Crewman Vaughn Smith
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
1 (-2) |
5 (-1) |
6 (0) |
7 (0) |
7 (0) |
| Clever |
| Skills |
| Admin 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Gunner (Capital) 1 |
| Investigate 1 |
| Leadership 1 |
| Mechanic 2 |
| Medic 0 |
| Melee 0 |
| Pilot (Small Craft) 1 |
| Recon 0 |
| Science (Linguistics) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
4 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 2 | Became a Barbarian at age 22 |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Colonist at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Scientist at age 34 |
| 5 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 6 | Continued as Scientist at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |