Crewman Era Martin permalink

Age Sex Str Dex End Int Edu Soc
53 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 3 (-1)
Supportive, Artistic, Tiresome
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Flyer 0
Gun Combat 1
Gunner (Turret) 1
Leadership 0
Mechanic 2
Melee (Bludgeon) 1
Persuade 0
Pilot (Small Craft) 1
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 1 2
Drifter Wanderer 0 1
Citizen Corporate 1 2
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Performer at age 22
2Invited to take part in a controversial event or exhibition that injures your social standing.
2Promoted to rank 1
3Voluntarily left Performer
3Became a Wanderer at age 26
3Lost eye or limb. Owe 2,500 for medical bills.
4Returned to Performer at age 30
4You are forced out because of censorship or controversy. What truth did you get too close to?
5Became a Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 1
6Continued as Corporate at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 42
7Birth or Death involving a family member or close friend.
8Aging Crisis. Owe 40,000 for medical bills.
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.