Field Agent Alberta Fitzgerald permalink

Age Sex Str Dex End Int Edu Soc Psi
53 F 5 (-1) 9 (1) 10 (1) 9 (1) 4 (-1) 4 (-1) None
Spiteful, Glamorous
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Flyer (Airship) 1
Gun Combat (Energy) 2
Gunner (Screen) 1
Heavy Weapons (Artillery) 2
Investigate 1
Language 0
Profession (Biologicals) 1
Stealth 1
Streetwise 0
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine 0 1
Drifter Barbarian 0 3
Agent Intelligence Field Agent 2 3
Navy Flight Crewman 0 1
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Barbarian at age 22
3Voluntarily left Barbarian
3Became a Intelligence at age 26
3Go undercover to investigate an enemy.
3Injured. Fully recovered. Owe 5,000 for medical bills.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Befriended by a senior agent.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Flight at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Returned to Barbarian at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
8Continued as Barbarian at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Forced to muster out.