Settler Tillman McGrath permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)
Deranged, Sisterly, Lively
 
Skills
Admin 0
Art (Instrument) 1
Art (Visual Media) 1
Carouse 1
Deception 0
Drive (Hovercraft) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-all-Trades 2
Recon 1
Stealth 1
Steward 0
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 2
Merchant Merchant Marine Crewman 0 1
Scholar Field Researcher 0 2
Citizen Colonist Settler 2 3
Entertainer Artist 1 2
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Hard times caused by a lack of interstellar trade costs you your job.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Accepted a deal with criminal or other figure under investigation.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Field Researcher at age 30
4Win a prestigious prize for your work.
5Continued as Field Researcher at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Colonist at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9Became a Artist at age 50
9Amnesia.
10Continued as Artist at age 54
10Gain a patron in the arts. Gain an Ally
10Promoted to rank 1