| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | Win a prestigious prize. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | Expose or are involved in a scandal of some sort. |
| 5 | Became a Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Returned to Corporate Agent at age 38 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Scarred. Fully recovered. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Find Ancient Technology. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Severely injured. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |