| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Voluntarily left Courier |
| 3 | Entered Marine Academy at age 26 |
| 3 | Study Drive (Mole) as a hobby. |
| 3 | Kicked out of military academy. |
| 4 | Continued as Courier at age 26 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Voluntarily left Courier |
| 5 | Switched to Explorer at age 30 |
| 5 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Became a Barbarian at age 34 |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Switched to Scavenger at age 38 |
| 7 | Drafted into Law Enforcement |
| 7 | Promoted to rank 1 |
| 8 | Became a Law Enforcement at age 42 |
| 8 | Is now a Rookie |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Law Enforcement at age 46 |
| 9 | Rewarded for a successful mission. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Corporal |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Law Enforcement at age 50 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |