Petty Officer, 3rd class Jeff Day permalink

Age Sex Str Dex End Int Edu Soc
52 M 7 (0) 9 (1) 6 (0) 6 (0) 4 (-1) 9 (1)
Thankless, Tireless, Despicable
 
Skills
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gambler 2
Gun Combat 0
Gun Combat 1
Gunner (Screen) 1
Mechanic 1
Persuade 0
Recon 0
Stealth 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Entertainer Artist 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Enforcer at age 18
1A job goes wrong, forcing you to flee off-planet.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Special assignment or duty on board ship.
3Attempt at commissioned failed.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4You join a gambling circle on board.
4Attempt at commissioned failed.
4Forced to muster out.
5Returned to Enforcer at age 34
5Severely injured. Owe 15,000 for medical bills.
6Became a Artist at age 38
6You are forced out because of censorship or controversy. What truth did you get too close to?
7Became a Merchant Marine at age 42
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8Your ship or starport is destroyed by criminals. Gain them as an Enemy.