Crewman Leroy Sabilline permalink

Age Sex Str Dex End Int Edu Soc
53 M 9 (1) 2 (-2) 6 (0) 4 (-1) 5 (-1) 6 (0)
Visual, Annoyed, Educated
 
Skills
Athletics (Endurance) 1
Broker 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Flyer (Airship) 1
Gun Combat 0
Mechanic 0
Persuade 0
Profession (Civil Engineering) 1
Seafarer 0
Steward 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Merchant Merchant Marine Crewman 0 1
Merchant Broker 0 2
Scout Explorer 0 1
Entertainer Journalist 0 1
Scout Surveyor 0 1
Drifter Scavenger 1 1
 
TermHistory
1Became a Free Trader at age 18
1A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
2Switched to Merchant Marine at age 22
2Is now a Crewman
3Voluntarily left Merchant Marine
3Switched to Broker at age 26
3Severely injured. Fully recovered. Owe 7,500 for medical bills.
4Continued as Broker at age 30
4Befriend a useful ally in one sphere. Gain an Ally.
4Forced to muster out.
5Became a Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Journalist at age 38
6Expose or are involved in a scandal of some sort.
7Switched to Surveyor at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 5 Contacts. Gain 3 Enemies.
8Became a Scavenger at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 1