Crewman Aada Wuollet permalink

Age Str Dex End Int Edu Soc
64 1 (-2) 1 (-2) 2 (-2) 9 (1) 7 (0) 7 (0)
Animals 0
Athletics 0
Deception 0
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Language (Anglic (3rd Imperium)) 1
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 1
Science (Sophontology) 1
Seafarer 0
Stealth 2
Steward 1
Streetwise 0
Rogue Thief 2 3
Merchant Merchant Marine Crewman 0 3
Scholar Physician 1 4
Retired 0 1
1Became a Thief at age 18
1Crime pays off. Gain victim as Enemy.
2Continued as Thief at age 22
2You commit a legendary crime.
2Promoted to rank 1
3Continued as Thief at age 26
3Birth or Death involving a family member or close friend.
3Promoted to rank 2
4Voluntarily left Thief
4Became a Merchant Marine at age 30
4Is now a Crewman
4Risk your fortune on a possibility lucrative deal and win.
5Continued as Merchant Marine at age 34
5Good fortune
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Physician at age 42
7Make a breakthrough in your field.
8Continued as Physician at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Physician at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Continued as Physician at age 54
10Win a prestigious prize for your work.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
12Aging Crisis. Owe 30,000 for medical bills.