| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Refused to criticise a questionable political leader on your homeworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 2 |
| 3 | Continued as Performer at age 26 |
| 3 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 4 | Continued as Performer at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Befriended by a senior agent. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Voluntarily left Corporate Agent |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Severely injured. Owe 7,500 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Voluntarily left Pirate |
| 8 | Became a Wanderer at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 4 Contacts. Gain 1 Enemies. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Commanding officer takes an interest in your career. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Vessel participates in a diplomatic mission. |
| 13 | Promoted to Engineer/Gunner rank 2 |
| 13 | Is now a Petty Officer, 3rd class |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | Advanced training in a specialist field |
| 14 | Promoted to Engineer/Gunner rank 3 |
| 14 | Is now a Petty Officer, 2nd class |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Continued as Engineer/Gunner at age 74 |
| 15 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |