Crewman Vaughn Smith permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 1 (-2) 5 (-1) 6 (0) 7 (0) 7 (0)
Clever
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Gunner (Capital) 1
Investigate 1
Leadership 1
Mechanic 2
Medic 0
Melee 0
Pilot (Small Craft) 1
Recon 0
Science (Linguistics) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 1
Citizen Colonist 0 1
Agent Corporate Agent 0 1
Scholar Scientist 1 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Barbarian at age 22
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Colonist at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Corporate Agent at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Scientist at age 34
5Your work is sabotaged by unknown parties. You start again from scratch.
6Continued as Scientist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Scientist at age 42
7Advanced training in a specialist field.
7Promoted to rank 1
8Continued as Scientist at age 46
8An expedition or voyage goes wrong, leaving you stranded in the wilderness.