Crewman Sebastian Mckinney
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
2 (-2) |
7 (0) |
2 (-2) |
5 (-1) |
5 (-1) |
5 (-1) |
| Lethargic, Worried, Primitive |
| Skills |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Scavenger at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 5 | Voluntarily left Scavenger |
| 5 | Returned to Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |