Crewman Winnifred Suchet
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
39 |
F |
7 (0) |
6 (0) |
4 (-1) |
6 (0) |
12 (2) |
7 (0) |
Brainy |
Skills |
Art 0 |
Carouse 0 |
Drive 0 |
Electronics (Computers) 2 |
Engineer (J-drive) 1 |
Flyer 0 |
Gun Combat 0 |
Gun Combat 1 |
Investigate 0 |
Leadership 0 |
Recon 0 |
Science 0 |
Streetwise 0 |
Survival 0 |
Vacc Suit 0 |
|
|
Career | Assignment | Title | Rank | Terms |
Agent |
Intelligence |
|
0 |
1 |
Drifter |
Scavenger |
|
0 |
1 |
Navy |
Flight |
Crewman |
0 |
1 |
Citizen |
Corporate |
|
1 |
2 |
|
Term | History |
1 | Became a Intelligence at age 18 |
1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 | Became a Scavenger at age 22 |
2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
3 | Became a Flight at age 26 |
3 | Is now a Crewman |
3 | Scarred. |
4 | Became a Corporate at age 30 |
4 | You gain experience in a technical field as a computer operator or surveyor. |
4 | Promoted to rank 1 |
5 | Continued as Corporate at age 34 |
5 | Life ruined by a criminal gang. Gain the gang as an Enemy |