Crewman Richard Murray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
6 (0) |
5 (-1) |
3 (-1) |
6 (0) |
8 (0) |
7 (0) |
| Zealot, Unforgiving |
| Skills |
| Admin 0 |
| Advocate 1 |
| Athletics 0 |
| Deception 0 |
| Drive (Mole) 1 |
| Electronics 0 |
| Engineer (Power) 1 |
| Gun Combat (Archaic) 1 |
| Melee (Blade) 1 |
| Persuade 1 |
| Recon 0 |
| Science (Archaeology) 1 |
| Science (History) 1 |
| Science (Planetology) 1 |
| Stealth 1 |
| Steward 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Scholar |
Physician |
|
0 |
3 |
| Citizen |
Corporate |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Physician at age 34 |
| 5 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 6 | Continued as Physician at age 38 |
| 6 | Advanced training in a specialist field. |
| 7 | Continued as Physician at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Forced to muster out. |
| 8 | Became a Corporate at age 46 |
| 8 | You gain experience in a technical field as a computer operator or surveyor. |
| 8 | Promoted to rank 1 |