| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 2 | Continued as Scientist at age 22 |
| 2 | Refused to perform research that goes against your conscience. |
| 3 | Continued as Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to muster out. |
| 7 | Became a Enforcer at age 42 |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Returned to Scientist at age 46 |
| 8 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 8 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 8 | Gain an Enemy |
| 8 | Promoted to rank 4 |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Forced to muster out. |
| 10 | Became a Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 1 Contacts. Gain 3 Enemies. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |