Able Spacehand Katrina Henry permalink

Age Sex Str Dex End Int Edu Soc
53 F 3 (-1) 5 (-1) 2 (-2) 5 (-1) 10 (1) 9 (1)
Carefree, Mischievous
 
Skills
Animals 0
Carouse 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Gambler 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession 0
Science 0
Seafarer 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 1
Navy Flight Able Spacehand 1 2
Merchant Merchant Marine Senior Crewman 1 2
Drifter Barbarian 0 1
Entertainer Journalist Freelancer 1 2
 
TermHistory
1Became a Physician at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Voluntarily left Physician
2Became a Flight at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
6Became a Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Journalist at age 42
7Find Ancient Technology.
7Promoted to rank 1
7Is now a Freelancer
8Continued as Journalist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.