Crewman Mary Mendoza permalink

Age Sex Str Dex End Int Edu Soc
47 F 4 (-1) 5 (-1) 8 (0) 10 (1) 5 (-1) 4 (-1)
Chaste, Forceful, Instinctive
 
Skills
Animals 0
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gunner (Capital) 1
Jack-of-all-Trades 1
Language 0
Mechanic 0
Melee (Natural) 1
Recon 0
Seafarer 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Drifter Barbarian 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Colonist at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Forced to muster out.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Lightly injured, no permanent damage. Fully recovered.
5Switched to Flight at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Barbarian at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Became a Corporate Agent at age 42
7Go undercover to investigate an enemy.
7Lightly injured, no permanent damage. Fully recovered.