| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Corporate at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Voluntarily left Corporate |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Go undercover to investigate an enemy. |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Befriended by a senior agent. |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Scarred. Owe 2,500 for medical bills. |
| 7 | Switched to Colonist at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Colonist at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Settler |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Colonist at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |