Settler Alberta Jackson permalink

Age Sex Str Dex End Int Edu Soc
52 F 8 (0) 4 (-1) 4 (-1) 5 (-1) 3 (-1) 5 (-1)
Gives Up Easily
 
Skills
Broker 0
Drive 0
Electronics 0
Engineer (Power) 1
Flyer 0
Gambler 2
Gun Combat 0
Investigate 0
Jack-of-all-Trades 2
Recon 1
Science 0
Streetwise 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Colonist Settler 2 3
Scout Explorer Scout 1 1
Scholar Scientist 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Intelligence at age 18
1Established a network of contacts. Gain 3 contacts.
2Voluntarily left Intelligence
2Became a Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 1
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Explorer at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5Promoted to rank 1
5Is now a Scout
6Voluntarily left Explorer
6Became a Scientist at age 38
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Injured. Fully recovered.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Given advanced training in a specialist field
8Continued as Merchant Marine at age 46
8Smuggle illegal items onto a planet.