| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Courier at age 22 |
| 2 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 3 | Continued as Courier at age 26 |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Broker at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Broker at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Broker at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Voluntarily left Broker |
| 9 | Switched to Wanderer at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |