Crewman Manda Spice permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 9 (1)
Logical, Skillful
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 0
Drive 0
Electronics 0
Gun Combat 0
Melee (Unarmed) 1
Science 0
Seafarer (Personal) 1
Stealth 1
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 4
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 1
Agent Corporate Agent 0 2
Retired 0 2
 
TermHistory
1Became a Barbarian at age 18
1Attacked by enemies and injured.
1Lost eye or limb. Owe 5,000 for medical bills.
1Gain Enemy if you don't already have one.
2Continued as Barbarian at age 22
2Attacked by enemies and injured.
2Injured. Fully recovered. Owe 2,500 for medical bills.
2Gain Enemy if you don't already have one.
3Continued as Barbarian at age 26
3Promoted to rank 1
4Continued as Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Switched to Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Line/Crew at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Corporate Agent at age 42
7Gained a contact.
8Continued as Corporate Agent at age 46
8Established a network of contacts. Gain 2 contacts.
8Forced to muster out.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Accused of a crime
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.