| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 6 Contacts. Gain 2 Enemies. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Dilettante at age 26 |
| 3 | Is now a Wastrel |
| 3 | time as a ruler or playboy gives you a wide range of experiences. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Dilettante at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Dilettante at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Dilettante at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Ingrate |
| 7 | Continued as Dilettante at age 42 |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Forced to muster out. |
| 8 | Became a Cavalry at age 46 |
| 8 | Is now a Private |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Commissioned in Army/Cavalry |
| 8 | Is now a Lieutenant |
| 9 | Continued as Cavalry at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Promoted to Cavalry officer rank 2 |
| 9 | Is now a Captain |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Cavalry at age 54 |
| 10 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |