Crewman Willie Brownhill
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
5 (-1) |
9 (1) |
9 (1) |
2 (-2) |
7 (0) |
6 (0) |
| Calm |
| Skills |
| Athletics 0 |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 0 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |