| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Continued as Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Craftsman |
| 6 | Continued as Worker at age 38 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 5 |
| 7 | Continued as Worker at age 42 |
| 7 | You befriend a superior in the corporation or the colony. |
| 7 | Promoted to rank 6 |
| 7 | Is now a Master Technician |
| 8 | Continued as Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 7 |
| 8 | Forced to muster out. |
| 9 | Switched to Colonist at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Became a Merchant Marine at age 62 |
| 12 | Embroiled in legal trouble. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Senior Crewman |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Given advanced training in a specialist field |
| 13 | Promoted to rank 2 |
| 13 | Is now a 4th Officer |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Merchant Marine at age 70 |
| 14 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 14 | Promoted to rank 3 |
| 14 | Is now a 3rd Officer |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Continued as Merchant Marine at age 74 |
| 15 | Given advanced training in a specialist field |
| 15 | Promoted to rank 4 |
| 15 | Is now a 2nd Officer |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |