Field Agent Benedict Phillips permalink

Age Sex Str Dex End Int Edu Soc Psi
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 8 (0) None
Argumentative, Fierce
 
Skills
Animals 0
Art 0
Athletics 0
Broker 1
Deception 2
Drive 0
Electronics (Comms) 1
Flyer (Grav) 1
Gun Combat 0
Gunner (Ortillery) 1
Heavy Weapons 0
Investigate 1
Jack-of-all-Trades 1
Language (Oynprith (Droyne)) 1
Melee 0
Persuade 1
Pilot (Small Craft) 2
Recon 0
Stealth 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Merchant Broker 1 2
Entertainer Performer 2 2
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Retired 0 6
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Contacted by an underground psionic group
1Dropped out of military academy.
2Became a Intelligence at age 18
2An investigation takes on a dangerous turn.
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Continued as Intelligence at age 22
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 26
4An investigation takes on a dangerous turn.
4Lightly injured, no permanent damage. Fully recovered.
4Promoted to rank 2
4Is now a Field Agent
5Voluntarily left Intelligence
5Became a Broker at age 30
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Promoted to rank 1
6Continued as Broker at age 34
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Performer at age 38
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 1
8Continued as Performer at age 42
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 2
9Voluntarily left Performer
9Became a Wanderer at age 46
9You do not know what happened to you. There is a gap in your memory.
10Switched to Scavenger at age 50
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 54
11Accused of a crime
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Tested for psionic powers
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 20,000 for medical bills.
16Gained a contact.
17Aging Crisis. Owe 40,000 for medical bills.