Agent Delpha Anderson
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
3 (-1) |
10 (1) |
6 (0) |
6 (0) |
5 (-1) |
8 (0) |
| Fuddy Duddy, Equable, Demonic |
| Skills |
| Deception 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Investigate 0 |
| Medic 0 |
| Persuade 1 |
| Recon 2 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Army |
Cavalry |
Private |
0 |
1 |
| Citizen |
Colonist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Colonist at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 1 |