Able Spacehand Michael Fleming permalink

Age Sex Str Dex End Int Edu Soc
40 M 9 (1) 6 (0) 5 (-1) 6 (0) 9 (1) 4 (-1)
Romantic, Thoughtful
 
Skills
Animals 0
Astrogation 0
Electronics (Remote Ops) 1
Gun Combat 0
Gun Combat 1
Investigate 0
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot 0
Profession 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Agent Law Enforcement Rookie 0 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Law Enforcement at age 22
2Is now a Rookie
2An investigation takes on a dangerous turn.
3Continued as Law Enforcement at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Moved to a new world.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.