Agent Mabel Sherris
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
1 (-2) |
5 (-1) |
1 (-2) |
7 (0) |
4 (-1) |
8 (0) |
| Brutish, Hospitable, Upset |
| Skills |
| Admin 0 |
| Animals (Training) 1 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat (Slug) 2 |
| Gun Combat 2 |
| Investigate 0 |
| Mechanic 1 |
| Recon 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Barbarian |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Navy |
Line/Crew |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Barbarian at age 26 |
| 3 | Find valuable salvage. |
| 4 | Continued as Barbarian at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |