Crewman Art Norman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
1 (-2) |
2 (-2) |
1 (-2) |
4 (-1) |
5 (-1) |
9 (1) |
| Apologetic, Indiscriminate, Wild |
| Skills |
| Athletics (Endurance) 2 |
| Broker 0 |
| Carouse 1 |
| Mechanic 3 |
| Medic 0 |
| Melee 0 |
| Pilot 0 |
| Profession (Polymers) 1 |
| Science (Physics) 1 |
| Seafarer (Sails) 1 |
| Stealth 2 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Drifter |
Scavenger |
|
0 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Barbarian |
|
1 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 2 Contacts. Gain 1 Enemies. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Embroiled in legal trouble. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Scavenger at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 6 | Switched to Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Nearly killed. Owe 15,000 for medical bills. |
| 9 | Returned to Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |