| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Thief at age 18 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 22 |
| 3 | Arrested and charged. |
| 3 | Hired a lawyer to beat the charges. |
| 4 | Continued as Thief at age 26 |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 30 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Thief at age 34 |
| 6 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 7 | Became a Worker at age 38 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 42 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Continued as Worker at age 46 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Continued as Worker at age 50 |
| 10 | You are rewarded for your diligence or cunning. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Technician |
| 11 | Continued as Worker at age 54 |
| 11 | Spent time maintaining and using heavy vehicles. |
| 11 | Forced to muster out. |
| 12 | Became a Wanderer at age 58 |
| 12 | Drafted into Merchant Marine |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Became a Merchant Marine at age 62 |
| 13 | Is now a Crewman |
| 13 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |