| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Surveyor at age 18 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Surveyor at age 22 |
| 3 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | Given specialist training in vehicles. |
| 5 | Continued as Corporate Agent at age 30 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Lost eye or limb. Owe 5,000 for medical bills. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Switched to Law Enforcement at age 42 |
| 8 | Is now a Rookie |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Scavenger at age 46 |
| 9 | Attempted a risky adventure and was injured. |
| 9 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Scavenger at age 50 |
| 10 | Attempted a risky adventure and was wildly successful. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Scavenger at age 54 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |