| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You survey an alien world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 3 Enemies. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Given specialist training in vehicles. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Nearly killed. Owe 25,000 for medical bills. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 3 |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Special Agent |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Accepted a deal with criminal or other figure under investigation. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |