Special Agent Ansel Murphy permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 8 (0)
Strict, Engaging, Tenacious
 
Skills
Art 0
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 4
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Stealth 1
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Agent Intelligence 0 1
Rogue Pirate Corporal 2 4
Agent Corporate Agent Special Agent 4 5
Retired 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Attempt at commissioned failed.
2Voluntarily left Line/Crew
2Became a Intelligence at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Pirate at age 26
3Is now a Lackey
3You spend months in the dangerous criminal underworld.
4Continued as Pirate at age 30
4Lost eye or limb. Owe 5,000 for medical bills.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5Refuse to backstab a fellow rogue for personal gain. Gain an Ally
5Promoted to rank 2
5Is now a Corporal
6Continued as Pirate at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Corporate Agent at age 42
7Go undercover to investigate an enemy.
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
7Promoted to rank 1
7Is now a Agent
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Corporate Agent at age 46
8Moved to a new world.
8Promoted to rank 2
8Is now a Field Agent
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Corporate Agent at age 50
9Given specialist training in vehicles.
9Promoted to rank 3
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Corporate Agent at age 54
10Befriended by a senior agent.
10Promoted to rank 4
10Is now a Special Agent
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Corporate Agent at age 58
11Given specialist training in vehicles.
11Forced to muster out.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 30,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.