| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Forced to muster out. |
| 2 | Became a Scavenger at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Scavenger at age 26 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Moved to a new world. |
| 5 | Voluntarily left Scavenger |
| 5 | Became a Colonist at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Voluntarily left Colonist |
| 6 | Became a Artist at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Continued as Artist at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 8 | Continued as Artist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Imperial trade restrictions force you out of business. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |