Henchman Johnie Hicks permalink

Age Sex Str Dex End Int Edu Soc
61 F 5 (-1) 1 (-2) 6 (0) 9 (1) 5 (-1) 7 (0)
Thankless, Scheming, Fine
 
Skills
Athletics (Endurance) 2
Deception 0
Drive (Walker) 1
Electronics 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Melee (Bludgeon) 1
Persuade 0
Pilot (Spacecraft) 1
Recon 1
Stealth 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 5
Merchant Broker 0 1
Rogue Pirate Henchman 1 2
Army Infantry Lance Corporal 1 2
 
TermHistory
1Became a Wanderer at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attacked by enemies and injured.
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Contact with Government.
5Continued as Wanderer at age 34
5Forced to muster out.
6Became a Broker at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Became a Pirate at age 42
7Is now a Lackey
7Moved to a new world.
7Promoted to rank 1
7Is now a Henchman
8Continued as Pirate at age 46
8A job goes wrong, forcing you to flee off-planet.
9Became a Infantry at age 50
9Is now a Private
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Continued as Infantry at age 54
10Assigned to a peacekeeping role.
10Promoted to Infantry rank 1
10Is now a Lance Corporal