Able Spacehand Michael Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
9 (1) |
6 (0) |
5 (-1) |
6 (0) |
9 (1) |
4 (-1) |
| Romantic, Thoughtful |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Electronics (Remote Ops) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Investigate 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot 0 |
| Profession 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | An investigation takes on a dangerous turn. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Moved to a new world. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |