Crewman Meghan Collins permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 6 (0) 3 (-1) 5 (-1) 5 (-1) 8 (0)
Licentious, Credible
 
Skills
Admin 0
Advocate 0
Art (Instrument) 1
Art (Write) 1
Broker 0
Deception 1
Diplomat 0
Electronics (Comms) 1
Gambler 2
Investigate 1
Leadership 1
Mechanic 1
Persuade 2
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 4
Drifter Wanderer 0 1
Entertainer Artist 3 4
Navy Line/Crew Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Corporate at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Continued as Corporate at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Corporate at age 30
4Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Artist at age 38
6Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
6Promoted to rank 1
7Continued as Artist at age 42
7Refused to criticise a questionable political leader on your homeworld.
7Promoted to rank 2
8Continued as Artist at age 46
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 3
9Continued as Artist at age 50
9You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
10Became a Line/Crew at age 54
10Is now a Crewman
10You join a gambling circle on board.
11Aging Crisis. Owe 20,000 for medical bills.
11Voluntarily left Line/Crew
11Retired at age 58
11Gained a contact.