| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Intelligence at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Became a Artist at age 50 |
| 9 | Expose or are involved in a scandal of some sort. |
| 10 | Became a Corporate at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Gain a criminal contact. |
| 11 | Continued as Corporate at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Corporate at age 62 |
| 12 | Your business expands, your corporation grows, or the colony thrives. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Manager |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Corporate at age 66 |
| 13 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |