| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Scarred. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Corporate at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Voluntarily left Corporate |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Voluntarily left Merchant Marine |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Scavenger at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Forced to muster out. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |