| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 6 |
| 6 | Forced to muster out. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Befriended by a senior agent. |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Line/Crew at age 54 |
| 10 | Is now a Crewman |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Attempt at commissioned failed. |
| 10 | Promoted to Line/Crew rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Line/Crew at age 58 |
| 11 | You join a gambling circle on board. |
| 11 | Promoted to Line/Crew rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |