board.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.