| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Explorer at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 5 Contacts. Gain 3 Enemies. |
| 3 | Continued as Explorer at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Explorer at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 5 | Voluntarily left Explorer |
| 5 | Became a Army Support at age 34 |
| 5 | Is now a Private |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Attempt at commissioned failed. |
| 5 | Promoted to Army Support rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Army Support at age 38 |
| 6 | Thrown into a brutal ground war |
| 6 | Commissioned in Army/Army Support |
| 6 | Is now a Lieutenant |
| 7 | Voluntarily left Army Support |
| 7 | Became a Journalist at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Journalist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |