| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Merchant Marine at age 18 |
| 2 | Is now a Crewman |
| 2 | A good deal ensures you are living the high life for a few years. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Voluntarily left Merchant Marine |
| 3 | Switched to Broker at age 22 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 26 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Performer at age 30 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 34 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 38 |
| 7 | Refused to criticise a questionable political leader on your homeworld. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Performer |
| 8 | Became a Engineer/Gunner at age 42 |
| 8 | Is now a Crewman |
| 8 | You join a gambling circle on board. |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Scarred. Fully recovered. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |