Crewman Richard Murray permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 5 (-1) 3 (-1) 6 (0) 8 (0) 7 (0)
Zealot, Unforgiving
 
Skills
Admin 0
Advocate 1
Athletics 0
Deception 0
Drive (Mole) 1
Electronics 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Melee (Blade) 1
Persuade 1
Recon 0
Science (Archaeology) 1
Science (History) 1
Science (Planetology) 1
Stealth 1
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Merchant Merchant Marine Crewman 0 2
Scholar Physician 0 3
Citizen Corporate 1 1
 
TermHistory
1Became a Enforcer at age 18
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Embroiled in legal trouble.
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Physician at age 34
5Agreed to perform research that goes against your conscience. Gain 2 Enemies.
6Continued as Physician at age 38
6Advanced training in a specialist field.
7Continued as Physician at age 42
7Win a prestigious prize for your work.
7Forced to muster out.
8Became a Corporate at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Promoted to rank 1