| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
6 (0) |
4 (-1) |
3 (-1) |
7 (0) |
10 (1) |
7 (0) |
| Senile, Open, Vague |
| Skills |
| Animals 0 |
| Athletics 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Navigation 1 |
| Pilot 0 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Rogue |
Enforcer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Enforcer at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Lost eye or limb. Owe 2,500 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |