| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Find an Alien Artifact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Spend time with an alien race. Gain a contact. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scavenger at age 26 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Forced to muster out. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Engineer/Gunner rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to Engineer/Gunner rank 4 |
| 10 | Is now a Petty Officer, 1st class |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |