| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Explorer at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Became a Barbarian at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Nearly killed. Owe 35,000 for medical bills. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |