Crewman Alec Watts
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
7 (0) |
8 (0) |
8 (0) |
2 (-2) |
9 (1) |
7 (0) |
| Flippant, Tasteful |
| Skills |
| Advocate 1 |
| Athletics (Endurance) 2 |
| Broker 1 |
| Electronics 0 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Language 0 |
| Mechanic 3 |
| Persuade 1 |
| Recon 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
1 |
2 |
| Citizen |
Corporate |
|
1 |
3 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 2 | Became a Free Trader at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Forced to muster out. |
| 4 | Became a Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Corporate at age 34 |
| 5 | You rise to a position of power in your colony or corporation. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Arrested and charged. |
| 7 | Successfully defended self. |