Scout Elza Fitzsimons permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 9 (1) 6 (0) 9 (1) 6 (0) 9 (1)
Agreeable
 
Skills
Admin 0
Astrogation 1
Broker 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Mechanic 0
Persuade 0
Pilot (Spacecraft) 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scout Courier Scout 1 6
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4Gained a contact.
5Continued as Courier at age 34
5You discover a world, item or information of worth to the Imperium.
5Promoted to rank 1
5Is now a Scout
6Aging Crisis. Owe 60,000 for medical bills.
6Continued as Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
7Forced to muster out.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 20,000 for medical bills.