Petty Officer, 3rd class May Watton permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 1 (-2)
Action Oriented
 
Skills
Astrogation 1
Athletics (Dexterity) 2
Athletics (Endurance) 1
Athletics (Strength) 2
Deception 1
Drive 0
Electronics (Comms) 2
Gun Combat (Slug) 1
Gun Combat 4
Investigate 1
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Profession 0
Recon 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Agent Intelligence Field Agent 2 4
Drifter Scavenger 2 4
Army Infantry Private 0 1
Drifter Wanderer 0 1
Retired 0 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Voluntarily left Engineer/Gunner
3Became a Intelligence at age 26
3Injured.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Established a network of contacts. Gain 2 contacts.
4Forced to continue current assignment
4Promoted to rank 2
4Is now a Field Agent
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Scavenger at age 38
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 1
7Returned to Intelligence at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Infantry at age 46
8Is now a Private
8Assigned to an urbanised planet torn by war.
9Voluntarily left Infantry
9Switched to Wanderer at age 50
9Attempted a risky adventure and was wildly successful.
10Voluntarily left Wanderer
10Returned to Scavenger at age 54
10Attacked by enemies and injured.
10Scarred. Owe 2,500 for medical bills.
10Gain Enemy if you don't already have one.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Scavenger at age 58
11Promoted to rank 2
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Scavenger at age 62
12Suffer from a life-threatening illness.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14Find an Alien Artifact.
15Aging Crisis. Owe 40,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.