Corporal Jerome Gilbert permalink

Age Sex Str Dex End Int Edu Soc
48 M 8 (0) 8 (0) 5 (-1) 10 (1) 8 (0) 8 (0)
Bewildered, Verbose, Troubled
 
Skills
Admin 1
Animals 0
Art 0
Astrogation 0
Deception 1
Electronics 0
Engineer (Life Support) 1
Gambler 2
Gun Combat 0
Gunner (Capital) 2
Gunner (Turret) 2
Mechanic 2
Melee (Unarmed) 1
Persuade 1
Pilot 0
Recon 0
Science (Philosophy) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Rogue Pirate Corporal 2 2
Prisoner Inmate 1 1
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Free Trader 1 1
 
TermHistory
1Became a Surveyor at age 18
1Psychologically damaged by your time in the scouts.
2Became a Pirate at age 22
2Is now a Lackey
2Refuse to backstab a fellow rogue for personal gain. Gain an Ally
2Promoted to rank 1
2Is now a Henchman
3Continued as Pirate at age 26
3Arrested and charged.
3Failed to defend self. Gain an Enemy and go to prison.
3Promoted to rank 2
3Is now a Corporal
4Became a Inmate at age 30
4Parole hearing.
4Promoted to rank 1
4Paroled from prison.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You join a gambling circle on board.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Forced to muster out.
7Became a Free Trader at age 42
7Promoted to rank 1