Crewman Mahala Hennessy permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 4 (-1) 1 (-2) 5 (-1) 6 (0) 5 (-1)
Sensual, Inefficient, Direct
 
Skills
Astrogation 1
Athletics (Strength) 1
Broker 1
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Investigate 0
Mechanic 0
Medic 0
Persuade 1
Pilot 0
Recon 0
Science 0
Seafarer 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Scout Courier 0 2
Drifter Scavenger 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 0 1
Merchant Broker 0 3
Drifter Wanderer 0 1
Retired 0 1
 
TermHistory
1Became a Scientist at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Scavenger at age 30
4Suffer from a life-threatening illness.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Lightly injured, no permanent damage. Fully recovered.
6Became a Colonist at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Broker at age 42
7Embroiled in legal trouble.
8Continued as Broker at age 46
8Befriend a useful ally in one sphere. Gain an Ally.
9Continued as Broker at age 50
9A good deal ensures you are living the high life for a few years.
9Forced to muster out.
10Switched to Wanderer at age 54
10Severely injured. Owe 15,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.