| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Severely injured. Owe 5,000 for medical bills. |
| 2 | Entered Army Academy at age 22 |
| 2 | Good fortune |
| 2 | Dropped out of military academy. |
| 3 | Continued as Barbarian at age 22 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 26 |
| 4 | Attempted a risky adventure and was wildly successful. |
| 5 | Continued as Barbarian at age 30 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Corporate at age 34 |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 7 | Became a Explorer at age 38 |
| 7 | Perform an exemplary service for the scouts. |
| 8 | Continued as Explorer at age 42 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 4 Contacts. Gain 3 Enemies. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |