| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 22 |
| 3 | Display heroism in battle, saving the whole ship. |
| 3 | Commissioned in Navy/Line/Crew |
| 3 | Is now a Ensign |
| 3 | Promoted to Line/Crew officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Line/Crew at age 26 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Continued as Line/Crew at age 30 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Barbarian at age 34 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 38 |
| 7 | Encounter a Psionic institute. |
| 7 | Tested for psionic powers |
| 7 | Promoted to rank 2 |
| 7 | Is now a Warrior |
| 8 | Continued as Barbarian at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Explorer at age 46 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 2 Contacts. Gain 2 Enemies. |