Crewman Erwin Phillips permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 6 (0)
Wholesome, Wholesome, Needy
 
Skills
Animals 0
Art 0
Astrogation 0
Drive 0
Gambler 1
Gun Combat 0
Gun Combat 1
Mechanic 0
Pilot 0
Profession 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Navy Line/Crew Crewman 0 2
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 0 1
Retired 0 5
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Law Enforcement at age 30
4Is now a Rookie
4Lightly injured, no permanent damage. Fully recovered.
5Switched to Wanderer at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Aging Crisis. Owe 60,000 for medical bills.
6Retired at age 38
6Good fortune
7Gained a contact.
8Aging Crisis. Owe 20,000 for medical bills.
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 30,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.