Able Spacehand Elmer Cain
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 59 |
M |
2 (-2) |
5 (-1) |
2 (-2) |
5 (-1) |
3 (-1) |
4 (-1) |
| Kittenish, Perfectionist, Average |
| Skills |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Engineer (J-drive) 1 |
| Flyer (Airship) 1 |
| Gun Combat 1 |
| Heavy Weapons (Man Portable) 1 |
| Investigate 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 2 |
| Seafarer 0 |
| Stealth 2 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Marine |
Star Marine |
Marine |
0 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Drifter |
Wanderer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Star Marine at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 2 | Cover for the commander and gain an Ally. |
| 3 | Continued as Star Marine at age 26 |
| 3 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 4 | Became a Corporate at age 30 |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Returned to Engineer/Gunner at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Became a Wanderer at age 50 |
| 9 | Find valuable salvage. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Offered job by a patron. Now owe him a favor. |