Crewman Carlton Drogace permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 2 (-2) 1 (-2) 2 (-2) 7 (0) 3 (-1)
Controlling, Plucky, Mean
 
Skills
Animals (Veterinary) 1
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gunner (Capital) 2
Investigate 1
Language 0
Mechanic 2
Medic 1
Science (Archaeology) 1
Science (Physics) 1
Science (Planetology) 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 0 4
Scout Surveyor 0 1
Citizen Colonist 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3Assigned to work on a secret project for a patron or organisation.
4Continued as Scientist at age 30
4Make a breakthrough in your field.
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
5Forced to muster out.
6Became a Surveyor at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 2 Contacts. Gain 1 Enemies.
7Became a Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 1
8Continued as Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.