Settler Victor Porter permalink

Age Sex Str Dex End Int Edu Soc
61 M 6 (0) 3 (-1) 7 (0) 12 (2) 10 (1) 8 (0)
Humorous, Slow Paced, Loving
 
Skills
Animals 0
Art (Instrument) 1
Art (Perform) 1
Athletics (Strength) 1
Carouse 1
Drive (Walker) 1
Electronics (Computers) 2
Engineer (Power) 1
Investigate 1
Mechanic 0
Medic 1
Profession 0
Recon 0
Science (Archaeology) 1
Science (Biology) 1
Science (Linguistics) 1
Science (Psionicology) 1
Science (Psychology) 2
Seafarer (Submarine) 1
Steward 1
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 2
Scholar Field Researcher 5 6
Navy Line/Crew Crewman 0 2
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Colonist at age 22
2Good fortune
2Promoted to rank 2
2Is now a Settler
3Voluntarily left Colonist
3Became a Field Researcher at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Refuse to join a cheat in some fashion.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Your work is sabotaged by unknown parties. You start again from scratch.
6Continued as Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 3
7Continued as Field Researcher at age 42
7Assigned to work on a secret project for a patron or organisation.
7Promoted to rank 4
8Continued as Field Researcher at age 46
8Advanced training in a specialist field.
8Promoted to rank 5
9Voluntarily left Field Researcher
9Became a Line/Crew at age 50
9Is now a Crewman
9Vessel participates in a diplomatic mission.
10Continued as Line/Crew at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.