Petty Officer, 2nd class Grover Richardson permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 7 (0) 8 (0)
Overbearing, Involved
 
Skills
Art (Holography) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 1
Carouse 0
Drive (Track) 1
Electronics 0
Engineer (Power) 1
Gambler 2
Gun Combat 3
Gunner (Turret) 1
Jack-of-all-Trades 1
Mechanic 3
Medic 0
Persuade 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 2
Steward 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
Merchant Free Trader Experienced Trader 3 3
Citizen Colonist 1 3
Retired 0 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Switched to Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Attempt at commissioned failed.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You join a gambling circle on board.
3Attempt at commissioned failed.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4A new romantic starts. Gain an Ally.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5A new romantic starts. Gain an Ally.
5Attempt at commissioned failed.
6Voluntarily left Engineer/Gunner
6Became a Free Trader at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
6Promoted to rank 1
7Continued as Free Trader at age 42
7Risk your fortune on a possibility lucrative deal and win.
7Promoted to rank 2
8Continued as Free Trader at age 46
8Promoted to rank 3
8Is now a Experienced Trader
9Voluntarily left Free Trader
9Returned to Engineer/Gunner at age 50
9Special assignment or duty on board ship.
9Forced to muster out.
10Became a Colonist at age 54
10Injured. Fully recovered. Owe 1,250 for medical bills.
11Aging Crisis. Owe 20,000 for medical bills.
11Continued as Colonist at age 58
11You rise to a position of power in your colony or corporation.
11Promoted to rank 1
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Colonist at age 62
12Advanced training in a specialist field.
12Forced to muster out.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Birth or Death involving a family member or close friend.
16Aging Crisis. Owe 40,000 for medical bills.