| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Barbarian at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Barbarian at age 30 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Find valuable salvage. |
| 6 | Continued as Barbarian at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Wanderer at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Free Trader at age 50 |
| 9 | Nearly killed. Owe 11,250 for medical bills. |
| 10 | Returned to Barbarian at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Intelligence at age 58 |
| 11 | Rewarded for a successful mission. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Agent |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Field Agent |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Intelligence at age 66 |
| 13 | You go above and beyond the call of duty. |
| 13 | Promoted to rank 3 |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Intelligence at age 70 |
| 14 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |