| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
5 (-1) |
8 (0) |
4 (-1) |
10 (1) |
2 (-2) |
7 (0) |
| Irreverent, Gloomy, Thorough |
| Skills |
| Carouse 1 |
| Deception 0 |
| Drive (Track) 1 |
| Engineer (M-drive) 1 |
| Pilot 0 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Scout |
Explorer |
|
0 |
3 |
| Citizen |
Worker |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Drafted into Scout |
| 3 | Became a Explorer at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 5 | Voluntarily left Worker |
| 5 | Returned to Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Continued as Explorer at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 2 Contacts. Gain 3 Enemies. |
| 7 | Switched to Colonist at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 1 |