Crewman Gustave Campbell permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 3 (-1) 1 (-2) 7 (0) 7 (0) 2 (-2)
Obsequious, Hormonal, Hopeful
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Carouse 1
Drive 0
Flyer 0
Gunner (Capital) 1
Gunner (Turret) 1
Language 0
Mechanic 1
Profession 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Drifter Barbarian 1 3
Drifter Wanderer 0 1
Agent Law Enforcement Rookie 0 1
Retired 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Lightly injured, no permanent damage. Fully recovered.
2Became a Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Switched to Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Returned to Flight at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Returned to Barbarian at age 34
5Moved to a new world.
5Promoted to rank 1
6Continued as Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Severely injured. Owe 7,500 for medical bills.
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 40,000 for medical bills.