Warrior Ora Morgan permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 6 (0)
Lucky, Particular
 
Skills
Animals (Handling) 1
Astrogation 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 2
Pilot (Small craft) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 3
Navy Flight Petty Officer, 3rd class 2 3
Drifter Barbarian Warrior 3 5
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1Injured. Fully recovered. Owe 2,500 for medical bills.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Go undercover to investigate an enemy.
2Lost eye or limb. Fully recovered.
3Continued as Intelligence at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Flight at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Attempt at commissioned failed.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Continued as Flight at age 34
5Abuse your position for profit
5Promoted to Flight rank 2
5Is now a Petty Officer, 3rd class
6Continued as Flight at age 38
6Lost eye or limb. Fully recovered.
7Became a Barbarian at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 1
8Continued as Barbarian at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to rank 2
8Is now a Warrior
9Continued as Barbarian at age 50
10Continued as Barbarian at age 54
10Attempted a risky adventure and was injured.
10Nearly killed. Owe 17,500 for medical bills.
10Promoted to rank 3
11Continued as Barbarian at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 60,000 for medical bills.