Crewman Isidore Burke permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 5 (-1) 5 (-1) 7 (0) 5 (-1) 9 (1)
Shallow, Punctilious
 
Skills
Art 0
Astrogation 1
Athletics (Endurance) 1
Diplomat 1
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Pilot (Small Craft) 2
Profession 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Scout Surveyor 0 1
Entertainer Performer 0 1
Scout Courier 0 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Continued as Engineer/Gunner at age 22
2A new romantic starts. Gain an Ally.
3Continued as Engineer/Gunner at age 26
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Surveyor at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Performer at age 34
5An investigation, tour, project or expedition goes wrong, stranding you far from home.
6Switched to Courier at age 38
6Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7Continued as Courier at age 42
7You spend a great deal of time on the fringes of Charted Space.
7Gain a contact in an alien race.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.