Private Emmit Oshea permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 3 (-1)
Mean, Covetous, Virtuous
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Drive (Wheel) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Heavy Weapons (Artillery) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Recon 2
Science (Archaeology) 1
Science (History) 1
Science (Physics) 1
Science (Psionicology) 1
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Scholar Scientist 1 2
Agent Corporate Agent 0 1
Drifter Scavenger 0 1
Navy Flight Crewman 0 1
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 0 2
Retired 0 5
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1A prank goes horribly wrong.
1Gain a Rival.
1Dropped out of military academy.
2Became a Cavalry at age 18
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Scientist at age 22
3Agreed to perform research that goes against your conscience. Gain 3 Enemies.
3Promoted to rank 1
4Continued as Scientist at age 26
4A disaster or war strikes.
4Lightly injured, no permanent damage. Fully recovered.
4The planetary government interferes with your research for political or religious reasons. You continue working secretely.
4Forced to muster out.
5Became a Corporate Agent at age 30
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Scavenger at age 34
6Nearly killed. Fully recovered. Owe 35,000 for medical bills.
7Became a Flight at age 38
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Switched to Law Enforcement at age 42
8Is now a Rookie
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Switched to Wanderer at age 46
9Attacked by enemies and injured.
9Injured. Fully recovered. Owe 5,000 for medical bills.
9Gain Enemy if you don't already have one.
10Continued as Wanderer at age 50
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 54
11Good fortune
12Aging Crisis. Owe 30,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 40,000 for medical bills.