| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to muster out. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 8 | Became a Worker at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 9 | Continued as Worker at age 50 |
| 9 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 10 | Continued as Worker at age 54 |
| 10 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |