| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | A disaster or war strikes. |
| 2 | Scarred. Owe 1,250 for medical bills. |
| 2 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 3 | Voluntarily left Field Researcher |
| 3 | Entered Army Academy at age 26 |
| 3 | Made lifelong friends. Gain 1 Allies. |
| 3 | Graduated at age 26. |
| 4 | Became a Army Support at age 26 |
| 4 | Is now a Private |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Artist at age 30 |
| 5 | Severely injured. Owe 5,000 for medical bills. |
| 6 | Became a Thief at age 34 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 38 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Thief at age 42 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Promoted to rank 3 |
| 9 | Voluntarily left Thief |
| 9 | Became a Engineer/Gunner at age 46 |
| 9 | Is now a Crewman |
| 9 | Special assignment or duty on board ship. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Voluntarily left Engineer/Gunner |
| 10 | Retired at age 50 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |