| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 3 | Continued as Thief at age 26 |
| 3 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 4 | Became a Marine Support at age 30 |
| 4 | Is now a Marine |
| 4 | Assigned to a black ops mission. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Marine Support rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Marine Support at age 34 |
| 5 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 5 | Report commander and gain an Enemy. |
| 5 | Promoted to Marine Support rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Marine Support at age 38 |
| 6 | Assigned to a black ops mission. |
| 6 | Forced to muster out. |
| 7 | Became a Surveyor at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Surveyor at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 9 | Continued as Surveyor at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 10 | Continued as Surveyor at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |