Crewman Art Norman permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 2 (-2) 1 (-2) 4 (-1) 5 (-1) 9 (1)
Apologetic, Indiscriminate, Wild
 
Skills
Athletics (Endurance) 2
Broker 0
Carouse 1
Mechanic 3
Medic 0
Melee 0
Pilot 0
Profession (Polymers) 1
Science (Physics) 1
Seafarer (Sails) 1
Stealth 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scout Explorer 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 2
Drifter Wanderer 0 1
Drifter Barbarian 1 2
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 2 Contacts. Gain 1 Enemies.
3Became a Merchant Marine at age 26
3Embroiled in legal trouble.
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Scavenger at age 34
5Offered job by a patron. Now owe him a favor.
6Switched to Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Barbarian at age 42
7Spend time with an alien race. Gain a contact.
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Barbarian at age 46
8Nearly killed. Owe 15,000 for medical bills.
9Returned to Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.