Crewman Neal Clarke
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
3 (-1) |
5 (-1) |
8 (0) |
5 (-1) |
5 (-1) |
5 (-1) |
| Altruistic, Sedate, Mistrusting |
| Skills |
| Broker 0 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Gambler 1 |
| Language 0 |
| Medic 0 |
| Persuade 1 |
| Science (Biology) 1 |
| Science (Cybernetics) 1 |
| Science (Philosophy) 1 |
| Stealth 0 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Rogue |
Enforcer |
|
2 |
3 |
| Scholar |
Physician |
|
0 |
2 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Enforcer |
| 5 | Became a Physician at age 34 |
| 5 | A disaster or war strikes. |
| 5 | Injured. |
| 5 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 6 | Continued as Physician at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Voluntarily left Physician |
| 7 | Became a Wanderer at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Scarred. Owe 5,000 for medical bills. |