Crewman Cyril Graham permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 2 (-2) 3 (-1) 5 (-1) 8 (0) 7 (0)
Brutish, Defiant, Suave
 
Skills
Admin 1
Athletics 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Melee (Bludgeon) 1
Pilot 0
Recon 1
Science (History) 1
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 4
Rogue Thief 0 1
Drifter Scavenger 0 2
Navy Engineer/Gunner Crewman 0 3
Scholar Scientist 1 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Continued as Wanderer at age 26
3Promoted to rank 1
4Continued as Wanderer at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Thief at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Switched to Scavenger at age 38
7Continued as Scavenger at age 42
7Severely injured. Fully recovered. Owe 10,000 for medical bills.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
9Continued as Engineer/Gunner at age 50
9Abuse your position for profit
10Continued as Engineer/Gunner at age 54
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Became a Scientist at age 58
11Make a breakthrough in your field.
11Promoted to rank 1
12Aging Crisis. Owe 20,000 for medical bills.