Crewman Willie Brownhill permalink

Age Sex Str Dex End Int Edu Soc
39 F 5 (-1) 9 (1) 9 (1) 2 (-2) 7 (0) 6 (0)
Calm
 
Skills
Athletics 0
Broker 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
3Gained a contact.
4Continued as Merchant Marine at age 30
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.