Merle Dabs permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 7 (0)
Defeated, Cowering, Random
 
Skills
Astrogation 1
Athletics 0
Deception 1
Diplomat 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Energy) 2
Persuade 1
Profession 0
Recon 1
Stealth 0
Streetwise 0
Survival 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 2 4
Drifter Wanderer 0 1
Scout Courier 0 4
Retired 0 5
 
TermHistory
1Became a Enforcer at age 18
1A crime lord considers you his protégé.
2Continued as Enforcer at age 22
2Involved in the planning of an impressive heist.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 2
4Continued as Enforcer at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Courier at age 38
6Serve as the courier for an important message from the Imperium.
7Continued as Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Courier at age 50
9Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 50,000 for medical bills.