Crewman Duncan Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
9 (1) |
8 (0) |
6 (0) |
5 (-1) |
3 (-1) |
7 (0) |
| Accomplished |
| Skills |
| Athletics 0 |
| Deception 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Mechanic 0 |
| Recon 0 |
| Science 0 |
| Stealth 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Entertainer |
Performer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 3 | Continued as Thief at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |