Arthur Christie permalink

Age Sex Str Dex End Int Edu Soc
60 M 2 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 3 (-1)
Spunky, Vengeful
 
Skills
Advocate 1
Art 0
Astrogation 0
Drive (Hovercraft) 3
Electronics 0
Gun Combat 0
Language 0
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession 0
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Drifter Wanderer 2 3
Citizen Worker 1 4
Retired 0 2
 
TermHistory
1Became a Scavenger at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Switched to Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Moved to a new world.
3Forced to continue current assignment
3Promoted to rank 2
4Continued as Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
9Aging Crisis. Owe 10,000 for medical bills.
9Voluntarily left Worker
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.