| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
4 (-1) |
7 (0) |
2 (-2) |
7 (0) |
4 (-1) |
4 (-1) |
| Lying, Open-Minded |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Pilot (Small craft) 1 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Stealth 2 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
5 |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Involved in a gambling ring. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Flight rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Flight at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |