Crewman Asa Alfred permalink

Age Str Dex End Int Edu Soc
55 2 (-2) 5 (-1) 1 (-2) 8 (0) 7 (0) 11 (1)
Late, Mercurial, Persistent
 
Skills
Animals 0
Art 0
Athletics (Strength) 1
Broker 1
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat 0
Gunner (Screen) 2
Language (Zdetl (Zhodani)) 1
Persuade 1
Profession (Biologicals) 1
Recon 0
Science 0
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 1 3
Citizen Worker 1 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Thief at age 18
1You commit a legendary crime.
1Promoted to rank 1
2Continued as Thief at age 22
2Severely injured
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Free Trader at age 30
4Embroiled in legal trouble.
4Promoted to rank 1
5Continued as Free Trader at age 34
6Continued as Free Trader at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Became a Worker at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Continued as Worker at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Barbarian at age 50
9Scarred
10Aging Crisis. Owe 40,000 for medical bills.