Able Spacehand Ray Archer permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 1 (-2) 4 (-1) 4 (-1) 9 (1) 7 (0)
Hedonistic, Anti-Social, Glorious
 
Skills
Art 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Language 0
Mechanic 3
Persuade 0
Pilot (Small Craft) 1
Science (Psionicology) 1
Seafarer 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Merchant Marine Senior Crewman 1 1
Citizen Worker 1 2
Scholar Field Researcher 0 2
 
TermHistory
1Became a Performer at age 18
1Nearly killed. Owe 17,500 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Promoted to rank 1
4Is now a Senior Crewman
5Voluntarily left Merchant Marine
5Became a Worker at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Voluntarily left Worker
7Became a Field Researcher at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Field Researcher at age 46
8Birth or Death involving a family member or close friend.
8Forced to muster out.
9Aging Crisis. Owe 50,000 for medical bills.