Crewman Grace Long permalink

Age Sex Str Dex End Int Edu Soc
61 F 4 (-1) 1 (-2) 1 (-2) 3 (-1) 9 (1) 6 (0)
Materialistic, Boisterous, Impatient
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gunner (Turret) 1
Recon 0
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Rogue Thief 2 4
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Colonist at age 22
2Nearly killed. Owe 6,250 for medical bills.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Severely injured. Fully recovered.
4Became a Thief at age 30
4Refuse to backstab a fellow rogue for personal gain. Gain an Ally
4Promoted to rank 1
5Continued as Thief at age 34
5Gained a contact.
5Promoted to rank 2
6Continued as Thief at age 38
6A job goes wrong, forcing you to flee off-planet.
7Returned to Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Thief at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.