Crewman Shelton Simmmons permalink

Age Sex Str Dex End Int Edu Soc
61 M 2 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 10 (1)
Unhelpful
 
Skills
Animals 0
Athletics 0
Broker 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat 1
Mechanic 0
Recon 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 2
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 2
Drifter Barbarian 0 3
 
TermHistory
1Became a Colonist at age 18
1Nearly killed. Fully recovered. Owe 17,500 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Engineer/Gunner at age 30
4Gained a contact.
5Continued as Engineer/Gunner at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Explorer at age 38
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Continued as Explorer at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Became a Barbarian at age 46
9Continued as Barbarian at age 50
9Attempted a risky adventure and was wildly successful.
10Continued as Barbarian at age 54
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 10,000 for medical bills.