Crewman George Christie permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 2 (-2)
Fortunate, Closed, Absent Minded
 
Skills
Broker 0
Drive 0
Electronics 0
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Language (Oynprith (Droyne)) 1
Mechanic 0
Persuade 0
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Worker 0 2
Merchant Broker 0 1
Entertainer Artist 0 1
Drifter Scavenger 0 1
Navy Flight Crewman 0 1
Retired 0 7
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Worker at age 22
2Advanced training in a specialist field.
3Continued as Worker at age 26
3Advanced training in a specialist field.
3Forced to muster out.
4Switched to Broker at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Artist at age 34
5Public opinion turns on you.
6Became a Scavenger at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Flight at age 42
7Scarred. Fully recovered.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 20,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.