Crewman Rupert Peaton permalink

Age Sex Str Dex End Int Edu Soc
51 M 7 (0) 4 (-1) 8 (0) 11 (1) 3 (-1) 7 (0)
Entertaining
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Electronics (Sensors) 1
Gun Combat 0
Mechanic 0
Pilot 0
Profession (Belter) 1
Recon 0
Science (History) 1
Science (Planetology) 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 2 3
Scholar Field Researcher 0 1
 
TermHistory
1Became a Courier at age 18
1Serve as the courier for an important message from the Imperium.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3Serve as the courier for an important message from the Imperium.
3Forced to muster out.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Wanderer at age 34
5Promoted to rank 1
6Voluntarily left Wanderer
6Became a Field Researcher at age 38
6Agreed to perform research that goes against your conscience. Gain 2 Enemies.
7Voluntarily left Field Researcher
7Returned to Wanderer at age 42
7Moved to a new world.
7Promoted to rank 2
8Continued as Wanderer at age 46
8Find valuable salvage.