3rd Officer Myrtle Fleming permalink

Age Sex Str Dex End Int Edu Soc
51 F 5 (-1) 5 (-1) 4 (-1) 9 (1) 7 (0) 7 (0)
Melancholy, Truculent
 
Skills
Athletics 0
Deception 1
Drive (Mole) 1
Electronics 0
Gun Combat 0
Mechanic 1
Medic 0
Persuade 1
Recon 0
Stealth 0
Steward 2
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Scholar Field Researcher 0 1
Merchant Merchant Marine 3rd Officer 3 5
Agent Corporate Agent Agent 1 1
 
TermHistory
1Became a Thief at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Field Researcher at age 22
2Your work is sabotaged by unknown parties. You may salvage what you can and give up.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Embroiled in legal trouble.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Birth or Death involving a family member or close friend.
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
6Promoted to rank 3
6Is now a 3rd Officer
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Forced to muster out.
8Became a Corporate Agent at age 46
8Go undercover to investigate an enemy.
8Scarred. Fully recovered.
8Promoted to rank 1
8Is now a Agent