Special Agent Evelyn Chapman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
8 (0) |
10 (1) |
6 (0) |
| Compassionate, Mannerly |
| Skills |
| Admin 0 |
| Art (Instrument) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Explosives 1 |
| Flyer (Airship) 1 |
| Flyer (Rotor) 1 |
| Gun Combat (Energy) 1 |
| Investigate 2 |
| Jack-of-All-Trades 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 0 |
| Medic 1 |
| Recon 0 |
| Science 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Special Agent |
4 |
6 |
| Citizen |
Colonist |
|
1 |
2 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Nearly killed. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Gain a criminal contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |