Petty Officer, 2nd class Irving Kennedy permalink

Age Sex Str Dex End Int Edu Soc
63 M 4 (-1) 2 (-2) 1 (-2) 8 (0) 5 (-1) 9 (1)
Unhelpful, Impartial
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Grav) 1
Gun Combat 0
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 3
Science (Psychology) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 6
Agent Intelligence 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Nearly killed. Fully recovered. Owe 50,000 for medical bills.
2Continued as Courier at age 22
2Gained a contact.
3Continued as Courier at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Continued as Courier at age 30
4Victim of a crime
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Gained a contact.
5Promoted to rank 2
6Continued as Courier at age 38
6You survey an alien world.
6Forced to muster out.
7Became a Intelligence at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Became a Line/Crew at age 46
8Is now a Crewman
8Moved to a new world.
8Forced to continue current assignment
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Continued as Line/Crew at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Line/Crew rank 3
10Is now a Petty Officer, 2nd class
11Continued as Line/Crew at age 58
11Vessel participates in a notable military engagement.
11Attempt at commissioned failed.