Able Spacehand Claribel Kennedy permalink

Age Sex Str Dex End Int Edu Soc
47 F 8 (0) 10 (1) 11 (1) 9 (1) 5 (-1) 7 (0)
Reserved, Embraces Change
 
Skills
Animals (Training) 1
Athletics (Endurance) 1
Carouse 1
Drive 0
Engineer (M-drive) 1
Language 0
Mechanic 1
Persuade 1
Recon 0
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Engineer/Gunner Able Spacehand 1 3
Merchant Free Trader 2 2
 
TermHistory
1Became a Colonist at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
5Continued as Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Free Trader at age 38
6Befriend a useful ally in one sphere. Gain an Ally.
6Promoted to rank 1
7Continued as Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 2