| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
7 (0) |
5 (-1) |
1 (-2) |
10 (1) |
3 (-1) |
9 (1) |
| Sultry, Tacky, Violent |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Diplomat 0 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 1 |
| Recon 0 |
| Science (Chemistry) 1 |
| Science (Psionicology) 1 |
| Science (Robotics) 1 |
| Stealth 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
2 |
| Scholar |
Scientist |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Explorer at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Switched to Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 3 Contacts. Gain 2 Enemies. |
| 5 | Became a Scientist at age 34 |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Continued as Scientist at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 7 | Gain an Enemy |
| 8 | Continued as Scientist at age 46 |
| 8 | Win a prestigious prize for your work. |
| 8 | Promoted to rank 1 |