| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
7 (0) |
10 (1) |
5 (-1) |
7 (0) |
7 (0) |
5 (-1) |
| Confident, Unresponsive, Humorous |
| Skills |
| Advocate 1 |
| Athletics (Dexterity) 1 |
| Diplomat 0 |
| Drive (Track) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (J-drive) 1 |
| Engineer (Life Support) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Mechanic 0 |
| Medic 1 |
| Melee (Blade) 1 |
| Persuade 2 |
| Recon 0 |
| Science (Biology) 2 |
| Science (History) 1 |
| Science (Physics) 1 |
| Stealth 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
3 |
5 |
| Rogue |
Enforcer |
|
3 |
3 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Continued as Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scientist at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Enforcer at age 38 |
| 6 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Promoted to rank 3 |