Scout Donald Campbell permalink

Age Sex Str Dex End Int Edu Soc
47 M 3 (-1) 7 (0) 1 (-2) 2 (-2) 8 (0) 11 (1)
Vain
 
Skills
Art (Holography) 1
Athletics (Dexterity) 1
Carouse 0
Drive 0
Electronics (Computers) 1
Explosives 1
Gun Combat 2
Jack-of-all-Trades 1
Mechanic 1
Medic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Science (Psychology) 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Scout Courier Scout 2 4
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Suffered a deep tragedy.
1Dropped out of university.
2Became a Flight at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
3Continued as Flight at age 26
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Psychologically damaged by your time in the scouts.
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5Moved to a new world.
6Continued as Courier at age 38
6You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
7Continued as Courier at age 42
7You survey an alien world.
7Promoted to rank 2