2nd Officer Marcus Price permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 5 (-1)
Deferential, Fantastic, Naive
 
Skills
Animals 0
Athletics (Dexterity) 2
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Language 0
Mechanic 3
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Stealth 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Scout Explorer 0 1
Drifter Barbarian 0 1
Merchant Merchant Marine 2nd Officer 4 4
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Explorer at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Switched to Barbarian at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Good fortune
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Embroiled in legal trouble.
5Promoted to rank 2
5Is now a 4th Officer
6Continued as Merchant Marine at age 38
6Embroiled in legal trouble.
6Promoted to rank 3
6Is now a 3rd Officer
7Continued as Merchant Marine at age 42
7Embroiled in legal trouble.
7Promoted to rank 4
7Is now a 2nd Officer
8Voluntarily left Merchant Marine
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Special assignment or duty on board ship.
8Attempt at commissioned failed.
8Forced to continue current assignment
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Vessel participates in a notable military engagement.
9Attempt at commissioned failed.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10Lightly injured, no permanent damage. Fully recovered.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.
15Find an Alien Artifact.
16Aging Crisis. Owe 50,000 for medical bills.