| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Continued as Pirate at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Lost eye or limb. Fully recovered. |
| 4 | Became a Surveyor at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 5 Contacts. Gain 2 Enemies. |
| 5 | Became a Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Continued as Scientist at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Forced to muster out. |
| 10 | Became a Colonist at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Find an Alien Artifact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |