Commander Theodosia Meredeth permalink

Age Sex Str Dex End Int Edu Soc
52 F 7 (0) 6 (0) 3 (-1) 8 (0) 10 (1) 10 (1)
Insensitive, Quixotic
 
Skills
Astrogation 0
Athletics (Dexterity) 3
Deception 1
Diplomat 1
Drive 0
Engineer (Power) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Turret) 1
Leadership 2
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot 0
Profession 0
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Rogue Pirate Lackey 0 2
Citizen Colonist 0 1
Navy Engineer/Gunner Commander 4 / 0 4
 
TermHistory
1Became a Explorer at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Pirate at age 22
2Is now a Lackey
2Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Continued as Pirate at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You join a gambling circle on board.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner officer rank 2
6Is now a Sublieutenant
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner officer rank 3
7Is now a Lieutenant
8Continued as Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner officer rank 4
8Is now a Commander