Petty Officer, 3rd class Gracie Baker permalink

Age Sex Str Dex End Int Edu Soc Psi
80 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 3 (-1) None
Classy, Odious
 
Skills
Art 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Mechanic 3
Melee (Blade) 1
Pilot (Spacecraft) 2
Science (Robotics) 1
Survival 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Lance Corporal 1 1
Scout Surveyor Scout 1 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Scout Courier Scout 1 5
Retired 0 4
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A new romantic starts. Gain an Ally.
1Promoted to Ground Assault rank 1
1Is now a Lance Corporal
2Voluntarily left Ground Assault
2Became a Surveyor at age 22
2Psychologically damaged by your time in the scouts.
2Promoted to rank 1
2Is now a Scout
3Continued as Surveyor at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 1 Contacts. Gain 1 Enemies.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.
6Continued as Engineer/Gunner at age 38
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Voluntarily left Engineer/Gunner
7Switched to Courier at age 42
7Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 4 Contacts. Gain 1 Enemies.
8Continued as Courier at age 46
8You survey an alien world.
8Promoted to rank 1
8Is now a Scout
9Continued as Courier at age 50
9When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10Continued as Courier at age 54
10When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Courier at age 58
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 6 Contacts. Gain 1 Enemies.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13Encounter a Psionic institute.
13Tested for psionic powers
14Aging Crisis. Owe 30,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.