| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Explorer at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 2 Enemies. |
| 4 | Became a Wanderer at age 30 |
| 4 | Attempted a risky adventure and was sent to prison. |
| 5 | Became a Fixer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 6 | Switched to Inmate at age 38 |
| 6 | Parole hearing. |
| 7 | Switched to Thug at age 42 |
| 7 | Persecuted by a prison gang. |
| 8 | Continued as Thug at age 46 |
| 8 | A guard takes a dislike to you. |
| 9 | Returned to Inmate at age 50 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Continued as Inmate at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Returned to Thug at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Returned to Inmate at age 62 |
| 12 | Injured. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Inmate at age 66 |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Inmate at age 70 |
| 14 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |