Vina Watson permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 4 (-1) 1 (-2) 2 (-2) 5 (-1) 4 (-1)
Glum, Naive, Brotherly
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Jack-of-All-Trades 2
Mechanic 0
Melee 0
Recon 2
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Citizen Colonist 0 2
Agent Corporate Agent 0 1
Drifter Barbarian 0 1
Scholar Field Researcher 0 1
 
TermHistory
1Became a Wanderer at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Corporate Agent at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Returned to Wanderer at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Voluntarily left Wanderer
6Switched to Barbarian at age 38
6Suffer from a life-threatening illness.
7Became a Field Researcher at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Returned to Wanderer at age 46
8Promoted to rank 1