Scout Gordon Gray permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 6 (0) 5 (-1)
Thick Skinned
 
Skills
Athletics 0
Deception 0
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Recon 1
Science (Archaeology) 1
Science (History) 1
Science (Planetology) 1
Stealth 1
Streetwise 2
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Army Infantry Lieutenant 1 / 0 2
Scout Explorer Scout 2 3
Merchant Merchant Marine Crewman 0 1
Agent Corporate Agent 0 2
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Attempted a risky adventure and was wildly successful.
2Continued as Wanderer at age 22
2Find Ancient Technology.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Infantry at age 30
4Is now a Private
4Commanding officer takes an interest in your career.
4Commissioned in Army/Infantry
4Is now a Lieutenant
5Continued as Infantry at age 34
5You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6Became a Explorer at age 38
6You survey an alien world.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7Serve as the courier for an important message from the Imperium.
7Forced to continue current assignment
7Promoted to rank 2
8Continued as Explorer at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Forced to muster out.
9Returned to Wanderer at age 50
9Drafted into Merchant Marine
9Promoted to rank 2
10Became a Merchant Marine at age 54
10Is now a Crewman
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Became a Corporate Agent at age 58
11Victim of a crime
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Corporate Agent at age 62
12Injured.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Spend time with an alien race. Gain a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 40,000 for medical bills.