| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Worker at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Nearly killed. Owe 17,500 for medical bills. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Voluntarily left Worker |
| 4 | Became a Enforcer at age 30 |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Barbarian at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Performer at age 46 |
| 8 | Refused to criticise a questionable political leader on your homeworld. |
| 9 | Continued as Performer at age 50 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Performer at age 54 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Voluntarily left Performer |
| 12 | Retired at age 62 |
| 12 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |