Master Chief Carey Lewis permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 3 (-1) 2 (-2) 6 (0) 6 (0) 11 (1)
Irritable
 
Skills
Admin 1
Advocate 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Broker 0
Carouse 1
Diplomat 0
Electronics (Computers) 1
Engineer (Power) 1
Flyer (Airship) 1
Gunner (Capital) 1
Gunner (Screen) 2
Leadership 0
Mechanic 2
Profession (Polymers) 1
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 2 2
Navy Engineer/Gunner Master Chief 6 8
Retired 0 1
 
TermHistory
1Became a Corporate at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Manager
3Voluntarily left Corporate
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Attempt at commissioned failed.
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Refuse to abuse your position for profit
5Attempt at commissioned failed.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6Birth or Death involving a family member or close friend.
6Attempt at commissioned failed.
6Forced to continue current assignment
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Continued as Engineer/Gunner at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Attempt at commissioned failed.
7Promoted to Engineer/Gunner rank 4
7Is now a Petty Officer, 1st class
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Attempt at commissioned failed.
8Promoted to Engineer/Gunner rank 5
8Is now a Chief Petty Officer
9Continued as Engineer/Gunner at age 50
9Advanced training in a specialist field
9Promoted to Engineer/Gunner rank 6
9Is now a Master Chief
10Continued as Engineer/Gunner at age 54
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 30,000 for medical bills.