Lieutenant Derek Green permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 4 (-1)
Vacant, Calculating, Leader
 
Skills
Animals 0
Art 0
Astrogation 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Leadership 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Stealth 0
Steward 1
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Citizen Colonist 1 2
Navy Engineer/Gunner Lieutenant 3 / 0 2
Drifter Scavenger 0 1
Drifter Wanderer 2 4
Merchant Merchant Marine Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Journalist at age 18
1Expose or are involved in a scandal of some sort.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Colonist at age 26
3Scarred. Fully recovered.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Advanced training in a specialist field
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Voluntarily left Engineer/Gunner
6Became a Scavenger at age 38
6Offered job by a patron. Now owe him a favor.
7Switched to Wanderer at age 42
7Survived a risky adventure but gained nothing.
8Continued as Wanderer at age 46
8Good fortune
8Promoted to rank 1
9Continued as Wanderer at age 50
9Drafted into Merchant Marine
9Promoted to rank 2
10Became a Merchant Marine at age 54
10Is now a Crewman
10Make an unexpected connection outside your normal circles. Gain a Contact.
11Voluntarily left Merchant Marine
11Returned to Wanderer at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 30,000 for medical bills.