Petty Officer, 3rd class Kenneth Lobb permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 6 (0)
Verbose
 
Skills
Admin 0
Animals 0
Broker 0
Carouse 0
Drive (Mole) 1
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 2
Flyer (Airship) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 1
Persuade 0
Recon 0
Seafarer 0
Stealth 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Citizen Worker 0 1
Navy Line/Crew Able Spacehand 1 2
Scout Explorer 0 1
Drifter Wanderer 0 2
Drifter Barbarian 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Retired 0 4
 
TermHistory
1Became a Free Trader at age 18
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Worker at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Line/Crew at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Wanderer at age 38
6Attempted a risky adventure and was wildly successful.
7Continued as Wanderer at age 42
7Find valuable salvage.
7Forced to muster out.
8Switched to Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Engineer/Gunner at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 2
10Is now a Petty Officer, 3rd class
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Severely injured. Fully recovered.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.