| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Arrested |
| 4 | Became a Thug at age 30 |
| 4 | Special Duty. |
| 4 | Promoted to rank 1 |
| 5 | Switched to Inmate at age 34 |
| 5 | The warden takes an interest in your case. |
| 5 | Promoted to rank 1 |
| 5 | Paroled from prison. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Field Researcher at age 46 |
| 8 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 8 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Contact with Government. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Switched to Barbarian at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |