Settler Genie Anderson permalink

Age Sex Str Dex End Int Edu Soc
49 F 5 (-1) 6 (0) 4 (-1) 10 (1) 7 (0) 7 (0)
Flagging, Sheepish
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics 0
Broker 1
Deception 1
Drive (Mole) 1
Electronics 0
Flyer (Grav) 1
Gun Combat (Slug) 1
Investigate 2
Mechanic 0
Profession 0
Recon 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Agent Intelligence Agent 1 2
Drifter Scavenger 0 1
Merchant Broker 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Intelligence at age 30
4Go undercover to investigate an enemy.
4A new romantic starts. Gain an Ally.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Became a Scavenger at age 38
6Severely injured. Fully recovered. Owe 30,000 for medical bills.
7Became a Broker at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.