| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | Find an Alien Artifact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 4 | Voluntarily left Wanderer |
| 4 | Became a Psi-Warrrior at age 30 |
| 4 | Is now a Marine |
| 4 | Psionic strength increases. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Psi-Warrrior at age 34 |
| 5 | Pick up potentially useful information using your psychic powers |
| 5 | Promoted to rank 2 |
| 5 | Is now a Captain |
| 6 | Continued as Psi-Warrrior at age 38 |
| 6 | Nearly killed. Owe 25,000 for medical bills. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 10 | Became a Line/Crew at age 54 |
| 10 | Is now a Crewman |
| 10 | You join a gambling circle on board. |
| 10 | Promoted to Line/Crew rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |