Petty Officer, 3rd class Belva Simmmons
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
8 (0) |
4 (-1) |
10 (1) |
6 (0) |
9 (1) |
3 (-1) |
| Meticulous, Meticulous |
| Skills |
| Animals 0 |
| Astrogation 1 |
| Athletics (Dexterity) 2 |
| Drive (Track) 1 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Mechanic 1 |
| Pilot (Spacecraft) 1 |
| Science 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
| Navy |
Line/Crew |
|
2 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Special assignment or duty on board ship. |
| 3 | Forced to muster out. |
| 4 | Switched to Line/Crew at age 30 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Intelligence at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |