Settler Alberta Jackson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
8 (0) |
4 (-1) |
4 (-1) |
5 (-1) |
3 (-1) |
5 (-1) |
| Gives Up Easily |
| Skills |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gambler 2 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-all-Trades 2 |
| Recon 1 |
| Science 0 |
| Streetwise 0 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Scout |
Explorer |
Scout |
1 |
1 |
| Scholar |
Scientist |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Established a network of contacts. Gain 3 contacts. |
| 2 | Voluntarily left Intelligence |
| 2 | Became a Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Voluntarily left Explorer |
| 6 | Became a Scientist at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Injured. Fully recovered. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Given advanced training in a specialist field |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Smuggle illegal items onto a planet. |