| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Drafted into Merchant Marine |
| 1 | Promoted to rank 1 |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Corporate at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 4 | Continued as Corporate at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Continued as Pirate at age 50 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 10 | Returned to Corporate at age 54 |
| 10 | Birth or Death involving a family member or close friend. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Manager |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Corporate at age 58 |
| 11 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |