| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
6 (0) |
3 (-1) |
6 (0) |
12 (2) |
5 (-1) |
8 (0) |
| Pessimistic, Educated, Vain |
| Skills |
| Animals 1 |
| Astrogation 1 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Diplomat 1 |
| Electronics (Computers) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 0 |
| Pilot (Spacecraft) 1 |
| Profession (Construction) 1 |
| Recon 1 |
| Streetwise 1 |
| Survival 3 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
4 |
| Drifter |
Wanderer |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Gain a contact in an alien race. |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Wanderer at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Promoted to rank 2 |
| 7 | Continued as Wanderer at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 8 | Forced to muster out. |