Crewman Carlton Drogace
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
2 (-2) |
1 (-2) |
2 (-2) |
7 (0) |
3 (-1) |
| Controlling, Plucky, Mean |
| Skills |
| Animals (Veterinary) 1 |
| Athletics 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Engineer (J-drive) 1 |
| Gunner (Capital) 2 |
| Investigate 1 |
| Language 0 |
| Mechanic 2 |
| Medic 1 |
| Science (Archaeology) 1 |
| Science (Physics) 1 |
| Science (Planetology) 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
0 |
4 |
| Scout |
Surveyor |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Continued as Scientist at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 5 | Continued as Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Forced to muster out. |
| 6 | Became a Surveyor at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 2 Contacts. Gain 1 Enemies. |
| 7 | Became a Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |