Able Spacehand Leo Welter permalink

Age Sex Str Dex End Int Edu Soc
63 M 6 (0) 1 (-2) 1 (-2) 3 (-1) 11 (1) 4 (-1)
Unpredictable, Worried, Pessimistic
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer (Rotor) 1
Gun Combat 0
Gunner (Capital) 1
Mechanic 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Navy Flight Able Spacehand 1 2
Navy Line/Crew 1 1
Citizen Colonist 1 2
Retired 0 5
 
TermHistory
1Became a Thief at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Flight at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Attempt at commissioned failed.
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3Nearly killed.
4Switched to Line/Crew at age 30
4Scarred. Fully recovered.
5Became a Colonist at age 34
5Gained a contact.
5Promoted to rank 1
6Continued as Colonist at age 38
6Nearly killed. Owe 22,500 for medical bills.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 10,000 for medical bills.
8Betrayal. Convert an Ally into a Rival or Enemy.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.