Crewman Allen Keiler permalink

Age Sex Str Dex End Int Edu Soc
49 M 6 (0) 2 (-2) 3 (-1) 6 (0) 5 (-1) 7 (0)
Languid, Hopeless, Tenacious
 
Skills
Carouse 1
Deception 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 3
Gunner (Screen) 1
Investigate 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Science (Chemistry) 1
Science (Linguistics) 1
Seafarer 0
Stealth 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Marine Ground Assault Marine 0 1
Entertainer Journalist 0 1
Scholar Field Researcher 2 2
Drifter Scavenger 0 1
Entertainer Performer 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered.
2Became a Ground Assault at age 22
2Is now a Marine
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Journalist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5Gain an Enemy
5Promoted to rank 2
6Voluntarily left Field Researcher
6Became a Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Performer at age 42
7Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.