Crewman Diana Remmington permalink

Age Sex Str Dex End Int Edu Soc
52 F 7 (0) 4 (-1) 8 (0) 5 (-1) 8 (0) 9 (1)
Cowering, Careful
 
Skills
Admin 1
Astrogation 0
Carouse 0
Electronics 0
Engineer (Life Support) 1
Gun Combat 2
Mechanic 2
Medic 2
Persuade 1
Pilot (Small Craft) 1
Science (Linguistics) 1
Science (Psionicology) 1
Science (Sophontology) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Drifter Scavenger 0 1
Scholar Scientist 1 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Moved to a new world.
1Attempt at commissioned failed.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Engineer/Gunner at age 26
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Scientist at age 34
5Refuse to join a cheat in some fashion.
5Promoted to rank 1
6Continued as Scientist at age 38
6Advanced training in a specialist field.
7Continued as Scientist at age 42
7Agreed to perform research that goes against your conscience. Gain 2 Enemies.
8Continued as Scientist at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.