| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Study Deception as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Attempted a risky adventure and was wildly successful. |
| 3 | Continued as Wanderer at age 22 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | Go undercover to investigate an enemy. |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 30 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Free Trader at age 34 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Became a Line/Crew at age 38 |
| 7 | Is now a Crewman |
| 7 | Gained a contact. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 42 |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Returned to Wanderer at age 46 |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 50 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |