| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
1 (-2) |
4 (-1) |
1 (-2) |
2 (-2) |
5 (-1) |
4 (-1) |
| Glum, Naive, Brotherly |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Jack-of-All-Trades 2 |
| Mechanic 0 |
| Melee 0 |
| Recon 2 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
3 |
| Citizen |
Colonist |
|
0 |
2 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Continued as Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Returned to Wanderer at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Voluntarily left Wanderer |
| 6 | Switched to Barbarian at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Became a Field Researcher at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Promoted to rank 1 |