Petty Officer, 3rd class Hayward Carbey permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 2 (-2)
Hot Headed, Selfish, Crabby
 
Skills
Athletics (Endurance) 1
Drive (Walker) 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Ortillery) 2
Investigate 0
Mechanic 1
Profession 0
Recon 2
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Army Army Support Private 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Drifter Wanderer 2 3
Navy Line/Crew 2 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Army Support at age 22
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Attempt at commissioned failed.
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Switched to Wanderer at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
8Promoted to rank 1
9Voluntarily left Wanderer
9Switched to Line/Crew at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Returned to Wanderer at age 54
10Attacked by enemies and injured.
10Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10Gain Enemy if you don't already have one.
10Promoted to rank 2
11Continued as Wanderer at age 58
11Severely injured. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.