Craftsman Len Mills permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 5 (-1) 4 (-1) 7 (0) 7 (0) 8 (0)
Undependable, Glum
 
Skills
Art (Holography) 1
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (Power) 1
Gambler 2
Jack-of-all-Trades 1
Jack-of-All-Trades 2
Language 0
Mechanic 1
Melee (Bludgeon) 1
Persuade 1
Profession (Biologicals) 1
Profession (Civil Engineering) 1
Science (Linguistics) 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 8
Entertainer Artist 2 2
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
4Continued as Worker at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 1
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 3
8Continued as Worker at age 46
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 4
8Is now a Craftsman
9Voluntarily left Worker
9Became a Artist at age 50
9Works is especially well received and popular, making you a minor celebrity
9Promoted to rank 1
10Continued as Artist at age 54
10Gain a patron in the arts. Gain an Ally
10Promoted to rank 2