| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Rewarded for a successful mission. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Rewarded for a successful mission. |
| 5 | Voluntarily left Law Enforcement |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Colonist at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Became a Barbarian at age 50 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |