Scout Wilbur Fabble permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 1 (-2)
Aloof, Gregarious
 
Skills
Astrogation 0
Broker 0
Drive 0
Electronics (Computers) 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Navigation 1
Persuade 0
Profession 0
Recon 0
Science (Archaeology) 2
Science (Genetics) 1
Science (Physics) 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 1
Scout Courier Scout 2 3
Drifter Wanderer 0 2
Scholar Scientist 2 2
Merchant Free Trader 0 1
Retired 0 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
1Promoted to rank 1
1Is now a Senior Crewman
2Voluntarily left Merchant Marine
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Moved to a new world.
3Promoted to rank 2
4Continued as Courier at age 30
4Perform an exemplary service for the scouts.
5Voluntarily left Courier
5Became a Wanderer at age 34
5Spend time with an alien race. Gain a contact.
6Continued as Wanderer at age 38
6Nearly killed. Fully recovered. Owe 45,000 for medical bills.
7Became a Scientist at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Scientist at age 46
8Refused to perform research that goes against your conscience.
8Promoted to rank 2
9Voluntarily left Scientist
9Switched to Free Trader at age 50
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Victim of a crime
11Aging Crisis. Owe 60,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.