| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Voluntarily left Scientist |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Severely injured. Fully recovered. |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | You spend months in the dangerous criminal underworld. |
| 8 | Continued as Pirate at age 46 |
| 8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Continued as Pirate at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 10 | Continued as Pirate at age 54 |
| 10 | You spend months in the dangerous criminal underworld. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Henchman |
| 11 | Voluntarily left Pirate |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Advanced training in a specialist field |
| 11 | Attempt at commissioned failed. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |