Chief Larkin Stone permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)
Sore, Charming
 
Skills
Admin 1
Advocate 1
Animals 0
Astrogation 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Investigate 2
Language 0
Mechanic 0
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Pilot 0
Recon 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 2
Merchant Free Trader 2 3
Agent Law Enforcement Chief 5 6
Retired 0 4
 
TermHistory
1Became a Explorer at age 18
1Perform an exemplary service for the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 4 Contacts. Gain 3 Enemies.
3Became a Free Trader at age 26
3Promoted to rank 1
4Continued as Free Trader at age 30
4Promoted to rank 2
5Continued as Free Trader at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Law Enforcement at age 38
6Is now a Rookie
6You go above and beyond the call of duty.
6Promoted to rank 1
6Is now a Corporal
7Continued as Law Enforcement at age 42
7Given specialist training in vehicles.
7Promoted to rank 2
7Is now a Sergeant
8Continued as Law Enforcement at age 46
8Established a network of contacts. Gain 1 contacts.
8Promoted to rank 3
8Is now a Detective
9Continued as Law Enforcement at age 50
9Go undercover to investigate an enemy.
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Promoted to rank 4
9Is now a Lieutenant
10Continued as Law Enforcement at age 54
10Uncover a major conspiracy against your employers.
10Promoted to rank 5
10Is now a Chief
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Law Enforcement at age 58
11Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Lightly injured, no permanent damage. Fully recovered.
13Aging Crisis. Owe 40,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 20,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 50,000 for medical bills.