| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Forced to muster out. |
| 2 | Became a Barbarian at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Switched to Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Embroiled in legal trouble. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Became a Journalist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Became a Administrator at age 46 |
| 8 | Is now a Assistant |
| 8 | A disaster or war strikes. |
| 9 | Returned to Scavenger at age 50 |
| 9 | Offered job by a patron. Now owe him a favor. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |