| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Became a Scavenger at age 30 |
| 4 | Drafted into Merchant Marine |
| 4 | Promoted to rank 1 |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Became a Flight at age 38 |
| 6 | Nearly killed. Owe 11,250 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Courier at age 46 |
| 8 | You survey an alien world. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 50 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Switched to Engineer/Gunner at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |