Crewman Joseph Simpson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
2 (-2) |
6 (0) |
2 (-2) |
10 (1) |
5 (-1) |
7 (0) |
| Discontented, Hard Working |
| Skills |
| Drive (Track) 1 |
| Electronics (Computers) 2 |
| Gun Combat 2 |
| Gunner (Screen) 1 |
| Investigate 3 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Science (Cybernetics) 1 |
| Science (History) 1 |
| Science (Linguistics) 1 |
| Science (Planetology) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
4 |
6 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Scientist at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 2 | Gain an Enemy |
| 3 | Continued as Scientist at age 26 |
| 3 | Work leads to a considerable breakthrough. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scientist at age 38 |
| 6 | Good fortune |
| 6 | Promoted to rank 4 |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to muster out. |