Settler Merrill Fitget permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 11 (1) 3 (-1) 10 (1) 7 (0) 5 (-1)
Unsure, Nuisance
 
Skills
Animals 0
Athletics 0
Carouse 0
Deception 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee 0
Persuade 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Rogue Pirate Lackey 0 1
Citizen Colonist Settler 2 3
Merchant Free Trader 1 3
 
TermHistory
1Became a Barbarian at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Pirate at age 22
2Is now a Lackey
2Nearly killed. Owe 45,000 for medical bills.
3Became a Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Forced to muster out.
6Became a Free Trader at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Free Trader at age 42
7Birth or Death involving a family member or close friend.
7Promoted to rank 1
8Continued as Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy