| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
6 (0) |
1 (-2) |
5 (-1) |
3 (-1) |
6 (0) |
9 (1) |
| Tall, Selective, Selfless |
| Skills |
| Astrogation 0 |
| Broker 0 |
| Deception 0 |
| Drive (Track) 1 |
| Drive (Walker) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Gun Combat (Energy) 1 |
| Mechanic 1 |
| Pilot 0 |
| Recon 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
1 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
| Army |
Cavalry |
Private |
0 |
1 |
| Citizen |
Worker |
|
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Colonist at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 5 | Switched to Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Voluntarily left Worker |
| 7 | Became a Wanderer at age 42 |
| 7 | Lost eye or limb. Owe 2,500 for medical bills. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Embroiled in legal trouble. |