Crewman Neal Clarke permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 5 (-1) 8 (0) 5 (-1) 5 (-1) 5 (-1)
Altruistic, Sedate, Mistrusting
 
Skills
Broker 0
Drive (Wheel) 1
Electronics 0
Gambler 1
Language 0
Medic 0
Persuade 1
Science (Biology) 1
Science (Cybernetics) 1
Science (Philosophy) 1
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Rogue Enforcer 2 3
Scholar Physician 0 2
Drifter Wanderer 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Enforcer at age 22
2Involved in a gambling ring.
2Promoted to rank 1
3Continued as Enforcer at age 26
3Crime pays off. Gain victim as Enemy.
4Continued as Enforcer at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 2
5Voluntarily left Enforcer
5Became a Physician at age 34
5A disaster or war strikes.
5Injured.
5The planetary government interferes with your research for political or religious reasons. You continue working secretely.
6Continued as Physician at age 38
6Work for an eccentric but brilliant mentor, who becomes an Ally.
7Voluntarily left Physician
7Became a Wanderer at age 42
7Promoted to rank 1
8Continued as Wanderer at age 46
8Scarred. Owe 5,000 for medical bills.