Settler Maxie Martin permalink

Age Sex Str Dex End Int Edu Soc
52 F 9 (1) 12 (2) 9 (1) 10 (1) 6 (0) 3 (-1)
Wary, Controlling, Fanciful
 
Skills
Animals 0
Athletics 0
Drive (Track) 2
Electronics (Comms) 2
Jack-of-all-Trades 1
Melee (Blade) 1
Persuade 2
Recon 1
Science (Cybernetics) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Merchant Free Trader Experienced Trader 3 4
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Colonist at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Free Trader at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 1
7Continued as Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 2
8Continued as Free Trader at age 46
8Promoted to rank 3
8Is now a Experienced Trader