Scout Darryl McDermot permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0)
Limited
 
Skills
Astrogation 1
Athletics 0
Carouse 0
Deception 1
Engineer (J-drive) 1
Gun Combat 0
Heavy Weapons 0
Investigate 1
Mechanic 0
Pilot (Capital Ships) 1
Recon 1
Science (Biology) 1
Science (Robotics) 1
Stealth 0
Streetwise 0
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Scout Explorer Scout 2 4
Drifter Scavenger 0 1
Agent Intelligence Agent 1 2
Retired 0 6
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Enforcer at age 18
1Nearly killed. Owe 35,000 for medical bills.
2Became a Explorer at age 22
2Scarred. Owe 2,500 for medical bills.
3Entered Marine Academy at age 26
3Made lifelong friends. Gain 1 Allies.
3Dropped out of military academy.
4Continued as Explorer at age 26
4Spend several years jumping from world to world in your scout ship.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 30
5You survey an alien world.
5Promoted to rank 2
6Continued as Explorer at age 34
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Scavenger at age 38
7You do not know what happened to you. There is a gap in your memory.
8Became a Intelligence at age 42
8Established a network of contacts. Gain 3 contacts.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 46
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 50
10Accused of a crime
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.