Able Spacehand Alpha Casey permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 4 (-1) 11 (1) 5 (-1) 9 (1) 11 (1)
Incoherent
 
Skills
Advocate 1
Art 0
Broker 2
Deception 1
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Mechanic 3
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession 0
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 1
Citizen Colonist 0 1
Merchant Merchant Marine Senior Crewman 1 4
Merchant Free Trader 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Voluntarily left Engineer/Gunner
2Became a Colonist at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Embroiled in legal trouble.
4Continued as Merchant Marine at age 30
4Scarred. Owe 2,500 for medical bills.
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Merchant Marine at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Switched to Free Trader at age 42
7Promoted to rank 1