Crewman Eunice Franklin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
6 (0) |
5 (-1) |
7 (0) |
4 (-1) |
2 (-2) |
6 (0) |
| Elated, Unusual, Sarcastic |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 2 |
| Deception 1 |
| Drive 0 |
| Vacc Suit 5 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Navy |
Line/Crew |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Fully recovered. |
| 2 | Switched to Line/Crew at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Wanderer at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Returned to Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |