Agent Jossie Connell permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 3 (-1)
Paces, Senile, Cuddly
 
Skills
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics (Remote Ops) 2
Flyer 0
Gun Combat 0
Gunner (Capital) 2
Gunner (Ortillery) 1
Investigate 0
Melee (Blade) 1
Pilot (Capital Ships) 2
Recon 0
Science 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Navy Line/Crew Crewman 0 1
Scout Explorer Scout 1 2
Navy Flight 0 1
Navy Engineer/Gunner 0 1
Merchant Free Trader 0 2
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Gained a contact.
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2A job goes wrong, forcing you to flee off-planet.
2Promoted to rank 1
2Is now a Agent
3Voluntarily left Corporate Agent
3Became a Line/Crew at age 26
3Is now a Crewman
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Nearly killed. Owe 17,500 for medical bills.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Switched to Flight at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Returned to Corporate Agent at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Switched to Engineer/Gunner at age 46
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Became a Free Trader at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Continued as Free Trader at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 60,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 30,000 for medical bills.