| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Entered Marine Academy at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Graduated at age 26. |
| 4 | Became a Star Marine at age 26 |
| 4 | Is now a Marine |
| 4 | Assigned to an assault on an enemy fortress. |
| 4 | Injured |
| 4 | Commissioned in Marine/Star Marine |
| 4 | Is now a Lieutenant |
| 5 | Voluntarily left Star Marine |
| 5 | Became a Cavalry at age 30 |
| 5 | Is now a Private |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Wanderer at age 34 |
| 6 | Find valuable salvage. |
| 7 | Continued as Wanderer at age 38 |
| 7 | Gained a contact. |
| 8 | Continued as Wanderer at age 42 |
| 8 | Drafted into Navy |
| 9 | Became a Line/Crew at age 46 |
| 9 | Is now a Crewman |
| 9 | Severely injured. Fully recovered. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |