Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Imperial trade restrictions force you out of business. |
2 | Became a Explorer at age 22 |
2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
2 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
2 | Promoted to rank 1 |
2 | Is now a Scout |
3 | Voluntarily left Explorer |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | Vessel participates in a notable military engagement. |
3 | Promoted to Engineer/Gunner rank 1 |
3 | Is now a Able Spacehand |
4 | Voluntarily left Engineer/Gunner |
4 | Became a Wanderer at age 30 |
4 | Moved to a new world. |
5 | Continued as Wanderer at age 34 |
5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 | Became a Physician at age 38 |
6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
6 | Promoted to rank 1 |
7 | Continued as Physician at age 42 |
7 | Win a prestigious prize for your work. |
7 | Promoted to rank 2 |
8 | Continued as Physician at age 46 |
8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 | Promoted to rank 3 |
9 | Continued as Physician at age 50 |
9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Continued as Physician at age 54 |
10 | Advanced training in a specialist field. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Continued as Physician at age 58 |
11 | Refuse to join a cheat in some fashion. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Continued as Physician at age 62 |
12 | Assigned to work on a secret project for a patron or organisation. |
12 | Forced to muster out. |
13 | Aging Crisis. Owe 30,000 for medical bills. |