Craftsman Myrtice Schmidt permalink

Age Sex Str Dex End Int Edu Soc
51 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 8 (0)
Independent, Risk-Taking
 
Skills
Advocate 1
Animals 0
Diplomat 1
Drive (Mole) 2
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Natural) 1
Profession (Belter) 1
Profession (Biologicals) 1
Science (Cosmology) 1
Science (Psionicology) 1
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 5
Scholar Physician 2 3
 
TermHistory
1Became a Worker at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Worker at age 22
2You befriend a superior in the corporation or the colony.
3Continued as Worker at age 26
3A new romantic starts. Gain an Ally.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Forced to continue current assignment
4Promoted to rank 3
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 4
5Is now a Craftsman
6Voluntarily left Worker
6Became a Physician at age 38
6Assigned to work on a secret project for a patron or organisation.
6Promoted to rank 1
7Continued as Physician at age 42
7Make a breakthrough in your field.
7Promoted to rank 2
8Continued as Physician at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
9Aging Crisis. Owe 20,000 for medical bills.