Scout Cary Rice permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 4 (-1) 1 (-2) 6 (0) 6 (0) 3 (-1)
Silky, Dissolute, Warlike
 
Skills
Animals 0
Art (Holography) 1
Astrogation 0
Deception 0
Drive 0
Jack-of-all-Trades 1
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Recon 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Colonist 1 2
Scout Courier Scout 1 2
Entertainer Performer 1 2
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Colonist at age 22
2Moved to a new world.
2Promoted to rank 1
3Continued as Colonist at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Courier at age 30
4Accused of a crime
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Psychologically damaged by your time in the scouts.
6Became a Performer at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Promoted to rank 1
7Continued as Performer at age 42
7Expose or are involved in a scandal of some sort.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 30,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Accused of a crime
11Aging Crisis. Owe 60,000 for medical bills.