| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Explorer at age 18 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Voluntarily left Explorer |
| 3 | Became a Broker at age 22 |
| 3 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 4 | Became a Enforcer at age 26 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Severely injured. Owe 5,000 for medical bills. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 30 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 34 |
| 6 | Gained a contact. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 3 |
| 7 | Continued as Enforcer at age 38 |
| 7 | A crime lord considers you his protégé. |
| 7 | Forced to muster out. |
| 8 | Became a Dilettante at age 42 |
| 8 | Is now a Wastrel |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Forced to muster out. |
| 9 | Became a Line/Crew at age 46 |
| 9 | Is now a Crewman |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Returned to Dilettante at age 50 |
| 10 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Dilettante at age 54 |
| 11 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |