Agent Ted Carter permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 6 (0)
Embarrassed, Nuisance, Impulsive
 
Skills
Athletics 0
Deception 1
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Pilot 0
Profession 0
Science 0
Stealth 1
Streetwise 0
Survival 1
Tactics (Military) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Scout Courier 0 1
Agent Intelligence Agent 1 2
Retired 0 6
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
2Became a Courier at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 6 Contacts. Gain 2 Enemies.
3Became a Intelligence at age 26
3Established a network of contacts. Gain 3 contacts.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Aging Crisis. Owe 10,000 for medical bills.
5Retired at age 34
5A new romantic starts. Gain an Ally.
6Aging Crisis. Owe 50,000 for medical bills.
6Gained a contact.
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 30,000 for medical bills.
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.