| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
7 (0) |
5 (-1) |
2 (-2) |
6 (0) |
6 (0) |
4 (-1) |
| Wishy Washy |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Gun Combat (Archaic) 2 |
| Persuade 1 |
| Profession 0 |
| Science (Genetics) 1 |
| Steward 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
3 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Scholar |
Scientist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Free Trader at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Free Trader at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Field Researcher at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Intelligence at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Switched to Scientist at age 46 |
| 8 | Refuse to join a cheat in some fashion. |