| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Find Ancient Technology. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Infantry at age 30 |
| 4 | Is now a Private |
| 4 | Commanding officer takes an interest in your career. |
| 4 | Commissioned in Army/Infantry |
| 4 | Is now a Lieutenant |
| 5 | Continued as Infantry at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Explorer at age 38 |
| 6 | You survey an alien world. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Explorer at age 42 |
| 7 | Serve as the courier for an important message from the Imperium. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 8 | Continued as Explorer at age 46 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Forced to muster out. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Drafted into Merchant Marine |
| 9 | Promoted to rank 2 |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 11 | Became a Corporate Agent at age 58 |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | Injured. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Spend time with an alien race. Gain a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |