Term | History |
1 | Became a Explorer at age 18 |
1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
1 | Gain 2 Contacts. Gain 3 Enemies. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Explorer at age 22 |
2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
3 | Became a Corporate at age 26 |
3 | Spent time maintaining and using heavy vehicles. |
3 | Promoted to rank 1 |
4 | Continued as Corporate at age 30 |
4 | Spent time maintaining and using heavy vehicles. |
4 | Promoted to rank 2 |
4 | Is now a Manager |
5 | Continued as Corporate at age 34 |
5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
5 | Promoted to rank 3 |
6 | Continued as Corporate at age 38 |
6 | Victim of a crime |
6 | Forced to muster out. |
7 | Became a Engineer/Gunner at age 42 |
7 | Is now a Crewman |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Commissioned in Navy/Engineer/Gunner |
7 | Is now a Ensign |
7 | Promoted to Engineer/Gunner officer rank 2 |
7 | Is now a Sublieutenant |
8 | Continued as Engineer/Gunner at age 46 |
8 | Vessel participates in a notable military engagement. |
8 | Forced to muster out. |
9 | Became a Dilettante at age 50 |
9 | Is now a Wastrel |
9 | Inherit a gift from a rich relative. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Continued as Dilettante at age 54 |
10 | time as a ruler or playboy gives you a wide range of experiences. |