Cameron Cameron permalink

Age Str Dex End Int Edu Soc
61 5 (-1) 1 (-2) 3 (-1) 7 (0) 9 (1) 7 (0)
Admin 0
Athletics (Dexterity) 1
Carouse 1
Deception 0
Diplomat 2
Electronics (Computers) 1
Gun Combat (Archaic) 1
Investigate 1
Language (Zdetl (Zhodani)) 1
Melee (Bludgeon) 1
Persuade 1
Recon 1
Science (Biology) 1
Seafarer 0
Stealth 2
Streetwise 0
Survival 1
Rogue Thief 2 5
Scholar Field Researcher 2 4
Retired 0 1
1Became a Thief at age 18
1You commit a legendary crime.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Thief at age 22
2You spend months in the dangerous criminal underworld.
3Continued as Thief at age 26
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 2
4Continued as Thief at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Thief at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Field Researcher at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
6Promoted to rank 1
7Aging Crisis. Owe 50,000 for medical bills.
7Continued as Field Researcher at age 42
7Win a prestigious prize for your work.
8Continued as Field Researcher at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Promoted to rank 2
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Field Researcher at age 50
9A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
10Retired at age 54
10Victim of a crime
11Aging Crisis. Owe 30,000 for medical bills.