Term | History |
1 | Became a Performer at age 18 |
1 | Join homeworld’s celebrity circles |
2 | Continued as Performer at age 22 |
2 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
2 | Promoted to rank 1 |
3 | Continued as Performer at age 26 |
3 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
3 | Promoted to rank 2 |
4 | Continued as Performer at age 30 |
4 | Good fortune |
4 | Promoted to rank 3 |
5 | Continued as Performer at age 34 |
5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
6 | Continued as Performer at age 38 |
6 | Gain a patron in the arts. Gain an Ally |
6 | Forced to muster out. |
7 | Became a Infantry at age 42 |
7 | Is now a Private |
7 | Thrown into a brutal ground war |
7 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 | Commissioned in Army/Infantry |
7 | Is now a Lieutenant |
8 | Continued as Infantry at age 46 |
8 | Assigned to an urbanised planet torn by war. |
8 | Promoted to Infantry officer rank 2 |
8 | Is now a Captain |
9 | Continued as Infantry at age 50 |
9 | Gained a contact. |
9 | Promoted to Infantry officer rank 3 |
9 | Is now a Major |
10 | Continued as Infantry at age 54 |
10 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Retired at age 58 |
11 | Victim of a crime |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Victim of a crime |
14 | Aging Crisis. Owe 50,000 for medical bills. |