| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Switched to Barbarian at age 38 |
| 6 | Offered job by a patron. Now owe him a favor. |
| 7 | Became a Thief at age 42 |
| 7 | Involved in the planning of an impressive heist. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | Severely injured. Owe 15,000 for medical bills. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Thief at age 50 |
| 9 | A crime lord considers you his protégé. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 3 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Thief at age 54 |
| 10 | Nearly killed. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |